surviving drawbridge destruction
From a bug report: you could end up standing on water/lava if you survived being on an open drawbridge while it was destroyed. This fixes the bridge destruction case; opening and closing are handled differently and I left them alone.
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@@ -324,6 +324,8 @@ dropped wielded, in use leash should remain in inventory, since it's in-use
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wielded, in use leash can't be snatched by whip-wielding monster
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when using two weapons at once, whip-wielding monster can target either one
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can't #force floor item while engulfed, levitating, or unskilled riding
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if hero or monster standing on opened drawbridge survives its destruction,
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fall into water or lava instead of remaining on top
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)dbridge.c 3.5 2006/12/13 */
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/* SCCS Id: @(#)dbridge.c 3.5 2007/02/19 */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -930,6 +930,11 @@ int x,y;
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#ifdef D_DEBUG
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pline("%s spared!", E_phrase(etmp1, "are"));
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#endif
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/* if there is water or lava here, fall in now */
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if (is_u(etmp1))
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spoteffects(FALSE);
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else
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(void)minliquid(etmp1->emon);
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} else {
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if (e_inview) {
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if (!is_u(etmp1) && Hallucination)
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