Make lyncanthropy less crippling

Now, the were-creature instincts will keep the hero from
unintentionally changing shape while next to hostile creatures.
This commit is contained in:
Pasi Kallinen
2026-01-10 14:05:03 +02:00
parent e504d44de2
commit e93f0dedbf
2 changed files with 4 additions and 0 deletions

View File

@@ -1560,6 +1560,7 @@ monster elves shooting arrows weren't getting intended small to-hit and damage
safe armor enchantment limit is lowered by one for magical armor
luck has a reduced effect on to-hit chance
monsters use wand of teleportation to move hero away from item pile
lycanthrope instincts keep hero from changing shape while next to hostiles
Fixes to 3.7.0-x General Problems Exposed Via git Repository

View File

@@ -202,6 +202,8 @@ you_were(void)
an(mons[u.ulycn].pmnames[NEUTRAL] + 4));
if (!paranoid_query(ParanoidWerechange, qbuf))
return;
} else if (monster_nearby()) {
return;
}
gw.were_changes++;
(void) polymon(u.ulycn);
@@ -217,6 +219,7 @@ you_unwere(boolean purify)
set_ulycn(NON_PM); /* cure lycanthropy */
}
if (!Unchanging && is_were(gy.youmonst.data)
&& !monster_nearby()
&& (!controllable_poly
|| !paranoid_query(ParanoidWerechange, "Remain in beast form?")))
rehumanize();