add an interface for sound libraries
Groundwork for a more versatile interface for using sound libraries. A lot of sound libraries work across multiple platforms. The current NetHack sound stuff is quite limited. Binaries can have a variety of window ports linked into them, and it makes sense to have something similar for sound. This tries to set things up in a more soundlib-centric way, rather than inserting things in a platform-centric way. It establishes a new top-level directory sound (akin to win for the window interface routines, or "window-port") where sound-related additions and sndprocs and support files can be added and used across platforms. The default interface is nosound and the 'nosound' interface is in src/sounds.c The interface for 'windsound', which contains the same minimal USER_SOUNDS support using built-in routines that has been in the windows port for a long time is added to sound/windsound/windsound.c. For now, the sound interface support for 'qtsound' has been added to the existing Qt files win/Qt/qt_bind.h and win/Qt/qt_bind.cpp, and a note has been placed in sound/qtsound/README.md to avoid confusion. New header file added: include/sndprocs.h.
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@@ -540,6 +540,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
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NHOPTC(sortvanquished, Advanced, 0, opt_in, set_in_game,
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Yes, Yes, No, Yes, NoAlias,
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"preferred order when displaying vanquished monsters")
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NHOPTC(soundlib, Advanced, WINTYPELEN, opt_in, set_gameview,
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No, Yes, No, No, NoAlias,
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"soundlib interface to use (if any)")
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NHOPTB(sparkle, Map, 0, opt_out, set_in_game,
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On, Yes, No, No, NoAlias, &flags.sparkle)
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NHOPTB(splash_screen, Advanced, 0, opt_out, set_in_config,
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