Mindless monsters are not scared of music
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@@ -59,6 +59,7 @@ awaken_monsters(int distance)
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&& (mtmp->mstrategy & STRAT_WAITMASK) != 0)
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mtmp->mstrategy &= ~STRAT_WAITMASK;
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else if (distm < distance / 3
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&& !mindless(mtmp->data)
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&& !resist(mtmp, TOOL_CLASS, 0, NOTELL)
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/* some monsters are immune */
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&& onscary(0, 0, mtmp))
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@@ -181,6 +182,7 @@ awaken_soldiers(struct monst* bugler /* monster that played instrument */)
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&& (mtmp->mstrategy & STRAT_WAITMASK) != 0)
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mtmp->mstrategy &= ~STRAT_WAITMASK;
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else if (distm < distance / 3
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&& !mindless(mtmp->data)
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&& !resist(mtmp, TOOL_CLASS, 0, NOTELL)
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/* some monsters are immune */
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&& onscary(0, 0, mtmp))
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