Boomerang hitting a sink is noisy

This commit is contained in:
Pasi Kallinen
2023-01-19 19:59:19 +02:00
parent e260aa5877
commit 242a7ba796

View File

@@ -3853,6 +3853,7 @@ boomhit(struct obj *obj, coordxy dx, coordxy dy)
if (IS_SINK(levl[gb.bhitpos.x][gb.bhitpos.y].typ)) {
if (!Deaf)
pline("Klonk!");
wake_nearto(gb.bhitpos.x, gb.bhitpos.y, 20);
break; /* boomerang falls on sink */
}
/* ct==0, initial position, we want next delta to be same;