Boomerang hitting a sink is noisy
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@@ -3853,6 +3853,7 @@ boomhit(struct obj *obj, coordxy dx, coordxy dy)
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if (IS_SINK(levl[gb.bhitpos.x][gb.bhitpos.y].typ)) {
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if (!Deaf)
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pline("Klonk!");
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wake_nearto(gb.bhitpos.x, gb.bhitpos.y, 20);
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break; /* boomerang falls on sink */
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}
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/* ct==0, initial position, we want next delta to be same;
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