add an interface for sound libraries

Groundwork for a more versatile interface for using
sound libraries. A lot of sound libraries work across
multiple platforms.

The current NetHack sound stuff is quite limited.

Binaries can have a variety of window ports linked into
them, and it makes sense to have something similar for
sound.

This tries to set things up in a more soundlib-centric way,
rather than inserting things in a platform-centric way.

It establishes a new top-level directory sound (akin to win
for the window interface routines, or "window-port") where
sound-related additions and sndprocs and support files can be
added and used across platforms.

The default interface is nosound and the 'nosound' interface
is in src/sounds.c

The interface for 'windsound', which contains the same minimal
USER_SOUNDS support using built-in routines that has been in the
windows port for a long time is added to
sound/windsound/windsound.c.

For now, the sound interface support for 'qtsound' has been added
to the existing Qt files win/Qt/qt_bind.h and win/Qt/qt_bind.cpp,
and a note has been placed in sound/qtsound/README.md to avoid
confusion.

New header file added: include/sndprocs.h.
This commit is contained in:
nhmall
2023-01-19 18:51:42 -05:00
parent 6e49372d8f
commit ea4a81901d
24 changed files with 705 additions and 85 deletions

View File

@@ -206,6 +206,9 @@ const struct instance_globals_a g_init_a = {
UNDEFINED_VALUE, /* abort_looting */
/* shk.c */
FALSE, /* auto_credit */
/* sounds.c */
soundlib_unassigned, /* enum soundlib_ids active_soundlib */
/* trap.c */
{ 0, 0, FALSE }, /* acid_ctx */
TRUE, /* havestate*/
@@ -284,6 +287,8 @@ const struct instance_globals_c g_init_c = {
FALSE, /* class_filter */
/* questpgr.c */
UNDEFINED_VALUES, /* cvt_buf */
/* sounds.c */
soundlib_nosound, /* chosen_soundlib */
UNDEFINED_PTR, /* coder */
/* uhitm.c */
NON_PM, /* corpsenm_digested */