More Guidebook
Changes to be committed: modified: doc/Guidebook.mn modified: doc/Guidebook.tex
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@@ -3284,16 +3284,6 @@ successors originally by \fBDaniel Thaler\fP and then by \fBAlex Smith\fP,
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and Dynahack by \fBTung Nguyen\fP. Some of those variants continue to be
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developed, maintained, and enjoyed by the community to this day.
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.pg
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In September 2014, an interim snapshot of the code under development was
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released publicly by other parties. Since that code was a work-in-progress
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and had not gone through a period of debugging, it was decided that the
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version numbers present on that code snapshot would be retired and never
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used in an official NetHack release. An announcement was posted on the
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devteam's official nethack.org website to that effect, stating that there
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would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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.pg
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In January 2015, preparation began for the release of NetHack 3.6
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.pg
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of \fBWarwick Allison\fP,
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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@@ -3302,13 +3292,24 @@ as 3.6.0, the development team consisted of \fBWarwick Allison\fP,
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\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
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Leading up to the release of 3.6.0 in early 2015, new members
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\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
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joined the NetHack development team,
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joined the NetHack development team.
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.pg
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\fB3.6.0 TODO insert apprpriate description of 3.6.0 here
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In September 2014, an interim snapshot of the code under development was
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released publicly by other parties. Since that code was a work-in-progress
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and had not gone through a period of debugging, it was decided that the
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version numbers present on that code snapshot would be retired and never
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used in an official NetHack release. An announcement was posted on the
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devteam's official nethack.org website to that effect, stating that there
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would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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.pg
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In January 2015, preparation began for the release of NetHack 3.6. The 3.6
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version merges work done by the development team since the previous release with
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some of the beloved community patches. Many bugs were fixed and some code was
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restructured.
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.pg
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\fBThe development team, as well as \fBSteve VanDevender\fP and
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\fBKevin Smolkowski\fP ensured that NetHack 3.6.0 continued to operate on
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various Unix flavors as well as maintaining the X11 interface.
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various Unix flavors and maintained the X11 interface.
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.pg
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\fBKen Lorber\fP, \fBHaoyang Wang\fP, \fBPat Rankin\fP, and \fBDean Luick\fP
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maintained the port of NetHack 3.6.0 for Mac.
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@@ -3319,8 +3320,6 @@ NetHack 3.6.0 for Microsoft Windows.
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.pg
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\fBJeff Bailey\fP created and maintained a port of NetHack 3.6.0 for Chrome.
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.pg
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TODO \fBAlex Kompel\fP maintained a port of NetHack 3.6.0 to Windows Phone.
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.pg
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\fBThis version of the game is special in a particular way. Near the end of
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the development of 3.6, one of the significant inspirations for many of the
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humorous and fun features found in the game, author \fBTerry Pratchett\fP,
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@@ -3955,6 +3955,18 @@ originally by Daniel Thaler and then by Alex Smith, and
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Dynahack by Tung Nguyen. Some of those variants continue to be developed,
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maintained, and enjoyed by the community to this day.
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%.pg
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\medskip
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of {\it Warwick Allison},
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{\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet},
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{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
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{\it Mike Stephenson}, {\it Janet Walz}, and {\it Paul Winner}.
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Leading up to the release of 3.6.0 in early 2015, new members
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{\it Sean Hunt}, {\it Pasi Kallinen}, and {\it Derek S. Ray}
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joined the NetHack development team.
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%.pg
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\medskip
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In September 2014, an interim snapshot of the code under development was
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@@ -3967,30 +3979,18 @@ would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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%.pg
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\medskip
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In January 2015, preparation began for the release of NetHack 3.6
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%.pg
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\medskip
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of {\it Warwick Allison},
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{\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet},
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{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
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{\it Mike Stephenson}, {\it Janet Walz}, and {\it Paul Winner}.
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Leading up to the release of 3.6.0 in early 2015, new members
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{\it Sean Hunt}, {\it Pasi Kallinen}, and {\it Derek S. Ray}
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joined the NetHack development team,
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%.pg
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\medskip
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3.6.0 TODO insert apprpriate description of 3.6.0 here
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In January 2015, preparation began for the release of NetHack 3.6.
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The 3.6 version merges work done by the development team since the previous
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release with some of the beloved community patches. Many bugs were fixed
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and some code was restructured.
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%.pg
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\medskip
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The development team, as well as {\it Steve VanDevender} and
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{\it Kevin Smolkowski} ensured that NetHack 3.6.0 continued to operate on
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various Unix flavors as well as maintaining the X11 interface.
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various Unix flavors and maintained the X11 interface.
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%.pg
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{\it Ken Lorber}, {\it Haoyang Wang}, {\it Pat Rankin}, and {\it Dean Luick}
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maintained the port of NetHack 3.6.0 for Mac.
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@@ -4004,10 +4004,6 @@ NetHack 3.6.0 for Microsoft Windows.
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\medskip
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{\it Jeff Bailey} created and maintained a port of NetHack 3.6.0 for Chrome.
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%.pg
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\medskip
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{\it Alex Kompel} maintained a port of NetHack 3.6.0 to Windows Phone. <FIXME>?
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%.pg
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\medskip
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This version of the game is special in a particular way. Near the end of
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