fix #H4061 - uncursed scroll of enchant armor
In 3.4.3, reading an uncursed scroll of enchant armor while wearing a piece of cursed armor performed an uncurse as well as raising enchantment. A fairly big patch to redo how pending shop bills were affected by altering the items on the bill accidentally took away the uncurse part when modifying the scroll code to use the bless()/ uncurse()/curse() functions instead of manipulating the armor's blessed and cursed flags directly.
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@@ -15,6 +15,8 @@ support explicit 'symset:default' and 'symset:Default symbols' in options
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crash during startup if player name set as 'player' in defaults
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any existing vampire shape-shifted into critter (fog cloud, bat, wolf) became
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an unkillable critter if vampires were genocided
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unlike in previous versions, an uncursed scroll of enchant armor failed to
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uncurse the piece of armor being enchanted (change was unintentional)
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Platform- and/or Interface-Specific Fixes
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17
src/read.c
17
src/read.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 read.c $NHDT-Date: 1449645144 2015/12/09 07:12:24 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.126 $ */
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/* NetHack 3.6 read.c $NHDT-Date: 1449972474 2015/12/13 02:07:54 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.127 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1050,9 +1050,12 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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useup(otmp);
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break;
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}
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s = scursed ? -1 : otmp->spe >= 9
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? (rn2(otmp->spe) == 0)
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: sblessed ? rnd(3 - otmp->spe / 3) : 1;
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s = scursed ? -1
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: (otmp->spe >= 9)
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? (rn2(otmp->spe) == 0)
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: sblessed
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? rnd(3 - otmp->spe / 3)
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: 1;
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if (s >= 0 && Is_dragon_scales(otmp)) {
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/* dragon scales get turned into dragon scale mail */
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pline("%s merges and hardens!", Yname2(otmp));
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@@ -1075,8 +1078,8 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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s == 0 ? "violently " : "",
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otense(otmp, Blind ? "vibrate" : "glow"),
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(!Blind && !same_color) ? " " : "",
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(Blind || same_color) ? ""
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: hcolor(scursed ? NH_BLACK : NH_SILVER),
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(Blind || same_color)
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? "" : hcolor(scursed ? NH_BLACK : NH_SILVER),
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(s * s > 1) ? "while" : "moment");
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/* [this cost handling will need updating if shop pricing is
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ever changed to care about curse/bless status of armor] */
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@@ -1086,6 +1089,8 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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curse(otmp);
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else if (sblessed && !otmp->blessed)
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bless(otmp);
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else if (!scursed && otmp->cursed)
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uncurse(otmp);
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if (s) {
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otmp->spe += s;
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adj_abon(otmp, s);
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