formatting: more (typedef) (expression)

This commit is contained in:
PatR
2015-11-07 02:35:22 -08:00
parent bf6a61ddf5
commit eaec3fee75
9 changed files with 233 additions and 214 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 restore.c $NHDT-Date: 1432536531 2015/05/25 06:48:51 $ $NHDT-Branch: master $:$NHDT-Revision: 1.99 $ */
/* NetHack 3.6 restore.c $NHDT-Date: 1446892455 2015/11/07 10:34:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.101 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -321,7 +321,7 @@ boolean ghostly, frozen;
otmp2->nobj = 0;
}
return (first);
return first;
}
/* restore one monster */
@@ -453,7 +453,7 @@ boolean ghostly;
impossible("Restmonchn: error reading monchn.");
mtmp2->nmon = 0;
}
return (first);
return first;
}
STATIC_OVL struct fruit *
@@ -595,7 +595,7 @@ unsigned int *stuckid, *steedid;
#ifdef SYSFLAGS
sysflags = newgamesysflags;
#endif
return (FALSE);
return FALSE;
}
/* in case hangup save occurred in midst of level change */
assign_level(&u.uz0, &u.uz);
@@ -667,7 +667,7 @@ unsigned int *stuckid, *steedid;
/* must come after all mons & objs are restored */
relink_timers(FALSE);
relink_light_sources(FALSE);
return (TRUE);
return TRUE;
}
/* update game state pointers to those valid for the current level (so we
@@ -774,7 +774,7 @@ register int fd;
(void) nhclose(fd);
(void) delete_savefile();
restoring = FALSE;
return (0);
return 0;
}
restlevelstate(stuckid, steedid);
#ifdef INSURANCE
@@ -782,7 +782,7 @@ register int fd;
#endif
rtmp = restlevelfile(fd, ledger_no(&u.uz));
if (rtmp < 2)
return (rtmp); /* dorecover called recursively */
return rtmp; /* dorecover called recursively */
/* these pointers won't be valid while we're processing the
* other levels, but they'll be reset again by restlevelstate()
@@ -834,7 +834,7 @@ register int fd;
#endif
rtmp = restlevelfile(fd, ltmp);
if (rtmp < 2)
return (rtmp); /* dorecover called recursively */
return rtmp; /* dorecover called recursively */
}
restoreprocs.mread_flags = 0;
@@ -876,13 +876,13 @@ register int fd;
/* in_use processing must be after:
* + The inventory has been read so that freeinv() works.
* + The current level has been restored so billing information
* is available.
* is available.
*/
inven_inuse(FALSE);
load_qtlist(); /* re-load the quest text info */
/* Set up the vision internals, after levl[] data is loaded */
/* but before docrt(). */
/* Set up the vision internals, after levl[] data is loaded
but before docrt(). */
reglyph_darkroom();
vision_reset();
vision_full_recalc = 1; /* recompute vision (not saved) */
@@ -895,7 +895,7 @@ register int fd;
/* Success! */
welcome(FALSE);
check_special_room(FALSE);
return (1);
return 1;
}
void
@@ -1021,7 +1021,7 @@ boolean ghostly;
}
restcemetery(fd, &level.bonesinfo);
rest_levl(fd,
(boolean)((sfrestinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
(boolean) ((sfrestinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
mread(fd, (genericptr_t) lastseentyp, sizeof(lastseentyp));
mread(fd, (genericptr_t) &omoves, sizeof(omoves));
elapsed = monstermoves - omoves;
@@ -1128,24 +1128,23 @@ boolean ghostly;
assign_level(&sstairs.tolev, &ltmp);
break;
case BR_PORTAL: /* max of 1 portal per level */
{
register struct trap *ttmp;
for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
if (ttmp->ttyp == MAGIC_PORTAL)
for (trap = ftrap; trap; trap = trap->ntrap)
if (trap->ttyp == MAGIC_PORTAL)
break;
if (!ttmp)
if (!trap)
panic("getlev: need portal but none found");
assign_level(&ttmp->dst, &ltmp);
} break;
assign_level(&trap->dst, &ltmp);
break;
}
} else if (!br) {
struct trap *ttmp = 0;
/* Remove any dangling portals. */
register struct trap *ttmp;
for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
if (ttmp->ttyp == MAGIC_PORTAL) {
deltrap(ttmp);
break; /* max of 1 portal/level */
}
for (trap = ftrap; trap; trap = ttmp) {
ttmp = trap->ntrap;
if (trap->ttyp == MAGIC_PORTAL)
deltrap(trap);
}
}
}
@@ -1284,9 +1283,10 @@ boolean ghostly;
}
#ifdef SELECTSAVED
/* put up a menu listing each character from this player's saved games */
/* put up a menu listing each character from this player's saved games;
returns 1: use plname[], 0: new game, -1: quit */
int
restore_menu(bannerwin) /* returns 1: use plname[], 0: new game, -1: quit */
restore_menu(bannerwin)
winid bannerwin; /* if not WIN_ERR, clear window and show copyright in menu */
{
winid tmpwin;
@@ -1578,14 +1578,14 @@ register genericptr_t buf;
register unsigned int len;
{
register int rlen;
#if defined(BSD) || defined(ULTRIX)
rlen = read(fd, buf, (int) len);
if (rlen != len) {
#define readLenType int
#else /* e.g. SYSV, __TURBOC__ */
rlen = read(fd, buf, (unsigned) len);
if ((unsigned) rlen != len) {
#define readLenType unsigned
#endif
rlen = read(fd, buf, (readLenType) len);
if ((readLenType) rlen != (readLenType) len) {
if (restoreprocs.mread_flags == 1) { /* means "return anyway" */
restoreprocs.mread_flags = -1;
return;