catch Guidebook.tex up with Guidebook.mn
Only with the past couple of changes, not a complete reconciliation. Not tested.
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.318 $ $NHDT-Date: 1572482202 2019/10/31 00:36:42 $
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.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.319 $ $NHDT-Date: 1572525093 2019/10/31 12:31:33 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -2683,7 +2683,9 @@ HACKDIR, must be writable.
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.lp TROUBLEDIR
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The location that a record of game aborts and self-diagnosed game problems
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is kept. Defaults to HACKDIR, must be writable.
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.\"
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.\" config file entries beyond this point are shown alphabetically
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.\"
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.lp AUTOCOMPLETE
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Enable or disable an extended command autocompletion.
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Autocompletion has no effect for the X11 windowport.
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@@ -2895,9 +2895,13 @@ Section names are case insensitive.
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%.pg
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You can use different configuration statements in the file, some
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of which can be used multiple times. In general, the statements are
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of which can be used multiple times.
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In general, the statements are
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written in capital letters, followed by an equals sign, followed by
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settings particular to that statement. Here is a list of allowed statements:
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settings particular to that statement.
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%.pg
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Here is a list of allowed statements:
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%.lp
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\blist{}
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@@ -2912,7 +2916,7 @@ You can specify multiple OPTIONS statements, and multiple options
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separated by commas in a single OPTIONS statement.
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(Comma separated options are processed from right to left.)
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%.pg
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%.lp ""
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Example:
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%.sd
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\begin{verbatim}
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@@ -2946,6 +2950,9 @@ HACKDIR, must be writable.
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\item[\bb{TROUBLEDIR}]
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The location that a record of game aborts and self-diagnosed game problems
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is kept. Defaults to HACKDIR, must be writable.
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%
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% config file entries beyond this point are shown alphabetically
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%
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%.lp
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\item[\bb{AUTOCOMPLETE}]
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Enable or disable an extended command autocompletion.
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@@ -2955,11 +2962,11 @@ autocompletion, list the extended command. Prefix the
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command with ``{{\tt !}}'' to disable the autocompletion
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for that command.
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%.pg
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%.lp ""
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Example:
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%.sd
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\begin{verbatim}
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AUTOCOMPLETE=zap,!annotate
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AUTOCOMPLETE=zap,!annotate
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\end{verbatim}
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%.ed
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@@ -2974,7 +2981,7 @@ extended commands. You can specify multiple bindings. Format is key
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followed by the command, separated by a colon.
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See the ``Changing Key Bindings`` section for more information.
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%.pg
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%.lp ""
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Example:
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%.sd
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\begin{verbatim}
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@@ -2987,7 +2994,7 @@ Example:
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Chooses at random one of the comma-separated parameters as an active
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section name. Lines in other sections are ignored.
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%.pg
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%.lp ""
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Example:
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%.sd
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\begin{verbatim}
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@@ -3000,23 +3007,37 @@ Example:
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\end{verbatim}
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%.ed
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%.lp
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\item[\bb{MSGTYPE}]
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Change the way messages are shown in the top status line.
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See the ``Configuring Message Types`` section.
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%.lp
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\item[\bb{MENUCOLOR}]
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Highlight menu lines with different colors.
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See the ``Configuring Menu Colors`` section.
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%.lp
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\item[\bb{SYMBOLS},\bb{ROGUESYMBOLS}]
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Override one or more symbols in the symbols files.
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\item[\bb{MSGTYPE}]
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Change the way messages are shown in the top status line.
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See the ``Configuring Message Types`` section.
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%.lp
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\item[\bb{ROGUESYMBOLS}]
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Custom symbols for for the rogue level's symbol set.
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See {\it SYMBOLS} below.
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%.lp
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\item[\bb{SOUND}]
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Define a sound mapping.
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See the ``Configuring User Sounds'' section.
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%.lp
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\item[\bb{SOUNDDIR}]
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Define the directory that contains the sound files.
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See the ``Configuring User Sounds'' section.
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%.lp
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\item[\bb{SYMBOLS}
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Override one or more symbols in the symbol set used for all dungeon
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levels except for the special rogue level.
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See the ``Modifying {\it NetHack\/} Symbols'' section.
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%.pg
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Example:
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%.sd
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\begin{verbatim}
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SYMBOLS=S_boulder:0
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# replace small punctuation (tick marks) with digits
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SYMBOLS=S_boulder:0,S_golem:7
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\end{verbatim}
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%.ed
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@@ -3026,22 +3047,17 @@ Debug mode only: extra items to add to initial inventory.
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Value is the name of a text file containing a list of item names,
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one per line, up to a maximum of 128 lines.
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Each line is processed by the function that handles wishing.
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%.pg
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%.lp ""
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Example:
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%.sd
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\begin{verbatim}
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WIZKIT=~/wizkit.txt
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WIZKIT=~/wizkit.txt
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\end{verbatim}
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%.ed
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%.lp
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\item[\bb{SOUNDDIR}]
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Define the directory that contains the sound files.
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See the ``Configuring User Sounds'' section.
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%.lp
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\item[\bb{SOUND}]
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Define a sound mapping. See the ``Configuring User Sounds'' section.
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\elist
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%.lp ""
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%.pg
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Here is a short example of config file contents:
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%.sd
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@@ -4880,11 +4896,13 @@ on the rogue level.
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\elist
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You can also override one or more symbols using the {\it SYMBOLS\/} and
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{\it ROGUESYMBOLS\/} config file options. Symbols are specified as
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{\it name:value\/} pairs. Note that {\it NetHack\/} escape-processes
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the {\it value\/} string in conventional C fashion. This means that `\verb+\+'
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is a prefix to take the following character literally. Thus `\verb+\+' needs
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to be represented as `\verb+\\+'.
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{\it ROGUESYMBOLS\/} config file options.
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Symbols are specified as {\it name:value\/} pairs.
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Note that {\it NetHack\/} escape-processes
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the {\it value\/} string in conventional C fashion.
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This means that `\verb+\+' is a prefix to take the following character
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literally.
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Thus `\verb+\+' needs to be represented as `\verb+\\+'.
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The special prefix
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`\verb+\m+' switches on the meta bit in the symbol value, and the
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`{\tt \^{}}' prefix causes the following character to be treated as a control
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@@ -5071,8 +5089,8 @@ Default & Symbol Name & Description\\
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\verb@Y@ & S\verb+_+yeti & (apelike creature)\\
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\verb@Z@ & S\verb+_+zombie & (zombie)\\
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\verb@z@ & S\verb+_+zruty & (zruty)\\
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\verb@ @ & S\verb+_+pet\verb+_+override & (pet override if sysconf accessibility is set)\\
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\verb@ @ & S\verb+_+player\verb+_+override & (player override if sysconf accessibility is set)
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\verb@ @ & S\verb+_+pet\verb+_+override & (any pet if sysconf accessibility is set)\\
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\verb@ @ & S\verb+_+player\verb+_+override & (hero if sysconf accessibility is set)
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\end{longtable}%
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}
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