a few Guidebook tweaks

I started out updating Guidebook.mn to use \(oq and \(cq for single
quotes but ended up including some new text.  I've separated that
part out (there are a few instances of altered quoting in the midst
of it--the separation wasn't 100%) to commit separately.

Add verbiage to "choosing race" and several commands:  f, s, S, t,
w, and ^X.

Change `E-' and `w-' to use minus sign instead of hyphen.  The TeX
edition uses \tt font for those which has the same effect of making
those dashes be more prominent.

Fix typo/thinko in `IX':  Guidebook.mn and Guidebook.txt said that
displayed inventory items whose bless/curse state is "known".
Guidebook.tex had it right, "unknown".
This commit is contained in:
PatR
2018-10-16 15:18:09 -07:00
parent 4db9a06c6c
commit ebc89522ae
3 changed files with 90 additions and 27 deletions

View File

@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.281 $ $NHDT-Date: 1539564402 2018/10/15 00:46:42 $
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.282 $ $NHDT-Date: 1539728282 2018/10/16 22:18:02 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
@@ -21,7 +21,7 @@
.ds vr "NetHack 3.6
.ds f0 "\*(vr
.ds f1
.ds f2 "October 14, 2018
.ds f2 "October 16, 2018
.
.\" labeled paragraph start (should be part of tmac.n, but I don't want to
.\" make changes to that file)
@@ -212,7 +212,8 @@ in them stealth and cunning.
items, and a particular affinity for dweomercraft. Although seemingly weak
and easy to overcome at first sight, an experienced Wizard is a deadly foe.
.pg
You may also choose the race of your character:
You may also choose the race of your character (within limits; most
roles have restrictions on which races are eligible for them):
.pg
\fIDwarves\fP are smaller than humans or elves, but are stocky and solid
individuals. Dwarves' most notable trait is their great expertise in mining
@@ -745,7 +746,7 @@ anything off the floor.
Engrave a message on the floor.
.sd
.si
E- - write in the dust with your fingers.
E\- - write in the dust with your fingers.
.ei
.ed
.lp ""
@@ -753,12 +754,14 @@ Engraving the word \(lqElbereth\(rq will cause most monsters to not attack
you hand-to-hand (but if you attack, you will rub it out); this is
often useful to give yourself a breather.
.lp f
Fire one of the objects placed in your quiver (or quiver sack, or that you
have at the ready). You may select
ammunition with a previous `Q' command, or let the computer pick
something appropriate if
Fire (shoot or throw) one of the objects placed in your quiver (or
quiver sack, or that you have at the ready).
You may select ammunition with a previous \(oqQ\(cq command, or let the
computer pick something appropriate if
.op autoquiver
is true.
.lp ""
See also \(oqt\(cq (throw) for more general throwing and shooting.
.lp i
List your inventory (everything you're carrying).
.lp I
@@ -778,7 +781,7 @@ list all items known to be uncursed;
.PL IC
list all items known to be cursed;
.PL IX
list all items whose bless/curse status is known;
list all items whose bless/curse status is unknown;
.PL I$
count your money.
.PE
@@ -849,13 +852,36 @@ choices but will accept an accessory and attempt to remove it.)
.lp \(haR
Redraw the screen.
.lp s
Search for secret doors and traps around you. It usually takes several
tries to find something.
Search for secret doors and traps around you.
It usually takes several tries to find something.
.lp ""
Can also be used to figure out whether there is still a monster at
an adjacent \(lqremembered, unseen monster\(rq marker.
.lp S
Save (and suspend) the game. The game will be restored automatically the
next time you play.
Save the game (which suspends play and exits the program).
The saved game will be restored automatically the next time you play
using the same character name.
.lp ""
In normal play, once a saved game is restored the file used to hold
the saved data is deleted.
In explore mode, once restoration is accomplished you are asked whether
to keep or delete the file.
Keeping the file makes it feasible to play for a while then quit
without saving and later restore again.
.lp ""
There is no ``save current game state and keep playing'' command, not
even in explore mode where saved game files can be kept and re-used.
.lp t
Throw an object or shoot a projectile.
.lp ""
There's no separate \(lqshoot\(rq command.
If you throw an arrow while wielding a bow, you are shooting
that arrow and any weapon skill bonus or penalty for bow applies.
If you throw an arrow while not wielding a bow, you are throwing
it by hand and it will generally be less effective than when shot.
.lp ""
See also \(oqf\(cq (fire) for throwing or shooting an item pre-selected
via the \(oqQ\(cq (quiver) command.
.lp T
Take off armor.
.lp ""
@@ -883,7 +909,7 @@ Display the game history.
Wield weapon.
.sd
.si
w- - wield nothing, use your bare hands.
w\- - wield nothing, use your bare (or gloved) hands.
.ei
.ed
Some characters can wield two weapons at once; use the `X' command
@@ -918,6 +944,10 @@ along with your patron deity and his or her opposition. It also
shows most of the various items of information from the status line(s)
in a less terse form, including several additional things which don't
appear in the normal status display due to space considerations.
.lp ""
In normal play, that's all that \(oq\(haX\(cq displays.
In explore mode, the role and status feedback is augmented by the
information provided by \fIenlightenment\fP magic.
.lp z
Zap a wand.
.sd

View File

@@ -45,7 +45,7 @@
%.au
\author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.6 by Mike Stephenson and others)}
\date{October 14, 2018}
\date{October 16, 2018}
\maketitle
@@ -196,7 +196,8 @@ and easy to overcome at first sight, an experienced Wizard is a deadly foe.
\elist
%.pg
You may also choose the race of your character:
You may also choose the race of your character (within limits; most
roles have restrictions on which races are eligible for them):
%.pg
%
@@ -811,10 +812,12 @@ you hand-to-hand (but if you attack, you will rub it out); this is
often useful to give yourself a breather.
%.lp
\item[\tb{f}]
Fire one of the objects placed in your quiver (or quiver sack, or that you
have at the ready). You may select
ammunition with a previous `{\tt Q}' command, or let the computer pick
something appropriate if {\it autoquiver\/} is true.
Fire (shoot or throw) one of the objects placed in your quiver (or
quiver sack, or that you have at the ready).
You may select ammunition with a previous `{\tt Q}' command, or let the
computer pick something appropriate if {\it autoquiver\/} is true.\\
%.lp ""
See also `{\tt t}' (throw) for more general throwing and shooting.
%.lp
\item[\tb{i}]
List your inventory (everything you're carrying).
@@ -913,15 +916,38 @@ choices but will accept an accessory and attempt to remove it.)
Redraw the screen.
%.lp
\item[\tb{s}]
Search for secret doors and traps around you. It usually takes several
tries to find something.
Search for secret doors and traps around you.
It usually takes several tries to find something.\\
%.lp ""
Can also be used to figure out whether there is still a monster at
an adjacent ``remembered, unseen monster'' marker.
%.lp
\item[\tb{S}]
Save (and suspend) the game. The game will be restored automatically the
next time you play.
Save the game (which suspends play and exits the program).
The saved game will be restored automatically the next time you play
using the same character name.\\
%.lp ""
In normal play, once a saved game is restored the file used to hold
the saved data is deleted.
In explore mode, once restoration is accomplished you are asked whether
to keep or delete the file.
Keeping the file makes it feasible to play for a while then quit
without saving and later restore again.\\
%.lp ""
There is no ``save current game state and keep playing'' command, not
even in explore mode where saved game files can be kept and re-used.
%.lp
\item[\tb{t}]
Throw an object or shoot a projectile.
Throw an object or shoot a projectile.\\
%.lp ""
There's no separate ``shoot'' command.
If you ``throw'' an arrow while wielding a bow, you are shooting
that arrow and any weapon skill bonus or penalty for bow applies.
If you ``throw'' an arrow while not wielding a bow, you are throwing
it by hand and it will generally be less effective than when shot.\\
%.lp ""
See also `{\tt f}' (fire) for throwing or shooting an item pre-selected
via the `{\tt Q}' (quiver) command.
%.lp
\item[\tb{T}]
Take off armor.\\
@@ -954,7 +980,7 @@ Display the game history.
Wield weapon.\\
%.sd
%.si
{\tt w-} --- wield nothing, use your bare hands.\\
{\tt w-} --- wield nothing, use your bare (or gloved) hands.\\
%.ei
%.ed
Some characters can wield two weapons at once; use the `{\tt X}' command
@@ -993,7 +1019,11 @@ redundant, such as {\tt Caveman} or {\tt Priestess}), and alignment,
along with your patron deity and his or her opposition. It also
shows most of the various items of information from the status line(s)
in a less terse form, including several additional things which don't
appear in the normal status display due to space considerations.
appear in the normal status display due to space considerations.\\
%.lp ""
In normal play, that's all that `{\tt \^{}X}' displays.
In explore mode, the role and status feedback is augmented by the
information provided by {\it enlightenment\/} magic.
%.lp
\item[\tb{z}]
Zap a wand.\\

View File

@@ -168,6 +168,9 @@ prevent simiulated screenshot in Guidebook.txt from spanning page boundary
overview information for former hero was not being set properly when bones
file was saved, so current hero coming across a dead hero's grave
didn't have #overview feedback augmented with "final resting place"
in Guidebook.mn and Guidebook.txt, the 'I' command mis-described `IX' as
displaying inventory items whose bless/curse state is "known"
(Guidebook.tex correctly had "unknown")
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository