a few Guidebook tweaks
I started out updating Guidebook.mn to use \(oq and \(cq for single quotes but ended up including some new text. I've separated that part out (there are a few instances of altered quoting in the midst of it--the separation wasn't 100%) to commit separately. Add verbiage to "choosing race" and several commands: f, s, S, t, w, and ^X. Change `E-' and `w-' to use minus sign instead of hyphen. The TeX edition uses \tt font for those which has the same effect of making those dashes be more prominent. Fix typo/thinko in `IX': Guidebook.mn and Guidebook.txt said that displayed inventory items whose bless/curse state is "known". Guidebook.tex had it right, "unknown".
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.281 $ $NHDT-Date: 1539564402 2018/10/15 00:46:42 $
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.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.282 $ $NHDT-Date: 1539728282 2018/10/16 22:18:02 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -21,7 +21,7 @@
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.ds vr "NetHack 3.6
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "October 14, 2018
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.ds f2 "October 16, 2018
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.
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.\" labeled paragraph start (should be part of tmac.n, but I don't want to
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.\" make changes to that file)
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@@ -212,7 +212,8 @@ in them stealth and cunning.
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items, and a particular affinity for dweomercraft. Although seemingly weak
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and easy to overcome at first sight, an experienced Wizard is a deadly foe.
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.pg
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You may also choose the race of your character:
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You may also choose the race of your character (within limits; most
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roles have restrictions on which races are eligible for them):
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.pg
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\fIDwarves\fP are smaller than humans or elves, but are stocky and solid
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individuals. Dwarves' most notable trait is their great expertise in mining
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@@ -745,7 +746,7 @@ anything off the floor.
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Engrave a message on the floor.
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.sd
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.si
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E- - write in the dust with your fingers.
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E\- - write in the dust with your fingers.
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.ei
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.ed
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.lp ""
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@@ -753,12 +754,14 @@ Engraving the word \(lqElbereth\(rq will cause most monsters to not attack
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you hand-to-hand (but if you attack, you will rub it out); this is
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often useful to give yourself a breather.
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.lp f
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Fire one of the objects placed in your quiver (or quiver sack, or that you
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have at the ready). You may select
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ammunition with a previous `Q' command, or let the computer pick
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something appropriate if
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Fire (shoot or throw) one of the objects placed in your quiver (or
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quiver sack, or that you have at the ready).
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You may select ammunition with a previous \(oqQ\(cq command, or let the
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computer pick something appropriate if
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.op autoquiver
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is true.
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.lp ""
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See also \(oqt\(cq (throw) for more general throwing and shooting.
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.lp i
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List your inventory (everything you're carrying).
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.lp I
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@@ -778,7 +781,7 @@ list all items known to be uncursed;
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.PL IC
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list all items known to be cursed;
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.PL IX
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list all items whose bless/curse status is known;
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list all items whose bless/curse status is unknown;
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.PL I$
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count your money.
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.PE
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@@ -849,13 +852,36 @@ choices but will accept an accessory and attempt to remove it.)
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.lp \(haR
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Redraw the screen.
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.lp s
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Search for secret doors and traps around you. It usually takes several
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tries to find something.
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Search for secret doors and traps around you.
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It usually takes several tries to find something.
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.lp ""
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Can also be used to figure out whether there is still a monster at
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an adjacent \(lqremembered, unseen monster\(rq marker.
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.lp S
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Save (and suspend) the game. The game will be restored automatically the
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next time you play.
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Save the game (which suspends play and exits the program).
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The saved game will be restored automatically the next time you play
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using the same character name.
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.lp ""
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In normal play, once a saved game is restored the file used to hold
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the saved data is deleted.
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In explore mode, once restoration is accomplished you are asked whether
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to keep or delete the file.
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Keeping the file makes it feasible to play for a while then quit
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without saving and later restore again.
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.lp ""
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There is no ``save current game state and keep playing'' command, not
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even in explore mode where saved game files can be kept and re-used.
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.lp t
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Throw an object or shoot a projectile.
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.lp ""
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There's no separate \(lqshoot\(rq command.
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If you throw an arrow while wielding a bow, you are shooting
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that arrow and any weapon skill bonus or penalty for bow applies.
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If you throw an arrow while not wielding a bow, you are throwing
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it by hand and it will generally be less effective than when shot.
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.lp ""
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See also \(oqf\(cq (fire) for throwing or shooting an item pre-selected
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via the \(oqQ\(cq (quiver) command.
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.lp T
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Take off armor.
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.lp ""
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@@ -883,7 +909,7 @@ Display the game history.
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Wield weapon.
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.sd
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.si
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w- - wield nothing, use your bare hands.
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w\- - wield nothing, use your bare (or gloved) hands.
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.ei
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.ed
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Some characters can wield two weapons at once; use the `X' command
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@@ -918,6 +944,10 @@ along with your patron deity and his or her opposition. It also
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shows most of the various items of information from the status line(s)
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in a less terse form, including several additional things which don't
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appear in the normal status display due to space considerations.
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.lp ""
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In normal play, that's all that \(oq\(haX\(cq displays.
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In explore mode, the role and status feedback is augmented by the
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information provided by \fIenlightenment\fP magic.
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.lp z
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Zap a wand.
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.sd
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@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{October 14, 2018}
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\date{October 16, 2018}
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\maketitle
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@@ -196,7 +196,8 @@ and easy to overcome at first sight, an experienced Wizard is a deadly foe.
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\elist
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%.pg
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You may also choose the race of your character:
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You may also choose the race of your character (within limits; most
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roles have restrictions on which races are eligible for them):
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%.pg
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%
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@@ -811,10 +812,12 @@ you hand-to-hand (but if you attack, you will rub it out); this is
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often useful to give yourself a breather.
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%.lp
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\item[\tb{f}]
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Fire one of the objects placed in your quiver (or quiver sack, or that you
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have at the ready). You may select
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ammunition with a previous `{\tt Q}' command, or let the computer pick
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something appropriate if {\it autoquiver\/} is true.
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Fire (shoot or throw) one of the objects placed in your quiver (or
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quiver sack, or that you have at the ready).
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You may select ammunition with a previous `{\tt Q}' command, or let the
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computer pick something appropriate if {\it autoquiver\/} is true.\\
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%.lp ""
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See also `{\tt t}' (throw) for more general throwing and shooting.
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%.lp
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\item[\tb{i}]
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List your inventory (everything you're carrying).
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@@ -913,15 +916,38 @@ choices but will accept an accessory and attempt to remove it.)
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Redraw the screen.
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%.lp
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\item[\tb{s}]
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Search for secret doors and traps around you. It usually takes several
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tries to find something.
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Search for secret doors and traps around you.
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It usually takes several tries to find something.\\
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%.lp ""
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Can also be used to figure out whether there is still a monster at
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an adjacent ``remembered, unseen monster'' marker.
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%.lp
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\item[\tb{S}]
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Save (and suspend) the game. The game will be restored automatically the
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next time you play.
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Save the game (which suspends play and exits the program).
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The saved game will be restored automatically the next time you play
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using the same character name.\\
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%.lp ""
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In normal play, once a saved game is restored the file used to hold
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the saved data is deleted.
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In explore mode, once restoration is accomplished you are asked whether
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to keep or delete the file.
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Keeping the file makes it feasible to play for a while then quit
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without saving and later restore again.\\
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%.lp ""
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There is no ``save current game state and keep playing'' command, not
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even in explore mode where saved game files can be kept and re-used.
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%.lp
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\item[\tb{t}]
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Throw an object or shoot a projectile.
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Throw an object or shoot a projectile.\\
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%.lp ""
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There's no separate ``shoot'' command.
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If you ``throw'' an arrow while wielding a bow, you are shooting
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that arrow and any weapon skill bonus or penalty for bow applies.
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If you ``throw'' an arrow while not wielding a bow, you are throwing
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it by hand and it will generally be less effective than when shot.\\
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%.lp ""
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See also `{\tt f}' (fire) for throwing or shooting an item pre-selected
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via the `{\tt Q}' (quiver) command.
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%.lp
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\item[\tb{T}]
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Take off armor.\\
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@@ -954,7 +980,7 @@ Display the game history.
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Wield weapon.\\
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%.sd
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%.si
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{\tt w-} --- wield nothing, use your bare hands.\\
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{\tt w-} --- wield nothing, use your bare (or gloved) hands.\\
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%.ei
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%.ed
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Some characters can wield two weapons at once; use the `{\tt X}' command
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@@ -993,7 +1019,11 @@ redundant, such as {\tt Caveman} or {\tt Priestess}), and alignment,
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along with your patron deity and his or her opposition. It also
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shows most of the various items of information from the status line(s)
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in a less terse form, including several additional things which don't
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appear in the normal status display due to space considerations.
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appear in the normal status display due to space considerations.\\
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%.lp ""
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In normal play, that's all that `{\tt \^{}X}' displays.
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In explore mode, the role and status feedback is augmented by the
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information provided by {\it enlightenment\/} magic.
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%.lp
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\item[\tb{z}]
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Zap a wand.\\
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@@ -168,6 +168,9 @@ prevent simiulated screenshot in Guidebook.txt from spanning page boundary
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overview information for former hero was not being set properly when bones
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file was saved, so current hero coming across a dead hero's grave
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didn't have #overview feedback augmented with "final resting place"
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in Guidebook.mn and Guidebook.txt, the 'I' command mis-described `IX' as
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displaying inventory items whose bless/curse state is "known"
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(Guidebook.tex correctly had "unknown")
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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