a few Guidebook tweaks

I started out updating Guidebook.mn to use \(oq and \(cq for single
quotes but ended up including some new text.  I've separated that
part out (there are a few instances of altered quoting in the midst
of it--the separation wasn't 100%) to commit separately.

Add verbiage to "choosing race" and several commands:  f, s, S, t,
w, and ^X.

Change `E-' and `w-' to use minus sign instead of hyphen.  The TeX
edition uses \tt font for those which has the same effect of making
those dashes be more prominent.

Fix typo/thinko in `IX':  Guidebook.mn and Guidebook.txt said that
displayed inventory items whose bless/curse state is "known".
Guidebook.tex had it right, "unknown".
This commit is contained in:
PatR
2018-10-16 15:18:09 -07:00
parent 4db9a06c6c
commit ebc89522ae
3 changed files with 90 additions and 27 deletions

View File

@@ -45,7 +45,7 @@
%.au
\author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.6 by Mike Stephenson and others)}
\date{October 14, 2018}
\date{October 16, 2018}
\maketitle
@@ -196,7 +196,8 @@ and easy to overcome at first sight, an experienced Wizard is a deadly foe.
\elist
%.pg
You may also choose the race of your character:
You may also choose the race of your character (within limits; most
roles have restrictions on which races are eligible for them):
%.pg
%
@@ -811,10 +812,12 @@ you hand-to-hand (but if you attack, you will rub it out); this is
often useful to give yourself a breather.
%.lp
\item[\tb{f}]
Fire one of the objects placed in your quiver (or quiver sack, or that you
have at the ready). You may select
ammunition with a previous `{\tt Q}' command, or let the computer pick
something appropriate if {\it autoquiver\/} is true.
Fire (shoot or throw) one of the objects placed in your quiver (or
quiver sack, or that you have at the ready).
You may select ammunition with a previous `{\tt Q}' command, or let the
computer pick something appropriate if {\it autoquiver\/} is true.\\
%.lp ""
See also `{\tt t}' (throw) for more general throwing and shooting.
%.lp
\item[\tb{i}]
List your inventory (everything you're carrying).
@@ -913,15 +916,38 @@ choices but will accept an accessory and attempt to remove it.)
Redraw the screen.
%.lp
\item[\tb{s}]
Search for secret doors and traps around you. It usually takes several
tries to find something.
Search for secret doors and traps around you.
It usually takes several tries to find something.\\
%.lp ""
Can also be used to figure out whether there is still a monster at
an adjacent ``remembered, unseen monster'' marker.
%.lp
\item[\tb{S}]
Save (and suspend) the game. The game will be restored automatically the
next time you play.
Save the game (which suspends play and exits the program).
The saved game will be restored automatically the next time you play
using the same character name.\\
%.lp ""
In normal play, once a saved game is restored the file used to hold
the saved data is deleted.
In explore mode, once restoration is accomplished you are asked whether
to keep or delete the file.
Keeping the file makes it feasible to play for a while then quit
without saving and later restore again.\\
%.lp ""
There is no ``save current game state and keep playing'' command, not
even in explore mode where saved game files can be kept and re-used.
%.lp
\item[\tb{t}]
Throw an object or shoot a projectile.
Throw an object or shoot a projectile.\\
%.lp ""
There's no separate ``shoot'' command.
If you ``throw'' an arrow while wielding a bow, you are shooting
that arrow and any weapon skill bonus or penalty for bow applies.
If you ``throw'' an arrow while not wielding a bow, you are throwing
it by hand and it will generally be less effective than when shot.\\
%.lp ""
See also `{\tt f}' (fire) for throwing or shooting an item pre-selected
via the `{\tt Q}' (quiver) command.
%.lp
\item[\tb{T}]
Take off armor.\\
@@ -954,7 +980,7 @@ Display the game history.
Wield weapon.\\
%.sd
%.si
{\tt w-} --- wield nothing, use your bare hands.\\
{\tt w-} --- wield nothing, use your bare (or gloved) hands.\\
%.ei
%.ed
Some characters can wield two weapons at once; use the `{\tt X}' command
@@ -993,7 +1019,11 @@ redundant, such as {\tt Caveman} or {\tt Priestess}), and alignment,
along with your patron deity and his or her opposition. It also
shows most of the various items of information from the status line(s)
in a less terse form, including several additional things which don't
appear in the normal status display due to space considerations.
appear in the normal status display due to space considerations.\\
%.lp ""
In normal play, that's all that `{\tt \^{}X}' displays.
In explore mode, the role and status feedback is augmented by the
information provided by {\it enlightenment\/} magic.
%.lp
\item[\tb{z}]
Zap a wand.\\