Fix monster hide status when moving ball & chain
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@@ -572,6 +572,7 @@ register xchar ox, oy;
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{
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/* optimize by leaving on the fobj chain? */
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remove_object(obj);
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maybe_unhide_at(obj->ox, obj->oy);
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newsym(obj->ox, obj->oy);
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place_object(obj, ox, oy);
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newsym(ox, oy);
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