bring ms and gcc Makefiles into better alignment

Makefile.msc has been tested.
Makefile.gcc has not been tested yet.
This commit is contained in:
nhmall
2018-11-28 19:47:58 -05:00
parent a8fe565912
commit ec1f3d3f57
2 changed files with 446 additions and 261 deletions

View File

@@ -34,40 +34,44 @@
# BUILD DECISIONS SECTION
#
# There are currently only 4 decisions that you have to make.
# 1. 32-bit or 64-bit?
# 2. Where do you want your build to end up?
# 3. Do you want debug information in the executable?
# 4. Do you want additional GUI interfaces in the executable?
#
# Note that additional GUI interfaces may require external libraries.
# Qt is placed where the official installer places it.
# Other libraries are placed in a subdirectory of your home directory, either
# x86libs or x64libs depending on whether you're building for 64 bits.
#
# 1. Where do you want your build to end up?
# 2. Do you want debug information in the executable?
# 3. Do you want to explicitly override auto-detection of a 32-bit or 64-bit target?
# 4. Do you want to include any optional interfaces in the port?
# 4a) curses
# 4b) Qt
#-----------------------------------------------------------------------------------------
#=========================================================================================
#==============================================================================
#---------------------------------------------------------------
# 1. Where do you want the game to be built (which folder)?
# If not present prior to compilation it gets created.
#
GAMEDIR = ../binary
# 1. 32-bit or 64-bit?
#
#
#---------------------------------------------------------------
# 2. Do you want debug information in the executable?
#
DEBUGINFO = Y
#
#---------------------------------------------------------------
# 3. Do you want to explicitly override auto-detection of a 32-bit
# or 64-bit executable (save files do not interchange currently)?
#
# 64 bit
#TARGET_CPU=x64
#
# 32 bit
TARGET_CPU=x86
#
#---------------------------------------------------------------
# 2. Where do you want the game to be built (which folder)?
# If not present prior to compilation it gets created.
#
GAMEDIR = ../binary
#
#---------------------------------------------------------------
# 3. Do you want debug information in the executable?
#
DEBUGINFO = Y
#
#---------------------------------------------------------------
# 4. Do you want additional GUI interfaces in the executable?
@@ -75,19 +79,47 @@ DEBUGINFO = Y
# and is the default.
#
WANT_WIN_QT4 = N
#4a Curses window port support
#
#
# 4. Uncomment these and set them appropriately if you want to
# include curses port support alongside TTY support in your
# NetHack.exe binary.
#
# You'll have to set PDCURSES_H to the correct location of the
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files which must already be resident on
# your machine.
#
#ADD_CURSES=Y
#PDCURSES_TOP=..\..\pdcurses
#4b Qt
#
#WANT_WIN_QT4 = N
# WANT_WIN_QT4 requires Qt 4 or Qt 5, see
# https://www.qt.io/download-open-source/
# Earlier versions of Qt are not compatible with Windows
# For Qt 5, use:
QT4_DIRECTORY = c:/Qt/Qt5.9.2/5.9.2/mingw53_32
HAVE_QT5 = Y
#
#QT4_DIRECTORY = c:/Qt/Qt5.9.2/5.9.2/mingw53_32
#HAVE_QT5 = Y
# For Qt 4, comment out the above two lines and use:
#
#QT4_DIRECTORY = c:/Qt/4.8.6
#HAVE_QT5 = N
#
# Note that additional GUI interfaces may require external libraries.
# Qt is placed where the official installer places it.
# Other libraries are placed in a subdirectory of your home directory, either
# x86libs or x64libs depending on whether you're building for 64 bits.
#
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
#==============================================================================
#
@@ -100,33 +132,24 @@ HAVE_QT5 = Y
# Nothing below here should have to be changed.#
# #
################################################
#
#==============================================================================
#
# Source directories. Makedefs hardcodes these, don't change them.
#
# NetHack include files
INCL = ../include
# NetHack data files
DAT = ../dat
# NetHack documentation files
DOC = ../doc
# Utility source
UTIL = ../util
# Main source
SRC = ../src
# Shared system files
SSYS = ../sys/share
# NT Win32 specific files
MSWSYS = ../sys/winnt
# window port files (tty)
TTY = ../win/tty
# window port files (WIN32)
MSWIN = ../win/win32
# window port files (Qt4)
QT4 = ../win/Qt4
# Tile support files
WSHR = ../win/share
INCL = ../include # NetHack include files
DAT = ../dat # NetHack data files
DOC = ../doc # NetHack documentation files
UTIL = ../util # Utility source
SRC = ../src # Main source
SSYS = ../sys/share # Shared system files
MSWSYS = ../sys/winnt # mswin specific files
TTY = ../win/tty # window port files (tty)
MSWIN = ../win/win32 # window port files (win32)
WCURSES = ../win/curses # window port files (curses)
WSHR = ../win/share # Tile support files
#
# Object directory.
@@ -142,46 +165,6 @@ ifeq "$(WANT_WIN_QT4)" "Y"
link = g++
endif
#
#==========================================
# Level Compiler Info
#==========================================
# Yacc/Lex ... if you got 'em.
#
# If you have yacc and lex programs (or work-alike such as bison
# and flex), comment out the upper two macros and uncomment
# the lower two.
#
DO_YACC = YACC_MSG
DO_LEX = LEX_MSG
#DO_YACC = YACC_ACT
#DO_LEX = LEX_ACT
# - Specify your yacc and lex programs (or work-alikes) here.
#YACC = bison -y
YACC = byacc
#YACC = yacc
#LEX = lex
LEX = flex
#
# - Specify your flex skeleton file (if needed).
#
FLEXSKEL =
#FLEXSKEL = -S../tools/flex.ske
YTABC = y_tab.c
YTABH = y_tab.h
LEXYYC = lexyy.c
#==========================================
# Exe File Info.
#==========================================
#
# Optional high-quality BSD random number generation routines
# (see pcconf.h). Set to nothing if not used.
@@ -206,10 +189,22 @@ else
DLBFLG =
endif
#
# If you defined ZLIB_COMP in include/config.h and you need
# to link with the zlib.lib library, uncomment the line below.
# If necessary, prefix explicit path information to the file name
# otherwise it assumes the NetHack src directory.
#
#ZLIB = zlib.lib
#==========================================
#==========================================
# Setting up the compiler and linker
# macros. All builds include the base ones.
#==========================================
#==========================================
cflags = -mms-bitfields
lflags =
ifeq "$(DEBUGINFO)" "Y"
@@ -220,8 +215,6 @@ cdebug =
linkdebug =
endif
CFLAGSBASE = -c $(cflags) -I$(INCL) $(WINPINC) $(cdebug)
#LFLAGSBASEC = $(linkdebug)
#LFLAGSBASEG = $(linkdebug) -mwindows
@@ -322,7 +315,7 @@ RECOVOBJS = $(O)recover.o
TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
#
# These are not invoked during a normal game build in 3.4
# These are not invoked during a normal game build in 3.4+
#
TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
$(O)decl.o $(O)monst.o $(O)objects.o
@@ -340,19 +333,19 @@ PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
#
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
VOBJ14 = $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
VOBJ10 = $(O)mail.o $(O)pcmain.o $(O)makemon.o $(O)mapglyph.o
VOBJ11 = $(O)mcastu.o $(O)mhitm.o $(O)mhitu.o $(O)minion.o
VOBJ12 = $(O)mklev.o $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o
VOBJ13 = $(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o
VOBJ14 = $(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
@@ -366,6 +359,7 @@ VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o
VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o
VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o
VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o
VOBJ28 = $(O)win10.o
DLBOBJ = $(O)dlb.o
@@ -373,20 +367,29 @@ REGEX = $(O)cppregex.o
TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
!IFNDEF ADD_CURSES
CURSESOBJ=
!ELSE
CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
$(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o
!ENDIF
SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \
$(SOUND) $(O)pcmain.o $(O)nhlan.o
OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
$(VOBJ26) $(VOBJ27) $(REGEX)
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
$(VOBJ26) $(VOBJ27) $(VOBJ28) $(VOBJ29) $(REGEX) \
$(CURSESOBJ)
GUIOBJ = $(O)mhaskyn.o $(O)mhdlg.o \
$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
ifeq "$(WANT_WIN_QT4)" "Y"
GUIOBJ += $(O)qt4bind.o $(O)qt4click.o $(O)qt4clust.o $(O)qt4delay.o \
$(O)qt4glyph.o $(O)qt4icon.o $(O)qt4inv.o $(O)qt4key.o $(O)qt4line.o \
@@ -400,6 +403,7 @@ GUIHDR = $(MSWIN)/mhaskyn.h $(MSWIN)/mhdlg.h $(MSWIN)/mhfont.h \
$(MSWIN)/mhmenu.h $(MSWIN)/mhmsg.h $(MSWIN)/mhmsgwnd.h \
$(MSWIN)/mhrip.h $(MSWIN)/mhstatus.h \
$(MSWIN)/mhtext.h $(MSWIN)/resource.h $(MSWIN)/winMS.h
ifeq "$(WANT_WIN_QT4)" "Y"
GUIHDR += $(QT4)/qt4bind.h $(QT4)/qt4click.h $(QT4)/qt4clust.h \
$(QT4)/qt4delay.h $(QT4)/qt4glyph.h $(QT4)/qt4icon.h $(QT4)/qt4inv.h \
@@ -410,7 +414,10 @@ ifeq "$(WANT_WIN_QT4)" "Y"
$(QT4)/qt4yndlg.h
endif
KEYDLLS = $(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll $(GAMEDIR)/nhraykey.dll
COMCTRL = comctl32.lib
KEYDLLS = $(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll \
$(GAMEDIR)/nhraykey.dll
TILEUTIL16 = $(UTIL)/tile2bmp.exe
TILEBMP16 = $(SRC)/tiles.bmp
@@ -427,6 +434,35 @@ ALLOBJ = $(SOBJ) $(DLBOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
OPTIONS_FILE = $(DAT)\options
ifeq "$(ADD_CURSES)" "Y"
#==========================================
# PDCurses build macros
#==========================================
PDCURSES_CURSES_H = $(PDCURSES_TOP)/curses.h
PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)/curspriv.h
PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H)
PDCSRC = $(PDCURSES_TOP)/pdcurses
PDCWINCON = $(PDCURSES_TOP)/wincon
PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
$(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \
$(O)deprec.o $(O)getch.o $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o \
$(O)initscr.o $(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \
$(O)keyname.o $(O)mouse.o $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o \
$(O)panel.o $(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \
$(O)slk.o $(O)termattr.o $(O)terminfo.o $(O)touch.o $(O)util.o $(O)window.o \
$(O)debug.o
PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
$(O)pdcsetsc.o $(O)pdcutil.o
PDCLIB = $(O)pdcurses.a
PDCINCL = /I$(PDCURSES_TOP) /I$(PDCSRC) /I$(PDCWINCON)
else
PDCLIB =
endif
#==========================================
# Header file macros
#==========================================
@@ -464,6 +500,25 @@ TILE_H = ../win/share/tile.h
DATABASE = $(DAT)/data.base
#==========================================
# More compiler setup post-macros
#==========================================
#
ifeq "$(ADD_CURSES)" "Y"
#CURSESDEF=-D"PDC_DLL_BUILD" -D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE"
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE"
else
CURSDEF=
CURSESLIB=
CURSESINCL=
endif
ifneq "$(ADD_CURSES)" "Y"
INCLDIR= /I../include /I../sys/winnt
else
INCLDIR= /I../include /I../sys/winnt /I$(CURSESINCL)
endif
#==========================================
#================ RULES ==================
#==========================================
@@ -534,6 +589,63 @@ $(OBJ)/%.o : $(TTY)/%.c
$(OBJ)/%.o : $(MSWIN)/%.c
$(cc) $(CFLAGS) -o$@ $<
#==========================================
# Rules for files in win\curses
#==========================================
$(OBJ)/%.o : $(WCURSES)/%.c
$(cc) $(CFLAGS) -o$@ $<
#==========================================
# Rules for files in PDCurses
#==========================================
$(OBJ)/%.o : $(PDCURSES_TOP)/%.c
$(cc) $(PDCINCL) $(CFLAGS) -o$@ $<
$(OBJ)/%.o : $(PDCSRC)/%.c
$(cc) $(PDCINCL) $(CFLAGS) -o$@ $<
$(OBJ)/%.o : $(PDCWINCON)/%.c
$(cc) $(PDCINCL) $(CFLAGS) -o$@ $<
#==========================================
# Level Compiler Info
#==========================================
# Yacc/Lex ... if you got 'em.
#
# If you have yacc and lex programs (or work-alike such as bison
# and flex), comment out the upper two macros and uncomment
# the lower two.
#
DO_YACC = YACC_MSG
DO_LEX = LEX_MSG
#DO_YACC = YACC_ACT
#DO_LEX = LEX_ACT
# - Specify your yacc and lex programs (or work-alikes) here.
#YACC = bison -y
YACC = byacc
#YACC = yacc
#LEX = lex
LEX = flex
#
# - Specify your flex skeleton file (if needed).
#
FLEXSKEL =
#FLEXSKEL = -S../tools/flex.ske
YTABC = y_tab.c
YTABH = y_tab.h
LEXYYC = lexyy.c
#==========================================
# Rules for files in win/Qt4
#==========================================
@@ -591,7 +703,12 @@ endif
$(subst /,\,if exist $(DAT)/symbols copy $(DAT)/symbols $(GAMEDIR))
$(subst /,\,if exist $(DOC)/guidebook.txt copy $(DOC)/guidebook.txt $(GAMEDIR)/Guidebook.txt)
$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR)/NetHack.txt)
$(subst /,\,copy $(MSWSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
$(U)makedefs -c
$(subst /,\,if not exist $(GAMEDIR)/defaults.nh copy fixed_defaults.nh $(GAMEDIR)/defaults.nh)
$(subst /,\,if not exist $(GAMEDIR)/defaults.nh copy $(MSWSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
$(subst /,\,if not exist $(GAMEDIR)/record. goto>$(GAMEDIR)/record.)
#
#
$(subst /,\,echo install done > $@)
# copy $(MSWSYS)/winnt.hlp $(GAMEDIR)
@@ -662,18 +779,26 @@ $(O)gamedir.tag:
$(subst /,\,@if not exist $(GAMEDIR)/*.* mkdir $(GAMEDIR))
$(subst /,\,@echo directory created > $@)
$(GAMEDIR)/NetHack.exe : $(O)gamedir.tag $(O)tile.o $(O)nttty.o $(O)guistub.o \
$(GAMEDIR)/NetHack.exe : $(O)gamedir.tag $(PDCLIB) $(O)tile.o $(O)nttty.o $(O)guistub.o \
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)conres.o $(KEYDLLS)
@echo Linking $@...
$(link) $(lflags) -o$@ $(ALLOBJ) $(TTYOBJ) $(O)nttty.o $(O)tile.o \
$(O)guistub.o $(O)conres.o $(conlibs) -static -lstdc++
$(O)guistub.o $(O)conres.o $(PDCLIB) $(conlibs) -static -lstdc++
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
# NetHackW
# full tty linkage libs:
# libs: $(LIBS) $(guilibs) $(COMCTRL)
# objs: $(GAMEOBJ) $(GUIOBJ) $(TTYOBJ) $(O)tile.o $(O)nttty.o
# otherwise:
# libs: $(LIBS) $(guilibs) $(COMCTRL)
# objs: $(GAMEOBJ) $(GUIOBJ) $(O)tile.o $(O)ttystub.o
$(GAMEDIR)/NetHackW.exe : $(O)gamedir.tag $(O)tile.o $(O)ttystub.o \
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)winres.o $(KEYDLLS)
@echo Linking $@...
$(link) $(lflags) -mwindows -o$@ $(ALLOBJ) $(GUIOBJ) $(O)tile.o $(O)ttystub.o \
$(O)winres.o $(guilibs) -static -lstdc++
$(O)winres.o $(PDCLIB) $(guilibs) -static -lstdc++
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
$(O)nhdefkey.o:
@@ -713,9 +838,10 @@ graphicschk:
@echo ----
$(subst /,\,@echo graphicschk > graphicschk)
#
# Secondary Targets.
#
#==========================================
#=========== SECONDARY TARGETS ============
#==========================================
#==========================================
# Makedefs Stuff
@@ -920,6 +1046,24 @@ else
$(subst /,\,echo.>>$@)
endif
#=================================================
# For a couple of devteam utilities
#=================================================
$(U)nhsizes.exe: $(O)nhsizes.o
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o$(U)nhsizes.exe: $(O)nhsizes.o
$(U)nhsize2.exe: $(O)nhsizes2.o
@echo Linking $@...
@$(link) $(LFLAGSU) -o$@ $(O)nhsizes2.o $(O)panic.o $(O)alloc.o
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
$(cc) $(CFLAGSU) -o$@ nhsizes.c
$(O)nhsizes2.o: $(CONFIG_H) nhsizes2.c
$(cc) $(CFLAGSU) -o$@ nhsizes2.c
#==========================================
# Create directory for holding object files
#==========================================
@@ -929,19 +1073,6 @@ $(O)obj.tag:
$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
$(subst /,\,@echo directory created > $@)
#==========================================
#=========== SECONDARY TARGETS ============
#==========================================
#===========================================
# Header files NOT distributed in ../include
#===========================================
$(INCL)/win32api.h: $(MSWSYS)/win32api.h
$(subst /,\,copy $(MSWSYS)/win32api.h $@)
#==========================================
# DLB utility and nhdat file creation
#==========================================
@@ -1072,6 +1203,13 @@ $(O)tile2bmp.o: $(WSHR)/tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
$(O)til2bm32.o: $(WSHR)/til2bm32.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/til2bm32.c
#==========================================
# PDCurses Library
#==========================================
$(O)pdcurses.a : $(PDCLIBOBJS) $(PDCOBJS)
ar rcs $@ $(PDCLIBOBJS) $(PDCOBJS)
#==========================================
# Housekeeping
#==========================================
@@ -1155,7 +1293,9 @@ spotless: clean
ifneq "$(OBJ)" ""
$(subst /,\,if exist $(OBJ) rmdir $(OBJ)) /s /Q
endif
ifeq "$(ADD_CURSES)" == "Y"
if exist $(O)pdcurses.lib del $(O)pdcurses.lib
endif
clean:
$(subst /,\,if exist $(O)*.o del $(O)*.o)
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
@@ -1173,41 +1313,6 @@ clean:
#===================================================================
# OTHER DEPENDENCIES
#===================================================================
# Other files needed by some ports
$(GAMEDIR)/Qt5Core.dll : $(QT4_DIRECTORY)/bin/Qt5Core.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/Qt5Gui.dll : $(QT4_DIRECTORY)/bin/Qt5Gui.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/Qt5Widgets.dll : $(QT4_DIRECTORY)/bin/Qt5Widgets.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/QtCore4.dll : $(QT4_DIRECTORY)/bin/QtCore4.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/QtGui4.dll : $(QT4_DIRECTORY)/bin/QtGui4.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/nhtiles.bmp : $(SRC)/tiles.bmp
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/rip.xpm : ../win/X11/rip.xpm
$(subst /,\,@copy $< $@ >nul)
# Dependencies on .moc files (for Qt 4 or 5)
$(OBJ)/qt4main.o : $(QT4)/qt4main.cpp $(QT4)/qt4main.moc $(QT4)/qt4kde0.moc
$(OBJ)/qt4map.o : $(QT4)/qt4map.cpp $(QT4)/qt4map.moc
$(OBJ)/qt4menu.o : $(QT4)/qt4menu.cpp $(QT4)/qt4menu.moc
$(OBJ)/qt4msg.o : $(QT4)/qt4msg.cpp $(QT4)/qt4msg.moc
$(OBJ)/qt4plsel.o : $(QT4)/qt4plsel.cpp $(QT4)/qt4plsel.moc
$(OBJ)/qt4set.o : $(QT4)/qt4set.cpp $(QT4)/qt4set.moc
$(OBJ)/qt4stat.o : $(QT4)/qt4stat.cpp $(QT4)/qt4stat.moc
$(OBJ)/qt4xcmd.o : $(QT4)/qt4xcmd.cpp $(QT4)/qt4xcmd.moc
$(OBJ)/qt4yndlg.o : $(QT4)/qt4yndlg.cpp $(QT4)/qt4yndlg.moc
#
# dat dependencies
#
@@ -1224,6 +1329,15 @@ $(DAT)/quest.dat: $(O)utility.tag $(DAT)/quest.txt
$(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt
$(subst /,\,$(U)makedefs -h)
$(DAT)/engrave: $(DAT)/engrave.txt $(U)makedefs.exe
$(U)makedefs -s
$(DAT)/epitaph: $(DAT)/epitaph.txt $(U)makedefs.exe
$(U)makedefs -s
$(DAT)/bogusmon: $(DAT)/bogusmon.txt $(U)makedefs.exe
$(U)makedefs -s
$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
$(subst /,\,$(U)makedefs -e)
$(subst /,\,$(U)dgncomp $(DAT)/dungeon.pdf)
@@ -1261,6 +1375,63 @@ $(O)tile.o: $(SRC)/tile.c $(HACK_H)
$(O)panic.o: $(U)panic.c $(CONFIG_H)
$(cc) $(CFLAGS) -o$@ $(U)panic.c
#
# sys/share dependencies
#
(O)cppregex.o: $(O)cppregex.cpp $(HACK_H)
$(cc) $(CFLAGS) -o$@ ../sys/share/cppregex.cpp
#
# Other dependencies needed by some ports
#
# curses window port dependencies
$(O)cursdial.o: $(WCURSES)\cursdial.c $(WCURSES)\cursdial.h $(INCL)\wincurs.h
$(O)cursinit.c: $(WCURSES)\cursinit.c $(WCURSES)\cursinit.h $(INCL)\wincurs.h
$(O)cursinvt.c: $(WCURSES)\cursinvt.c $(WCURSES)\cursinvt.h $(INCL)\wincurs.h
$(O)cursmain.c: $(WCURSES)\cursmain.c $(WCURSES)\cursmain.h $(INCL)\wincurs.h
$(O)cursmesg.c: $(WCURSES)\cursmesg.c $(WCURSES)\cursmesg.h $(INCL)\wincurs.h
$(O)cursmisc.c: $(WCURSES)\cursmisc.c $(WCURSES)\cursmisc.h $(INCL)\wincurs.h
$(O)cursstat.c: $(WCURSES)\cursstat.c $(WCURSES)\cursstat.h $(INCL)\wincurs.h
$(O)curswins.c: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
# Qt dependencies
$(GAMEDIR)/Qt5Core.dll : $(QT4_DIRECTORY)/bin/Qt5Core.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/Qt5Gui.dll : $(QT4_DIRECTORY)/bin/Qt5Gui.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/Qt5Widgets.dll : $(QT4_DIRECTORY)/bin/Qt5Widgets.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/QtCore4.dll : $(QT4_DIRECTORY)/bin/QtCore4.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/QtGui4.dll : $(QT4_DIRECTORY)/bin/QtGui4.dll
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/nhtiles.bmp : $(SRC)/tiles.bmp
$(subst /,\,@copy $< $@ >nul)
$(GAMEDIR)/rip.xpm : ../win/X11/rip.xpm
$(subst /,\,@copy $< $@ >nul)
# Dependencies on .moc files (for Qt 4 or 5)
$(OBJ)/qt4main.o : $(QT4)/qt4main.cpp $(QT4)/qt4main.moc $(QT4)/qt4kde0.moc
$(OBJ)/qt4map.o : $(QT4)/qt4map.cpp $(QT4)/qt4map.moc
$(OBJ)/qt4menu.o : $(QT4)/qt4menu.cpp $(QT4)/qt4menu.moc
$(OBJ)/qt4msg.o : $(QT4)/qt4msg.cpp $(QT4)/qt4msg.moc
$(OBJ)/qt4plsel.o : $(QT4)/qt4plsel.cpp $(QT4)/qt4plsel.moc
$(OBJ)/qt4set.o : $(QT4)/qt4set.cpp $(QT4)/qt4set.moc
$(OBJ)/qt4stat.o : $(QT4)/qt4stat.cpp $(QT4)/qt4stat.moc
$(OBJ)/qt4xcmd.o : $(QT4)/qt4xcmd.cpp $(QT4)/qt4xcmd.moc
$(OBJ)/qt4yndlg.o : $(QT4)/qt4yndlg.cpp $(QT4)/qt4yndlg.moc
#
# The rest are stolen from sys/unix/Makefile.src,
# with the following changes:

View File

@@ -71,10 +71,11 @@ DEBUGINFO = Y
#
# You'll have to set PDCURSES_H to the correct location of the
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files.
# of your PDCurses C files which must already be resident on
# your machine.
#
#ADD_CURSES=Y
#PDCURSES_TOP=..\..\pdcurses
ADD_CURSES=Y
PDCURSES_TOP=..\..\pdcurses
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
@@ -89,13 +90,9 @@ DEBUGINFO = Y
# Nothing below here should have to be changed.#
# #
################################################
#
#==============================================================================
# Set the gamedir according to your preference.
# If not present prior to compilation it gets created.
#
# Source directories. Makedefs hardcodes these, don't change them.
#
@@ -122,11 +119,6 @@ cc=cl
link=link
rc=Rc
#
#==========================================
# Exe File Info.
#==========================================
#
#
# Optional high-quality BSD random number generation routines
@@ -280,7 +272,7 @@ RECOVOBJS = $(O)recover.o
TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
#
# These are not invoked during a normal game build in 3.4
# These are not invoked during a normal game build in 3.4+
#
TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
$(O)decl.o $(O)monst.o $(O)objects.o
@@ -306,19 +298,19 @@ VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
VOBJ10 = $(O)mail.o $(O)pcmain.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
VOBJ14 = $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
VOBJ10 = $(O)mail.o $(O)pcmain.o $(O)makemon.o $(O)mapglyph.o
VOBJ11 = $(O)mcastu.o $(O)mhitm.o $(O)mhitu.o $(O)minion.o
VOBJ12 = $(O)mklev.o $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o
VOBJ13 = $(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o
VOBJ14 = $(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
VOBJ23 = $(O)sys.o $(O)teleport.o $(O)timeout.o $(O)topten.o
VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o
VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o
@@ -362,7 +354,8 @@ GUIHDR = $(MSWIN)\mhaskyn.h $(MSWIN)\mhdlg.h $(MSWIN)\mhfont.h \
COMCTRL = comctl32.lib
KEYDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
KEYDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll \
$(GAMEDIR)\nhraykey.dll
TILEUTIL16 = $(UTIL)\tile2bmp.exe
TILEBMP16 = $(SRC)\tiles.bmp
@@ -399,7 +392,7 @@ PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o
PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
$(O)pdcsetsc.o $(O)pdcutil.o
PDCLIB = $(O)\pdcurses.lib
PDCLIB = $(O)pdcurses.lib
PDCINCL = /I$(PDCURSES_TOP) /I$(PDCSRC) /I$(PDCWINCON)
@@ -452,12 +445,23 @@ DATABASE = $(DAT)\data.base
!IF "$(ADD_CURSES)" == "Y"
#CURSESDEF=-D"PDC_DLL_BUILD" -D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE"
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE"
CURSESINCL=..\win\curses
!ELSE
CURSDEF=
CURSESLIB=
CURSESINCL=
!ENDIF
!IFNDEF ADD_CURSES
INCLDIR= /I..\include /I..\sys\winnt
!ELSE
INCLDIR= /I..\include /I..\sys\winnt /I$(CURSESINCL)
!ENDIF
#===========================================
#---- start of Visual Studio Specific macros
#===========================================
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" $(CURSESDEF) \
@@ -527,12 +531,6 @@ conlibs = $(baselibs)
guilibs = $(winlibs)
#
!IFNDEF ADD_CURSES
INCLDIR= /I..\include /I..\sys\winnt
!ELSE
INCLDIR= /I..\include /I..\sys\winnt /I$(CURSESINCL)
!ENDIF
#==========================================
# Util builds
#==========================================
@@ -552,6 +550,10 @@ DLB = nhdat
DLB =
! ENDIF
#==========================================
#---- end of Visual Studio Specific macros
#==========================================
#==========================================
#================ RULES ==================
#==========================================
@@ -630,9 +632,6 @@ DLB =
{$(WCURSES)}.c{$(OBJ)}.o:
@$(cc) $(PDCINCL) $(cflagsBuild) -Fo$@ $<
#{$(WCURSES)}.txt{$(DAT)}.txt:
# @copy $< $@
#==========================================
# Rules for files in PDCurses
#==========================================
@@ -684,11 +683,12 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)
if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
@if exist $(GAMEDIR)\NetHack.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHack.PDB to conserve space
@if exist $(GAMEDIR)\NetHackW.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHackW.PDB to conserve space
$(U)makedefs -c
-if not exist $(GAMEDIR)\defaults.nh copy fixed_defaults.nh $(GAMEDIR)\defaults.nh
-if not exist $(GAMEDIR)\defaults.nh copy $(MSWSYS)\defaults.nh $(GAMEDIR)\defaults.nh
-if not exist $(GAMEDIR)\record. goto>$(GAMEDIR)\record.
@if exist $(GAMEDIR)\NetHack.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHack.PDB to conserve space
@if exist $(GAMEDIR)\NetHackW.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHackW.PDB to conserve space
echo install done > $@
# copy $(MSWSYS)\winnt.hlp $(GAMEDIR)
@@ -753,10 +753,10 @@ $(O)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
@$(rc) -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
#==========================================
#==========================================================================
# The game targets.
#==========================================
#==========================================================================
#[VS-start] Visual C
# The section for linking the NetHack image looks a little strange at
# first, especially if you are used to UNIX makes, or NDMAKE. It is
# Microsoft nmake specific, and it gets around the problem of the
@@ -778,6 +778,8 @@ $(O)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
# with ^ as we have done below. Every occurence
# of a <tab> in $(ALLOBJ) is replaced by
# <+><return><tab>.
#[VS-end]
#==========================================================================
GAMEOBJ=$(ALLOBJ:^ =^
)
@@ -896,20 +898,14 @@ $(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
#
# Secondary Targets.
#
#==========================================
#=========== SECONDARY TARGETS ============
#==========================================
#==========================================
# Makedefs Stuff
#==========================================
$(U)nhsizes.exe: $(O)nhsizes.o
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
@$(cc) $(cflagsBuild) -Fo$@ nhsizes.c
$(U)makedefs.exe: $(MAKEOBJS)
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEOBJS)
@@ -1061,6 +1057,24 @@ $(U)dgncomp.exe: $(DGNCOMPOBJS)
)
<<
#=================================================
# For a couple of devteam utilities
#=================================================
$(U)nhsizes.exe: $(O)nhsizes.o
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o
$(U)nhsizes2.exe: $(O)nhsizes2.o
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) -out:$@ $(O)nhsizes2.o $(O)panic.o $(O)alloc.o
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
@$(cc) $(cflagsBuild) -Fo$@ nhsizes.c
$(O)nhsizes2.o: $(CONFIG_H) nhsizes2.c
@$(cc) $(cflagsBuild) -Fo$@ nhsizes2.c
#=================================================
# Create directory for holding object files
#=================================================
@@ -1070,34 +1084,6 @@ $(O)obj.tag:
@if not exist $(OBJ)\*.* mkdir $(OBJ)
@echo directory created >$@
#==========================================
# Notify of any CL environment variables
# in effect since they change the compiler
# options.
#==========================================
$(O)envchk.tag: $(O)obj.tag
! IF "$(TARGET_CPU)"=="x64"
@echo Windows x64 64-bit target build
! ELSE
@echo Windows x86 32-bit target build
! ENDIF
!IFDEF TTYOBJ
@echo tty window support included
! IF "$(ADD_CURSES)"=="Y"
@echo curses window support also included
! ENDIF
!ENDIF
! IF "$(CL)"!=""
# @echo Warning, the CL Environment variable is defined:
# @echo CL=$(CL)
! ENDIF
echo envchk >$@
#==========================================
#=========== SECONDARY TARGETS ============
#==========================================
#==========================================
# DLB utility and nhdat file creation
#==========================================
@@ -1259,12 +1245,36 @@ $(O)til2bm32.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h
@$(cc) $(cflagsBuild) -I$(WSHR) /DPACKED_FILE /DTILE_X=32 /DTILE_Y=32 /Fo$@ $(WSHR)\tile2bmp.c
#==========================================
# PDCurses
# PDCurses Library
#==========================================
$(O)\pdcurses.lib : $(PDCLIBOBJS) $(PDCOBJS)
$(O)pdcurses.lib : $(PDCLIBOBJS) $(PDCOBJS)
lib -nologo /out:$@ $(PDCLIBOBJS) $(PDCOBJS)
#==========================================
# Notify of any CL environment variables
# in effect since they change the compiler
# options.
#==========================================
$(O)envchk.tag: $(O)obj.tag
! IF "$(TARGET_CPU)"=="x64"
@echo Windows x64 64-bit target build
! ELSE
@echo Windows x86 32-bit target build
! ENDIF
!IFDEF TTYOBJ
@echo tty window support included
! IF "$(ADD_CURSES)"=="Y"
@echo curses window support also included
! ENDIF
!ENDIF
! IF "$(CL)"!=""
# @echo Warning, the CL Environment variable is defined:
# @echo CL=$(CL)
! ENDIF
echo envchk >$@
#==========================================
# Housekeeping
#==========================================
@@ -1470,6 +1480,8 @@ $(O)winhack.o: $(HACK_H) $(MSWIN)\winhack.c
$(O)ttystub.o: $(HACK_H) $(MSWSYS)\stubs.c
@$(cc) $(cflagsBuild) -DTTYSTUB -Fo$@ $(MSWSYS)\stubs.c
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
#
# util dependencies
#
@@ -1483,18 +1495,21 @@ $(O)panic.o: $(U)panic.c $(CONFIG_H)
(O)cppregex.o: $(O)cppregex.cpp $(HACK_H)
@$(CC) $(cflagsBuild) -Fo$@ ..\sys\share\cppregex.cpp
#
# curses window port dependencies
#
$(O)\cursdial.o: $(WCURSES)\cursdial.c $(WCURSES)\cursdial.h $(INCL)\wincurs.h
$(O)\cursinit.c: $(WCURSES)\cursinit.c $(WCURSES)\cursinit.h $(INCL)\wincurs.h
$(O)\cursinvt.c: $(WCURSES)\cursinvt.c $(WCURSES)\cursinvt.h $(INCL)\wincurs.h
$(O)\cursmain.c: $(WCURSES)\cursmain.c $(WCURSES)\cursmain.h $(INCL)\wincurs.h
$(O)\cursmesg.c: $(WCURSES)\cursmesg.c $(WCURSES)\cursmesg.h $(INCL)\wincurs.h
$(O)\cursmisc.c: $(WCURSES)\cursmisc.c $(WCURSES)\cursmisc.h $(INCL)\wincurs.h
$(O)\cursstat.c: $(WCURSES)\cursstat.c $(WCURSES)\cursstat.h $(INCL)\wincurs.h
$(O)\curswins.c: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
# Other dependencies needed by some ports
#
# curses window port dependencies
$(O)cursdial.o: $(WCURSES)\cursdial.c $(WCURSES)\cursdial.h $(INCL)\wincurs.h
$(O)cursinit.c: $(WCURSES)\cursinit.c $(WCURSES)\cursinit.h $(INCL)\wincurs.h
$(O)cursinvt.c: $(WCURSES)\cursinvt.c $(WCURSES)\cursinvt.h $(INCL)\wincurs.h
$(O)cursmain.c: $(WCURSES)\cursmain.c $(WCURSES)\cursmain.h $(INCL)\wincurs.h
$(O)cursmesg.c: $(WCURSES)\cursmesg.c $(WCURSES)\cursmesg.h $(INCL)\wincurs.h
$(O)cursmisc.c: $(WCURSES)\cursmisc.c $(WCURSES)\cursmisc.h $(INCL)\wincurs.h
$(O)cursstat.c: $(WCURSES)\cursstat.c $(WCURSES)\cursstat.h $(INCL)\wincurs.h
$(O)curswins.c: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
#
# The rest are stolen from sys/unix/Makefile.src,
# with the following changes:
@@ -1567,7 +1582,6 @@ $(O)wintext.o: ..\win\X11\wintext.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
@$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\wintext.c
$(O)winval.o: ..\win\X11\winval.c $(HACK_H) $(INCL)\winX.h
@$(CC) $(cflagsBuild) -Fo$@ ..\win\X11\winval.c
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
$(O)gnaskstr.o: ..\win\gnome\gnaskstr.c ..\win\gnome\gnaskstr.h \
..\win\gnome\gnmain.h
@$(CC) $(cflagsBuild) $(GNOMEINC) -Fo$@ ..\win\gnome\gnaskstr.c