drink_ok() tweak
Fix a comment typo and change the 'if obj/!obj' logic to be like what was recently added to eat_ok()/offer_ok()/tin_ok().
This commit is contained in:
14
src/potion.c
14
src/potion.c
@@ -500,18 +500,18 @@ ghost_from_bottle(void)
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static int
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drink_ok(struct obj *obj)
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{
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if (obj && obj->oclass == POTION_CLASS)
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return GETOBJ_SUGGEST;
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/* getobj()'s callback to test whether hands/self is a valid "item" to
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pick is used here to communicate the fact that player has already
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passed up an opportunity to perform the action (drink or dip) on a
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non-inventory dungeon feature, so if there are no potions in invent
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the message will be "you have nothing /else/ to {drink | dip into}";
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if player used 'm' prefix to bypass dungeon features, drink_ok_extra
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will be 0 and the potential "else" will omitted */
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if (!obj && drink_ok_extra)
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return GETOBJ_EXCLUDE_NONINVENT;
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will be 0 and the potential "else" will be omitted */
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if (!obj)
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return drink_ok_extra ? GETOBJ_EXCLUDE_NONINVENT : GETOBJ_EXCLUDE;
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if (obj->oclass == POTION_CLASS)
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return GETOBJ_SUGGEST;
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return GETOBJ_EXCLUDE;
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}
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@@ -1065,7 +1065,7 @@ peffect_gain_level(struct obj *otmp)
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/* they went up a level */
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if ((ledger_no(&u.uz) == 1 && u.uhave.amulet)
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|| Can_rise_up(u.ux, u.uy, &u.uz)) {
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static const char *riseup = "rise up, through the %s!";
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static const char riseup[] = "rise up, through the %s!";
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if (ledger_no(&u.uz) == 1) {
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You(riseup, ceiling(u.ux, u.uy));
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