drink_ok() tweak

Fix a comment typo and change the 'if obj/!obj' logic to be like what
was recently added to eat_ok()/offer_ok()/tin_ok().
This commit is contained in:
PatR
2022-04-17 01:39:34 -07:00
parent 52cfe40d33
commit ec4749914a

View File

@@ -500,18 +500,18 @@ ghost_from_bottle(void)
static int
drink_ok(struct obj *obj)
{
if (obj && obj->oclass == POTION_CLASS)
return GETOBJ_SUGGEST;
/* getobj()'s callback to test whether hands/self is a valid "item" to
pick is used here to communicate the fact that player has already
passed up an opportunity to perform the action (drink or dip) on a
non-inventory dungeon feature, so if there are no potions in invent
the message will be "you have nothing /else/ to {drink | dip into}";
if player used 'm' prefix to bypass dungeon features, drink_ok_extra
will be 0 and the potential "else" will omitted */
if (!obj && drink_ok_extra)
return GETOBJ_EXCLUDE_NONINVENT;
will be 0 and the potential "else" will be omitted */
if (!obj)
return drink_ok_extra ? GETOBJ_EXCLUDE_NONINVENT : GETOBJ_EXCLUDE;
if (obj->oclass == POTION_CLASS)
return GETOBJ_SUGGEST;
return GETOBJ_EXCLUDE;
}
@@ -1065,7 +1065,7 @@ peffect_gain_level(struct obj *otmp)
/* they went up a level */
if ((ledger_no(&u.uz) == 1 && u.uhave.amulet)
|| Can_rise_up(u.ux, u.uy, &u.uz)) {
static const char *riseup = "rise up, through the %s!";
static const char riseup[] = "rise up, through the %s!";
if (ledger_no(&u.uz) == 1) {
You(riseup, ceiling(u.ux, u.uy));