bit-use collision on WC2_TERM_SIZE, WC2_RESET_STATUS

This commit is contained in:
nhmall
2018-12-04 11:45:41 -05:00
parent f2195c1212
commit ec8f002d81
2 changed files with 6 additions and 4 deletions

View File

@@ -258,6 +258,8 @@ buliding with EXTRA_SANITY_CHECKS enabled would issue "no monster to remove"
changing Sting's description to be "(weapon in hand) (light blue aura)" was
too close to feedback when objects become blessed; change it again,
to "(weapon in hand, flickering/glimmering/gleaming light blue)"
fix bit-use collision between WC2_TERM_SIZE and WC2_RESET_STATUS in
include/winprocs.h following a recent merge
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes
tty: ensure that current status fields are always copied to prior status

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@@ -216,10 +216,10 @@ extern
after updating status window fields */
#define WC2_RESET_STATUS 0x0100L /* 09 call status_update(BL_RESET) to indicate
draw everything */
#define WC2_TERM_SIZE 0x0100L /* 10 support setting terminal size */
#define WC2_WINDOWBORDERS 0x0200L /* 11 display borders on nh windows */
#define WC2_PETATTR 0x0400L /* 12 attributes for hilite_pet */
#define WC2_GUICOLOR 0x0800L /* 13 display colours outside map win */
#define WC2_TERM_SIZE 0x0200L /* 10 support setting terminal size */
#define WC2_WINDOWBORDERS 0x0400L /* 11 display borders on nh windows */
#define WC2_PETATTR 0x0800L /* 12 attributes for hilite_pet */
#define WC2_GUICOLOR 0x1000L /* 13 display colours outside map win */
/* 19 free bits */
#define ALIGN_LEFT 1