bit-use collision on WC2_TERM_SIZE, WC2_RESET_STATUS
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@@ -258,6 +258,8 @@ buliding with EXTRA_SANITY_CHECKS enabled would issue "no monster to remove"
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changing Sting's description to be "(weapon in hand) (light blue aura)" was
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too close to feedback when objects become blessed; change it again,
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to "(weapon in hand, flickering/glimmering/gleaming light blue)"
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fix bit-use collision between WC2_TERM_SIZE and WC2_RESET_STATUS in
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include/winprocs.h following a recent merge
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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@@ -216,10 +216,10 @@ extern
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after updating status window fields */
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#define WC2_RESET_STATUS 0x0100L /* 09 call status_update(BL_RESET) to indicate
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draw everything */
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#define WC2_TERM_SIZE 0x0100L /* 10 support setting terminal size */
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#define WC2_WINDOWBORDERS 0x0200L /* 11 display borders on nh windows */
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#define WC2_PETATTR 0x0400L /* 12 attributes for hilite_pet */
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#define WC2_GUICOLOR 0x0800L /* 13 display colours outside map win */
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#define WC2_TERM_SIZE 0x0200L /* 10 support setting terminal size */
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#define WC2_WINDOWBORDERS 0x0400L /* 11 display borders on nh windows */
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#define WC2_PETATTR 0x0800L /* 12 attributes for hilite_pet */
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#define WC2_GUICOLOR 0x1000L /* 13 display colours outside map win */
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/* 19 free bits */
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#define ALIGN_LEFT 1
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