bit-use collision on WC2_TERM_SIZE, WC2_RESET_STATUS

This commit is contained in:
nhmall
2018-12-04 11:45:41 -05:00
parent f2195c1212
commit ec8f002d81
2 changed files with 6 additions and 4 deletions

View File

@@ -258,6 +258,8 @@ buliding with EXTRA_SANITY_CHECKS enabled would issue "no monster to remove"
changing Sting's description to be "(weapon in hand) (light blue aura)" was changing Sting's description to be "(weapon in hand) (light blue aura)" was
too close to feedback when objects become blessed; change it again, too close to feedback when objects become blessed; change it again,
to "(weapon in hand, flickering/glimmering/gleaming light blue)" to "(weapon in hand, flickering/glimmering/gleaming light blue)"
fix bit-use collision between WC2_TERM_SIZE and WC2_RESET_STATUS in
include/winprocs.h following a recent merge
tty: turn off an optimization that is the suspected cause of Windows reported tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes partial status lines following level changes
tty: ensure that current status fields are always copied to prior status tty: ensure that current status fields are always copied to prior status

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@@ -216,10 +216,10 @@ extern
after updating status window fields */ after updating status window fields */
#define WC2_RESET_STATUS 0x0100L /* 09 call status_update(BL_RESET) to indicate #define WC2_RESET_STATUS 0x0100L /* 09 call status_update(BL_RESET) to indicate
draw everything */ draw everything */
#define WC2_TERM_SIZE 0x0100L /* 10 support setting terminal size */ #define WC2_TERM_SIZE 0x0200L /* 10 support setting terminal size */
#define WC2_WINDOWBORDERS 0x0200L /* 11 display borders on nh windows */ #define WC2_WINDOWBORDERS 0x0400L /* 11 display borders on nh windows */
#define WC2_PETATTR 0x0400L /* 12 attributes for hilite_pet */ #define WC2_PETATTR 0x0800L /* 12 attributes for hilite_pet */
#define WC2_GUICOLOR 0x0800L /* 13 display colours outside map win */ #define WC2_GUICOLOR 0x1000L /* 13 display colours outside map win */
/* 19 free bits */ /* 19 free bits */
#define ALIGN_LEFT 1 #define ALIGN_LEFT 1