Allow random mimics to mimic more furniture
In addition to stairs, allow altar, grave, throne, and sink.
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@@ -127,6 +127,7 @@ it's possible to wish for tins of the Riders in wizard mode; eating one is
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revival via undead turning of corpse carried by hero said "your <mon> corpse
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comes alive" even when revived monster was undead
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prevent searching or waiting next to a hostile monster - override with 'm'
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allow random mimics to show up mimicing more furniture than just stairs
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -2130,7 +2130,7 @@ struct monst *mtmp;
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}
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static const NEARDATA char syms[] = {
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MAXOCLASSES, MAXOCLASSES + 1, RING_CLASS, WAND_CLASS, WEAPON_CLASS,
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MAXOCLASSES, MAXOCLASSES, RING_CLASS, WAND_CLASS, WEAPON_CLASS,
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FOOD_CLASS, COIN_CLASS, SCROLL_CLASS, POTION_CLASS, ARMOR_CLASS,
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AMULET_CLASS, TOOL_CLASS, ROCK_CLASS, GEM_CLASS, SPBOOK_CLASS,
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S_MIMIC_DEF, S_MIMIC_DEF,
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@@ -2223,9 +2223,10 @@ register struct monst *mtmp;
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} else {
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s_sym = syms[rn2((int) sizeof(syms))];
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assign_sym:
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if (s_sym == MAXOCLASSES || s_sym == MAXOCLASSES + 1) {
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if (s_sym == MAXOCLASSES) {
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const int furnsyms[] = { S_upstair, S_dnstair, S_altar, S_grave, S_throne, S_sink };
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ap_type = M_AP_FURNITURE;
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appear = (s_sym == MAXOCLASSES) ? S_upstair : S_dnstair;
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appear = furnsyms[rn2(SIZE(furnsyms))];
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} else {
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ap_type = M_AP_OBJECT;
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if (s_sym == S_MIMIC_DEF) {
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