some pline()-like function usage
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@@ -528,7 +528,7 @@ food_detect(struct obj *sobj)
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You("%s %s nearby.", sobj ? "smell" : "sense", what);
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if (sobj && sobj->blessed) {
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if (!u.uedibility)
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pline("Your %s starts to tingle.", body_part(NOSE));
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Your("%s starts to tingle.", body_part(NOSE));
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u.uedibility = 1;
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}
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} else {
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@@ -1081,7 +1081,7 @@ furniture_detect(void)
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}
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if (!found)
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pline("There seems to be nothing of interest on this level.");
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There("seems to be nothing of interest on this level.");
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else if (!revealed)
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/* [what about clipped map with points of interest outside of the
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currently shown area?] */
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