some pline()-like function usage

This commit is contained in:
nhmall
2023-03-08 19:12:52 -05:00
parent d9b43ce357
commit ecf74d5308
14 changed files with 26 additions and 26 deletions

View File

@@ -921,7 +921,7 @@ test_move(
so we won't get here, hence don't need to worry about
"there" being somewhere the player isn't sure of */
if (mode == DO_MOVE)
pline("There is an obstacle there.");
There("is an obstacle there.");
return FALSE;
} else if (tmpr->typ == IRONBARS) {
if (mode == DO_MOVE