some pline()-like function usage
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@@ -921,7 +921,7 @@ test_move(
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so we won't get here, hence don't need to worry about
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"there" being somewhere the player isn't sure of */
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if (mode == DO_MOVE)
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pline("There is an obstacle there.");
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There("is an obstacle there.");
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return FALSE;
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} else if (tmpr->typ == IRONBARS) {
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if (mode == DO_MOVE
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