some "it" avoidance in killer names
<Someone> reported a couple cases where "it" could show up in killer names. Chose his suggested fixes which result in short killer names.
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@@ -123,6 +123,7 @@ a fog cloud shouldn't pummel you with debris
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do not let an attached iron ball drag the hero through a location that the hero
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could not move normally
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hero's appearance should change immediately after mimicing completes
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avoid some uses of "it" in killer messages
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Platform- and/or Interface-Specific Fixes
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@@ -1208,7 +1208,7 @@ dopois:
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killer_format = KILLED_BY_AN;
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Sprintf(buf, "%s by %s",
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moat ? "moat" : "pool of water",
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a_monnam(mtmp));
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an(mtmp->data->mname));
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killer = buf;
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done(DROWNING);
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} else if(mattk->aatyp == AT_HUGS)
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@@ -84,8 +84,8 @@ use_saddle(otmp)
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You("touch %s.", mon_nam(mtmp));
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if (!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
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Sprintf(kbuf, "attempting to saddle %s", a_monnam(mtmp));
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instapetrify(kbuf);
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Sprintf(kbuf, "attempting to saddle %s", an(mtmp->data->mname));
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instapetrify(kbuf);
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}
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}
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if (ptr == &mons[PM_INCUBUS] || ptr == &mons[PM_SUCCUBUS]) {
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