Split peaceful responses into separate functions

This commit is contained in:
Pasi Kallinen
2023-02-05 08:24:34 +02:00
parent 50b18b1324
commit ee3daba8c9

234
src/mon.c
View File

@@ -20,6 +20,8 @@ static void m_detach(struct monst *, struct permonst *);
static void set_mon_min_mhpmax(struct monst *, int);
static void lifesaved_monster(struct monst *);
static boolean ok_to_obliterate(struct monst *);
static void qst_guardians_respond(void);
static void peacefuls_respond(struct monst *);
static void m_restartcham(struct monst *);
static boolean restrap(struct monst *);
static int pick_animal(void);
@@ -3656,6 +3658,124 @@ m_respond(struct monst* mtmp)
}
}
/* how quest guardians respond when you attack the quest leader */
static void
qst_guardians_respond(void)
{
struct monst *mon;
struct permonst *q_guardian = &mons[quest_info(MS_GUARDIAN)];
int got_mad = 0;
/* guardians will sense this attack even if they can't see it */
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon->data == q_guardian && mon->mpeaceful) {
mon->mpeaceful = 0;
if (canseemon(mon))
++got_mad;
}
}
if (got_mad && !Hallucination) {
const char *who = q_guardian->pmnames[NEUTRAL];
if (got_mad > 1)
who = makeplural(who);
pline_The("%s %s to be angry too...",
who, vtense(who, "appear"));
}
}
/* how other peacefuls react when you attack monster */
static void
peacefuls_respond(struct monst *mtmp)
{
struct monst *mon;
int mndx = monsndx(mtmp->data);
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon == mtmp) /* the mpeaceful test catches this since mtmp */
continue; /* is no longer peaceful, but be explicit... */
if (!mindless(mon->data) && mon->mpeaceful
&& couldsee(mon->mx, mon->my) && !mon->msleeping
&& mon->mcansee && m_canseeu(mon)) {
char buf[BUFSZ];
boolean exclaimed = FALSE, needpunct = FALSE, alreadyfleeing;
buf[0] = '\0';
if (humanoid(mon->data) || mon->isshk || mon->ispriest) {
if (is_watch(mon->data)) {
verbalize("Halt! You're under arrest!");
(void) angry_guards(!!Deaf);
} else {
if (!Deaf && !rn2(5)) {
const char *gasp = maybe_gasp(mon);
if (gasp) {
if (!strncmpi(gasp, "gasp", 4)) {
Sprintf(buf, "%s gasps", Monnam(mon));
needpunct = TRUE;
} else {
Sprintf(buf, "%s exclaims \"%s\"",
Monnam(mon), gasp);
}
exclaimed = TRUE;
}
}
/* shopkeepers and temple priests might gasp in
surprise, but they won't become angry here */
if (mon->isshk || mon->ispriest) {
if (exclaimed)
pline("%s%s", buf, " then shrugs.");
continue;
}
if (mon->data->mlevel < rn2(10)) {
alreadyfleeing = (mon->mflee || mon->mfleetim);
monflee(mon, rn2(50) + 25, TRUE, !exclaimed);
if (exclaimed) {
if (Verbose(2, setmangry) && !alreadyfleeing) {
Strcat(buf, " and then turns to flee.");
needpunct = FALSE;
}
} else
exclaimed = TRUE; /* got msg from monflee() */
}
if (*buf)
pline("%s%s", buf, needpunct ? "." : "");
if (mon->mtame) {
; /* mustn't set mpeaceful to 0 as below;
* perhaps reduce tameness? */
} else {
mon->mpeaceful = 0;
adjalign(-1);
if (!exclaimed)
pline("%s gets angry!", Monnam(mon));
}
}
} else if (mon->data->mlet == mtmp->data->mlet
&& big_little_match(mndx, monsndx(mon->data))
&& !rn2(3)) {
if (!rn2(4)) {
growl(mon);
exclaimed = (iflags.last_msg == PLNMSG_GROWL);
}
if (rn2(6)) {
alreadyfleeing = (mon->mflee || mon->mfleetim);
monflee(mon, rn2(25) + 15, TRUE, !exclaimed);
if (exclaimed && !alreadyfleeing)
/* word like a separate sentence so that we
don't have to poke around inside growl() */
pline("And then starts to flee.");
}
}
}
}
}
/* Called whenever the player attacks mtmp; also called in other situations
where mtmp gets annoyed at the player. Handles mtmp getting annoyed at the
attack and any ramifications that might have. Useful also in situations
@@ -3709,118 +3829,12 @@ setmangry(struct monst* mtmp, boolean via_attack)
}
/* attacking your own quest leader will anger his or her guardians */
if (mtmp->data == &mons[quest_info(MS_LEADER)]) {
struct monst *mon;
struct permonst *q_guardian = &mons[quest_info(MS_GUARDIAN)];
int got_mad = 0;
/* guardians will sense this attack even if they can't see it */
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon->data == q_guardian && mon->mpeaceful) {
mon->mpeaceful = 0;
if (canseemon(mon))
++got_mad;
}
}
if (got_mad && !Hallucination) {
const char *who = q_guardian->pmnames[NEUTRAL];
if (got_mad > 1)
who = makeplural(who);
pline_The("%s %s to be angry too...",
who, vtense(who, "appear"));
}
}
if (mtmp->data == &mons[quest_info(MS_LEADER)])
qst_guardians_respond();
/* make other peaceful monsters react */
if (!gc.context.mon_moving) {
struct monst *mon;
int mndx = monsndx(mtmp->data);
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon == mtmp) /* the mpeaceful test catches this since mtmp */
continue; /* is no longer peaceful, but be explicit... */
if (!mindless(mon->data) && mon->mpeaceful
&& couldsee(mon->mx, mon->my) && !mon->msleeping
&& mon->mcansee && m_canseeu(mon)) {
char buf[BUFSZ];
boolean exclaimed = FALSE, needpunct = FALSE, alreadyfleeing;
buf[0] = '\0';
if (humanoid(mon->data) || mon->isshk || mon->ispriest) {
if (is_watch(mon->data)) {
verbalize("Halt! You're under arrest!");
(void) angry_guards(!!Deaf);
} else {
if (!Deaf && !rn2(5)) {
const char *gasp = maybe_gasp(mon);
if (gasp) {
if (!strncmpi(gasp, "gasp", 4)) {
Sprintf(buf, "%s gasps", Monnam(mon));
needpunct = TRUE;
} else {
Sprintf(buf, "%s exclaims \"%s\"",
Monnam(mon), gasp);
}
exclaimed = TRUE;
}
}
/* shopkeepers and temple priests might gasp in
surprise, but they won't become angry here */
if (mon->isshk || mon->ispriest) {
if (exclaimed)
pline("%s%s", buf, " then shrugs.");
continue;
}
if (mon->data->mlevel < rn2(10)) {
alreadyfleeing = (mon->mflee || mon->mfleetim);
monflee(mon, rn2(50) + 25, TRUE, !exclaimed);
if (exclaimed) {
if (Verbose(2, setmangry) && !alreadyfleeing) {
Strcat(buf, " and then turns to flee.");
needpunct = FALSE;
}
} else
exclaimed = TRUE; /* got msg from monflee() */
}
if (*buf)
pline("%s%s", buf, needpunct ? "." : "");
if (mon->mtame) {
; /* mustn't set mpeaceful to 0 as below;
* perhaps reduce tameness? */
} else {
mon->mpeaceful = 0;
adjalign(-1);
if (!exclaimed)
pline("%s gets angry!", Monnam(mon));
}
}
} else if (mon->data->mlet == mtmp->data->mlet
&& big_little_match(mndx, monsndx(mon->data))
&& !rn2(3)) {
if (!rn2(4)) {
growl(mon);
exclaimed = (iflags.last_msg == PLNMSG_GROWL);
}
if (rn2(6)) {
alreadyfleeing = (mon->mflee || mon->mfleetim);
monflee(mon, rn2(25) + 15, TRUE, !exclaimed);
if (exclaimed && !alreadyfleeing)
/* word like a separate sentence so that we
don't have to poke around inside growl() */
pline("And then starts to flee.");
}
}
}
}
}
if (!gc.context.mon_moving)
peacefuls_respond(mtmp);
}
/* Indicate via message that a monster has awoken. */