Differentiate between monster anger from attacks and from other causes
setmangry() and wakeup() were being used for multiple purposes. Add an extra parameter to track which. This fixes several minor bugs (e.g. whether monsters with no eyes were angered by (useless) gaze attacks against them previously depended on the state of a UI option, and the Minetown guards would be annoyed if you used a cursed scroll of tame monster on a shopkeeper). It's also a prerequisite for the Elbereth changes I'm working on.
This commit is contained in:
@@ -1355,8 +1355,8 @@ E void FDECL(mnexto, (struct monst *));
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E void FDECL(maybe_mnexto, (struct monst *));
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E boolean FDECL(mnearto, (struct monst *, XCHAR_P, XCHAR_P, BOOLEAN_P));
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E void FDECL(m_respond, (struct monst *));
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E void FDECL(setmangry, (struct monst *));
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E void FDECL(wakeup, (struct monst *));
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E void FDECL(setmangry, (struct monst *, boolean));
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E void FDECL(wakeup, (struct monst *, boolean));
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E void NDECL(wake_nearby);
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E void FDECL(wake_nearto, (int, int, int));
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E void FDECL(seemimic, (struct monst *));
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@@ -2695,7 +2695,7 @@ struct obj *obj;
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pline1(msg_slipsfree);
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}
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if (mtmp)
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wakeup(mtmp);
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wakeup(mtmp, TRUE);
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} else
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pline1(msg_snap);
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@@ -2789,7 +2789,7 @@ struct obj *obj;
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} else {
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pline1(msg_slipsfree);
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}
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wakeup(mtmp);
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wakeup(mtmp, TRUE);
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} else {
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if (mtmp->m_ap_type && !Protection_from_shape_changers
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&& !sensemon(mtmp))
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@@ -2008,7 +2008,7 @@ struct monst *mtmp;
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}
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mtmp->mburied = TRUE;
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wakeup(mtmp); /* at least give it a chance :-) */
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wakeup(mtmp, FALSE); /* at least give it a chance :-) */
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newsym(mtmp->mx, mtmp->my);
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}
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@@ -156,7 +156,7 @@ xchar x, y;
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int i, j;
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/* anger target even if wild miss will occur */
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setmangry(mon);
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setmangry(mon, TRUE);
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if (Levitation && !rn2(3) && verysmall(mon->data)
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&& !is_flyer(mon->data)) {
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@@ -298,7 +298,7 @@ register struct obj *gold;
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if (!likes_gold(mtmp->data) && !mtmp->isshk && !mtmp->ispriest
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&& !mtmp->isgd && !is_mercenary(mtmp->data)) {
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wakeup(mtmp);
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wakeup(mtmp, TRUE);
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} else if (!mtmp->mcanmove) {
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/* too light to do real damage */
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if (canseemon(mtmp)) {
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@@ -312,7 +312,7 @@ register struct obj *gold;
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mtmp->msleeping = 0;
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finish_meating(mtmp);
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if (!mtmp->isgd && !rn2(4)) /* not always pleasing */
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setmangry(mtmp);
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setmangry(mtmp, TRUE);
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/* greedy monsters catch gold */
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if (cansee(mtmp->mx, mtmp->my))
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pline("%s catches the gold.", Monnam(mtmp));
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@@ -608,7 +608,8 @@ int x, y;
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if ((mon = m_at(x, y)) != 0) {
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You("bump into %s.", a_monnam(mon));
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wakeup(mon);
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wakeup(mon, FALSE);
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setmangry(mon, FALSE);
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wake_nearto(x,y, 10);
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return FALSE;
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}
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@@ -1346,7 +1347,7 @@ boolean maybe_wakeup;
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else
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miss(missile, mon);
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if (maybe_wakeup && !rn2(3))
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wakeup(mon);
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wakeup(mon, TRUE);
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return;
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}
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@@ -1448,7 +1449,8 @@ register struct obj *obj; /* thrownobj or kickedobj or uwep */
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at leader... (kicked artifact is ok too; HMON_APPLIED could
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occur if quest artifact polearm or grapnel ever gets added) */
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if (hmode != HMON_APPLIED && quest_arti_hits_leader(obj, mon)) {
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/* not wakeup(), which angers non-tame monsters */
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/* AIS: changes to wakeup() means that it's now less inappropriate here
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than it used to be, but the manual version works just as well */
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mon->msleeping = 0;
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mon->mstrategy &= ~STRAT_WAITMASK;
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@@ -1562,7 +1564,7 @@ register struct obj *obj; /* thrownobj or kickedobj or uwep */
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} else {
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tmiss(obj, mon, TRUE);
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if (hmode == HMON_APPLIED)
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wakeup(mon);
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wakeup(mon, TRUE);
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}
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} else if (otyp == HEAVY_IRON_BALL) {
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@@ -1610,7 +1612,7 @@ register struct obj *obj; /* thrownobj or kickedobj or uwep */
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}
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} else if (guaranteed_hit) {
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/* this assumes that guaranteed_hit is due to swallowing */
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wakeup(mon);
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wakeup(mon, TRUE);
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if (obj->otyp == CORPSE && touch_petrifies(&mons[obj->corpsenm])) {
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if (is_animal(u.ustuck->data)) {
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minstapetrify(u.ustuck, TRUE);
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@@ -433,7 +433,7 @@ int expltype;
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monkilled(mtmp, "", (int) adtyp);
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} else if (!context.mon_moving) {
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/* all affected monsters, even if mdef is set */
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setmangry(mtmp);
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setmangry(mtmp, TRUE);
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}
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}
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18
src/mon.c
18
src/mon.c
@@ -2583,10 +2583,18 @@ struct monst *mtmp;
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}
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}
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/* Called whenever the player attacks mtmp; also called in other situations
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where mtmp gets annoyed at the player. Handles mtmp getting annoyed at the
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attack and any ramifications that might have. Useful also in situations where
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mtmp was already hostile; it checks for situations where the player shouldn't
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be attacking and any ramifications /that/ might have. */
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void
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setmangry(mtmp)
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setmangry(mtmp, via_attack)
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struct monst *mtmp;
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boolean via_attack;
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{
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(void) via_attack; /* AIS: not used yet */
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/* AIS: Should this be in both places, or just in wakeup()? */
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mtmp->mstrategy &= ~STRAT_WAITMASK;
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if (!mtmp->mpeaceful)
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return;
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@@ -2681,14 +2689,16 @@ struct monst *mtmp;
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}
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/* wake up a monster, usually making it angry in the process */
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/* wake up a monster, possibly making it angry in the process */
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void
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wakeup(mtmp)
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wakeup(mtmp, via_attack)
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register struct monst *mtmp;
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boolean via_attack;
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{
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mtmp->msleeping = 0;
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finish_meating(mtmp);
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setmangry(mtmp);
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if (via_attack)
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setmangry(mtmp, TRUE);
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if (mtmp->m_ap_type) {
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seemimic(mtmp);
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} else if (context.forcefight && !context.mon_moving
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@@ -263,7 +263,7 @@ int force;
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for (x = start_x; x <= end_x; x++)
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for (y = start_y; y <= end_y; y++) {
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if ((mtmp = m_at(x, y)) != 0) {
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wakeup(mtmp); /* peaceful monster will become hostile */
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wakeup(mtmp, TRUE); /* peaceful monster will become hostile */
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if (mtmp->mundetected && is_hider(mtmp->data)) {
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mtmp->mundetected = 0;
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if (cansee(x, y))
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@@ -1310,8 +1310,8 @@ dogaze()
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mon_nam(mtmp));
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if (yn(qbuf) != 'y')
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continue;
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setmangry(mtmp);
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}
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setmangry(mtmp, TRUE);
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if (!mtmp->mcanmove || mtmp->mstun || mtmp->msleeping
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|| !mtmp->mcansee || !haseyes(mtmp->data)) {
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looked--;
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@@ -1488,7 +1488,7 @@ boolean your_fault;
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/* target might have been killed */
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if (mon->mhp > 0) {
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if (angermon)
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wakeup(mon);
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wakeup(mon, TRUE);
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else
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mon->msleeping = 0;
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}
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@@ -795,7 +795,8 @@ angry_priest()
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if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
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struct epri *eprip = EPRI(priest);
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wakeup(priest);
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wakeup(priest, FALSE);
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setmangry(priest, FALSE);
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/*
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* If the altar has been destroyed or converted, let the
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* priest run loose.
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@@ -901,7 +901,7 @@ struct obj *sobj;
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unsigned was_peaceful = mtmp->mpeaceful;
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if (sobj->cursed) {
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setmangry(mtmp);
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setmangry(mtmp, FALSE);
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if (was_peaceful && !mtmp->mpeaceful)
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return -1;
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} else {
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@@ -974,7 +974,7 @@ genericptr_t p2;
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if (cansee(mtmp->mx, mtmp->my))
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pline("%s coughs!", Monnam(mtmp));
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if (heros_fault(reg))
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setmangry(mtmp);
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setmangry(mtmp, TRUE);
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if (haseyes(mtmp->data) && mtmp->mcansee) {
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mtmp->mblinded = 1;
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mtmp->mcansee = 0;
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@@ -2119,7 +2119,7 @@ register struct monst *mtmp;
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Recognizing who made the trap isn't completely
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unreasonable; everybody has their own style. */
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if (trap->madeby_u && rnl(5))
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setmangry(mtmp);
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setmangry(mtmp, TRUE);
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in_sight = canseemon(mtmp);
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see_it = cansee(mtmp->mx, mtmp->my);
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@@ -4541,7 +4541,7 @@ boolean *noticed; /* set to true iff hero notices the effect; */
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or if you sense the monster who becomes trapped */
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*noticed = cansee(t->tx, t->ty) || canspotmon(mon);
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/* monster will be angered; mintrap doesn't handle that */
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wakeup(mon);
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wakeup(mon, TRUE);
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++force_mintrap;
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result = (mintrap(mon) != 0);
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--force_mintrap;
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24
src/uhitm.c
24
src/uhitm.c
@@ -145,7 +145,7 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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if (!u.ustuck && !mtmp->mflee && dmgtype(mtmp->data, AD_STCK))
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u.ustuck = mtmp;
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}
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wakeup(mtmp); /* always necessary; also un-mimics mimics */
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wakeup(mtmp, TRUE); /* always necessary; also un-mimics mimics */
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return TRUE;
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}
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@@ -190,7 +190,7 @@ struct obj *wep; /* uwep for attack(), null for kick_monster() */
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*/
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if ((mtmp->mundetected || mtmp->m_ap_type) && sensemon(mtmp)) {
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mtmp->mundetected = 0;
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wakeup(mtmp);
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wakeup(mtmp, TRUE);
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}
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if (flags.confirm && mtmp->mpeaceful && !Confusion && !Hallucination
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@@ -573,7 +573,7 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
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unconventional[0] = '\0';
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saved_oname[0] = '\0';
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wakeup(mon);
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wakeup(mon, TRUE);
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if (!obj) { /* attack with bare hands */
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if (mdat == &mons[PM_SHADE])
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tmp = 0;
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@@ -894,7 +894,7 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
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pline("%s %s over %s!", what,
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vtense(what, "splash"), whom);
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}
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setmangry(mon);
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setmangry(mon, TRUE);
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mon->mcansee = 0;
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tmp = rn1(25, 21);
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if (((int) mon->mblinded + tmp) > 127)
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@@ -903,7 +903,7 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
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mon->mblinded += tmp;
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} else {
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pline(obj->otyp == CREAM_PIE ? "Splat!" : "Splash!");
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setmangry(mon);
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setmangry(mon, TRUE);
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}
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if (thrown)
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obfree(obj, (struct obj *) 0);
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@@ -2097,7 +2097,7 @@ boolean wouldhavehit;
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else
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You("miss it.");
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if (!mdef->msleeping && mdef->mcanmove)
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wakeup(mdef);
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wakeup(mdef, TRUE);
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}
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/* attack monster as a monster. */
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@@ -2178,7 +2178,7 @@ register struct monst *mon;
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sum[i] = damageum(mon, mattk);
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break;
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}
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wakeup(mon);
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wakeup(mon, TRUE);
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/* maybe this check should be in damageum()? */
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if (mon->data == &mons[PM_SHADE]
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&& !(mattk->aatyp == AT_KICK && uarmf
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@@ -2212,7 +2212,7 @@ register struct monst *mon;
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* already grabbed in a previous attack
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*/
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dhit = 1;
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wakeup(mon);
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wakeup(mon, TRUE);
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if (mon->data == &mons[PM_SHADE])
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Your("hug passes harmlessly through %s.", mon_nam(mon));
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else if (!sticks(mon->data) && !u.uswallow) {
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@@ -2230,7 +2230,7 @@ register struct monst *mon;
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case AT_EXPL: /* automatic hit if next to */
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dhit = -1;
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wakeup(mon);
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wakeup(mon, TRUE);
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sum[i] = explum(mon, mattk);
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break;
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@@ -2238,7 +2238,7 @@ register struct monst *mon;
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tmp = find_roll_to_hit(mon, mattk->aatyp, (struct obj *) 0,
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&attknum, &armorpenalty);
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if ((dhit = (tmp > rnd(20 + i)))) {
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wakeup(mon);
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wakeup(mon, TRUE);
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if (mon->data == &mons[PM_SHADE])
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Your("attempt to surround %s is harmless.", mon_nam(mon));
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else {
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@@ -2637,7 +2637,7 @@ struct monst *mtmp;
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if (what)
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pline(fmt, what);
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wakeup(mtmp); /* clears mimicking */
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wakeup(mtmp, FALSE); /* clears mimicking */
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/* if hero is blind, wakeup() won't display the monster even though
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it's no longer concealed */
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if (!canspotmon(mtmp)
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@@ -2695,7 +2695,7 @@ struct obj *otmp; /* source of flash */
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}
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if (mtmp->mhp > 0) {
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if (!context.mon_moving)
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setmangry(mtmp);
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setmangry(mtmp, TRUE);
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if (tmp < 9 && !mtmp->isshk && rn2(4))
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monflee(mtmp, rn2(4) ? rnd(100) : 0, FALSE, TRUE);
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mtmp->mcansee = 0;
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@@ -400,7 +400,7 @@ invault()
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}
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mongone(guard);
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} else {
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setmangry(guard);
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setmangry(guard, FALSE);
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if (Deaf) {
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if (!Blind)
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pline("%s mouths something and looks very angry!",
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@@ -426,7 +426,7 @@ struct obj *otmp;
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}
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if (wake) {
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if (mtmp->mhp > 0) {
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wakeup(mtmp);
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wakeup(mtmp, TRUE);
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m_respond(mtmp);
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if (mtmp->isshk && !*u.ushops)
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hot_pursuit(mtmp);
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@@ -4535,12 +4535,9 @@ short exploding_wand_typ;
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You("%s of smoke.", !Blind ? "see a puff" : "smell a whiff");
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}
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if ((mon = m_at(x, y)) != 0) {
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/* Cannot use wakeup() which also angers the monster */
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mon->msleeping = 0;
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if (mon->m_ap_type)
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seemimic(mon);
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wakeup(mon, FALSE);
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if (type >= 0) {
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setmangry(mon);
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setmangry(mon, TRUE);
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if (mon->ispriest && *in_rooms(mon->mx, mon->my, TEMPLE))
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ghod_hitsu(mon);
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if (mon->isshk && !*u.ushops)
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