wishing for artifacts

Use 'fuzzymatch(,," -",)' when checking whether the name specified
in a player's wish text matches an artifact name so that extra or
omitted spaces and dashes are ignored.  Wishing for "firebrand" will
yield "Fire Brand" and "demon bane" will yield "Demonbane".
This commit is contained in:
PatR
2022-04-02 00:28:48 -07:00
parent d7630ebff8
commit eea362249c
6 changed files with 30 additions and 26 deletions

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@@ -859,6 +859,8 @@ when teleporting, don't consider pits/spiked pits/trap doors/holes as unsafe
try to avoid locations with engraved Elbereth or scare monster scroll when
creating new monsters or picking teleport destinations for monsters
who are susceptible to those
be more flexible when wishing checks for artifact name matches; now allows
"firebrand" or "fire-brand" to yield "Fire Brand"
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -67,7 +67,7 @@ extern void save_artifacts(NHFILE *);
extern void restore_artifacts(NHFILE *);
extern const char *artiname(int);
extern struct obj *mk_artifact(struct obj *, aligntyp);
extern const char *artifact_name(const char *, short *);
extern const char *artifact_name(const char *, short *, boolean);
extern boolean exist_artifact(int, const char *);
extern void artifact_exists(struct obj *, const char *, boolean, unsigned);
extern void found_artifact(int);

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@@ -234,7 +234,10 @@ mk_artifact(
* is non-NULL.
*/
const char *
artifact_name(const char *name, short *otyp)
artifact_name(
const char *name, /* string from player that might be an artifact name */
short *otyp_p, /* secondary output */
boolean fuzzy) /* whether to allow extra or omitted spaces or dashes */
{
register const struct artifact *a;
register const char *aname;
@@ -246,9 +249,10 @@ artifact_name(const char *name, short *otyp)
aname = a->name;
if (!strncmpi(aname, "the ", 4))
aname += 4;
if (!strcmpi(name, aname)) {
if (otyp)
*otyp = a->otyp;
if (!fuzzy ? !strcmpi(name, aname)
: fuzzymatch(name, aname, " -", TRUE)) {
if (otyp_p)
*otyp_p = a->otyp;
return a->name;
}
}
@@ -2147,8 +2151,9 @@ Sting_effects(int orc_count) /* new count (warn_obj_cnt is old count); -1 is a f
after undergoing a transformation (alignment change, lycanthropy,
polymorph) which might affect item access */
int
retouch_object(struct obj **objp, /* might be destroyed or unintentionally dropped */
boolean loseit) /* whether to drop it if hero can longer touch it */
retouch_object(
struct obj **objp, /* might be destroyed or unintentionally dropped */
boolean loseit) /* whether to drop it if hero can longer touch it */
{
struct obj *obj = *objp;
@@ -2206,7 +2211,8 @@ retouch_object(struct obj **objp, /* might be destroyed or unintentionally dropp
freeinv(obj);
hitfloor(obj, TRUE);
} else {
/* dropx gives a message iff item lands on an altar */
/* dropx gives a message if a dropped item lands on an altar;
we provide one for other terrain */
if (!IS_ALTAR(levl[u.ux][u.uy].typ))
pline("%s to the %s.", Tobjnam(obj, "fall"),
surface(u.ux, u.uy));

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@@ -1269,7 +1269,8 @@ do_oname(register struct obj *obj)
*/
/* relax restrictions over proper capitalization for artifacts */
if ((aname = artifact_name(buf, &objtyp)) != 0 && objtyp == obj->otyp)
if ((aname = artifact_name(buf, &objtyp, TRUE)) != 0
&& objtyp == obj->otyp)
Strcpy(buf, aname);
if (obj->oartifact) {

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@@ -1104,7 +1104,6 @@ artifact_score(
char pbuf[BUFSZ];
struct obj *otmp;
long value, points;
short dummy; /* object type returned by artifact_name() */
for (otmp = list; otmp; otmp = otmp->nobj) {
if (otmp->oartifact || otmp->otyp == BELL_OF_OPENING
@@ -1120,7 +1119,7 @@ artifact_score(
/* assumes artifacts don't have quan > 1 */
Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
the_unique_obj(otmp) ? "The " : "",
otmp->oartifact ? artifact_name(xname(otmp), &dummy)
otmp->oartifact ? artiname(otmp->oartifact)
: OBJ_NAME(objects[otmp->otyp]),
value, currency(value), points);
putstr(endwin, 0, pbuf);

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@@ -1113,7 +1113,7 @@ doname_base(
format the name like the corresponding artifact, which may or may not
want "the" prefix and when it doesn't, avoid "a"/"an" prefix too */
fake_arti = (obj->otyp == SLIME_MOLD
&& (aname = artifact_name(bp, (short *) 0)) != 0);
&& (aname = artifact_name(bp, (short *) 0, FALSE)) != 0);
force_the = (fake_arti && !strncmpi(aname, "the ", 4));
prefix[0] = '\0';
@@ -1899,7 +1899,7 @@ the(const char* str)
has assigned a capitalized proper name as his/her fruit,
unless it matches an artifact name */
|| (fruit_from_name(str, TRUE, (int *) 0)
&& ((aname = artifact_name(str, (short *) 0)) == 0
&& ((aname = artifact_name(str, (short *) 0, FALSE)) == 0
|| strncmpi(aname, "the ", 4) == 0))) {
/* not a proper name, needs an article */
insert_the = TRUE;
@@ -3890,10 +3890,10 @@ readobjnam_postparse1(struct _readobjnam_data *d)
d->bp += 8;
}
/* intercept pudding globs here; they're a valid wish target,
/* Intercept pudding globs here; they're a valid wish target,
* but we need them to not get treated like a corpse.
*
* also don't let player wish for multiple globs.
* If a count is specified, it will be used to magnify weight
* rather than to specify quantity (which is always 1 for globs).
*/
i = (int) strlen(d->bp);
d->p = (char *) 0;
@@ -4415,7 +4415,7 @@ readobjnam_postparse3(struct _readobjnam_data *d)
short objtyp;
/* Perhaps it's an artifact specified by name, not type */
d->name = artifact_name(d->actualn, &objtyp);
d->name = artifact_name(d->actualn, &objtyp, TRUE);
if (d->name) {
d->typ = objtyp;
return 2; /*goto typfnd;*/
@@ -4855,22 +4855,18 @@ readobjnam(char *bp, struct obj *no_wish)
set_tin_variety(d.otmp, d.tvariety);
if (d.name) {
const char *aname;
const char *aname, *novelname;
short objtyp;
/* an artifact name might need capitalization fixing */
aname = artifact_name(d.name, &objtyp);
aname = artifact_name(d.name, &objtyp, TRUE);
if (aname && objtyp == d.otmp->otyp)
d.name = aname;
/* 3.6 tribute - fix up novel */
if (d.otmp->otyp == SPE_NOVEL) {
const char *novelname;
novelname = lookup_novel(d.name, &d.otmp->novelidx);
if (novelname)
d.name = novelname;
}
if (d.otmp->otyp == SPE_NOVEL
&& (novelname = lookup_novel(d.name, &d.otmp->novelidx)) != 0)
d.name = novelname;
d.otmp = oname(d.otmp, d.name, ONAME_WISH);
/* name==aname => wished for artifact (otmp->oartifact => got it) */