wishing for artifacts
Use 'fuzzymatch(,," -",)' when checking whether the name specified in a player's wish text matches an artifact name so that extra or omitted spaces and dashes are ignored. Wishing for "firebrand" will yield "Fire Brand" and "demon bane" will yield "Demonbane".
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@@ -234,7 +234,10 @@ mk_artifact(
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* is non-NULL.
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*/
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const char *
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artifact_name(const char *name, short *otyp)
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artifact_name(
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const char *name, /* string from player that might be an artifact name */
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short *otyp_p, /* secondary output */
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boolean fuzzy) /* whether to allow extra or omitted spaces or dashes */
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{
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register const struct artifact *a;
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register const char *aname;
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@@ -246,9 +249,10 @@ artifact_name(const char *name, short *otyp)
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aname = a->name;
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if (!strncmpi(aname, "the ", 4))
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aname += 4;
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if (!strcmpi(name, aname)) {
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if (otyp)
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*otyp = a->otyp;
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if (!fuzzy ? !strcmpi(name, aname)
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: fuzzymatch(name, aname, " -", TRUE)) {
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if (otyp_p)
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*otyp_p = a->otyp;
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return a->name;
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}
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}
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@@ -2147,8 +2151,9 @@ Sting_effects(int orc_count) /* new count (warn_obj_cnt is old count); -1 is a f
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after undergoing a transformation (alignment change, lycanthropy,
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polymorph) which might affect item access */
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int
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retouch_object(struct obj **objp, /* might be destroyed or unintentionally dropped */
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boolean loseit) /* whether to drop it if hero can longer touch it */
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retouch_object(
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struct obj **objp, /* might be destroyed or unintentionally dropped */
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boolean loseit) /* whether to drop it if hero can longer touch it */
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{
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struct obj *obj = *objp;
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@@ -2206,7 +2211,8 @@ retouch_object(struct obj **objp, /* might be destroyed or unintentionally dropp
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freeinv(obj);
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hitfloor(obj, TRUE);
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} else {
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/* dropx gives a message iff item lands on an altar */
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/* dropx gives a message if a dropped item lands on an altar;
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we provide one for other terrain */
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if (!IS_ALTAR(levl[u.ux][u.uy].typ))
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pline("%s to the %s.", Tobjnam(obj, "fall"),
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surface(u.ux, u.uy));
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