wishing for artifacts
Use 'fuzzymatch(,," -",)' when checking whether the name specified in a player's wish text matches an artifact name so that extra or omitted spaces and dashes are ignored. Wishing for "firebrand" will yield "Fire Brand" and "demon bane" will yield "Demonbane".
This commit is contained in:
26
src/objnam.c
26
src/objnam.c
@@ -1113,7 +1113,7 @@ doname_base(
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format the name like the corresponding artifact, which may or may not
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want "the" prefix and when it doesn't, avoid "a"/"an" prefix too */
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fake_arti = (obj->otyp == SLIME_MOLD
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&& (aname = artifact_name(bp, (short *) 0)) != 0);
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&& (aname = artifact_name(bp, (short *) 0, FALSE)) != 0);
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force_the = (fake_arti && !strncmpi(aname, "the ", 4));
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prefix[0] = '\0';
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@@ -1899,7 +1899,7 @@ the(const char* str)
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has assigned a capitalized proper name as his/her fruit,
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unless it matches an artifact name */
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|| (fruit_from_name(str, TRUE, (int *) 0)
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&& ((aname = artifact_name(str, (short *) 0)) == 0
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&& ((aname = artifact_name(str, (short *) 0, FALSE)) == 0
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|| strncmpi(aname, "the ", 4) == 0))) {
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/* not a proper name, needs an article */
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insert_the = TRUE;
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@@ -3890,10 +3890,10 @@ readobjnam_postparse1(struct _readobjnam_data *d)
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d->bp += 8;
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}
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/* intercept pudding globs here; they're a valid wish target,
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/* Intercept pudding globs here; they're a valid wish target,
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* but we need them to not get treated like a corpse.
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*
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* also don't let player wish for multiple globs.
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* If a count is specified, it will be used to magnify weight
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* rather than to specify quantity (which is always 1 for globs).
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*/
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i = (int) strlen(d->bp);
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d->p = (char *) 0;
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@@ -4415,7 +4415,7 @@ readobjnam_postparse3(struct _readobjnam_data *d)
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short objtyp;
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/* Perhaps it's an artifact specified by name, not type */
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d->name = artifact_name(d->actualn, &objtyp);
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d->name = artifact_name(d->actualn, &objtyp, TRUE);
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if (d->name) {
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d->typ = objtyp;
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return 2; /*goto typfnd;*/
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@@ -4855,22 +4855,18 @@ readobjnam(char *bp, struct obj *no_wish)
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set_tin_variety(d.otmp, d.tvariety);
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if (d.name) {
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const char *aname;
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const char *aname, *novelname;
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short objtyp;
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/* an artifact name might need capitalization fixing */
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aname = artifact_name(d.name, &objtyp);
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aname = artifact_name(d.name, &objtyp, TRUE);
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if (aname && objtyp == d.otmp->otyp)
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d.name = aname;
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/* 3.6 tribute - fix up novel */
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if (d.otmp->otyp == SPE_NOVEL) {
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const char *novelname;
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novelname = lookup_novel(d.name, &d.otmp->novelidx);
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if (novelname)
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d.name = novelname;
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}
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if (d.otmp->otyp == SPE_NOVEL
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&& (novelname = lookup_novel(d.name, &d.otmp->novelidx)) != 0)
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d.name = novelname;
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d.otmp = oname(d.otmp, d.name, ONAME_WISH);
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/* name==aname => wished for artifact (otmp->oartifact => got it) */
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