unix check_panic_save
Inspired by self-recover, sort of. Enabled for unix by default; can be disabled by commenting out '#define CHECK_PANIC_SAVE' in unixconf.h. When starting the game, if there is no save file to restore and no lock/level files to recover, check whether a panic save file exists. If there is one, tell the player that it's there and that it might be viable, then ask whether to start a new game. It doesn't convert the panic save into a reconverable one (rename by nethack, then continue trying to restore) or tell the player how to make it viable (rename to remove ".e" by game admin), just whether it is present. If player opts to start a new game, the panic save is left alone and will trigger the "there's a panic save file" situation again once the new game finishes and player starts another.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 unixmain.c $NHDT-Date: 1708737183 2024/02/24 01:13:03 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.126 $ */
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/* NetHack 3.7 unixmain.c $NHDT-Date: 1711213891 2024/03/23 17:11:31 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.127 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -305,6 +305,16 @@ main(int argc, char *argv[])
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goto attempt_restore;
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}
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}
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#ifdef CHECK_PANIC_SAVE
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/* no save file; check for a panic save; if the check finds one,
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ask the player whether to proceed with a new game; it will
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quit instead of returning if the answer isn't yes */
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if (check_panic_save())
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ask_about_panic_save();
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#endif
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/* no save file; start a new game */
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newgame();
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wd_message();
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}
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