Make tamedog give a message
People seemed to be confused when a monster next to them was tame after stepping on a magic trap; this is also an accessibility issue.
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@@ -1085,6 +1085,9 @@ tamedog(struct monst *mtmp, struct obj *obj)
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return FALSE;
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/* worst case, at least it'll be peaceful. */
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if (!mtmp->mpeaceful && canspotmon(mtmp))
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pline("%s seems %s.", Monnam(mtmp),
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Hallucination ? "really chill" : "more amiable");
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mtmp->mpeaceful = 1;
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set_malign(mtmp);
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if (flags.moonphase == FULL_MOON && night() && rn2(6) && obj
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