Change wall of water color to bright blue
Differentiates it from a pool of water, with the same logic as wall of lava is different from pool of lava.
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@@ -146,7 +146,7 @@
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"raised drawbridge", CLR(CLR_BROWN))
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PCHAR( 46, ' ', S_air, "air", CLR(CLR_CYAN))
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PCHAR( 47, '#', S_cloud, "cloud", CLR(CLR_GRAY))
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PCHAR( 48, '}', S_water, "water", CLR(CLR_BLUE))
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PCHAR( 48, '}', S_water, "water", CLR(CLR_BRIGHT_BLUE))
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/* end dungeon characters */
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/* */
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/* begin traps */
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