Explain "no travel path" in Guidebook
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@@ -1126,7 +1126,11 @@ The `m' prefix makes the command use a menu.
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.lp #travel
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Travel to a specific location on the map. Default key is '_'.
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Using the ``request menu'' prefix shows a menu of interesting targets in sight
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without asking to move the cursor.
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without asking to move the cursor. When picking a target with cursor and
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the
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.op autodescribe
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-option is on, the top line will show "(no travel path)" if
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your character does not know of a path to that location.
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.lp #turn
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Turn undead away. Autocompletes. Default key is 'M-t'.
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.lp #twoweapon
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@@ -1394,7 +1394,9 @@ The `{\tt m}' prefix makes the command use a menu.
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\item[\tb{\#travel}]
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Travel to a specific location on the map. Default key is '{\tt _}'.
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Using the ``request menu'' prefix shows a menu of interesting targets in sight
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without asking to move the cursor.
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without asking to move the cursor. When picking a target with cursor and
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the {\it autodescribe\/}-option is on, the top line will show "(no travel path)" if
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your character does not know of a path to that location.
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%.lp
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\item[\tb{\#turn}]
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Turn undead away. Autocompletes. Default key is '{\tt M-t}'.
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@@ -4573,7 +4575,7 @@ of moving 8 units at a time.
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\item[\ib{nostatus\verb+_+updates}]
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Prevent updates to the status lines at the bottom of the screen, if
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your screen-reader reads those lines. The same information can be
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seen via the #attributes command.
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seen via the {\tt \#attributes} command.
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\elist
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%.hn2
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