Explain "no travel path" in Guidebook

This commit is contained in:
Pasi Kallinen
2017-08-24 10:33:23 +03:00
parent d1b4253307
commit ef9d198d53
2 changed files with 9 additions and 3 deletions

View File

@@ -1126,7 +1126,11 @@ The `m' prefix makes the command use a menu.
.lp #travel
Travel to a specific location on the map. Default key is '_'.
Using the ``request menu'' prefix shows a menu of interesting targets in sight
without asking to move the cursor.
without asking to move the cursor. When picking a target with cursor and
the
.op autodescribe
-option is on, the top line will show "(no travel path)" if
your character does not know of a path to that location.
.lp #turn
Turn undead away. Autocompletes. Default key is 'M-t'.
.lp #twoweapon

View File

@@ -1394,7 +1394,9 @@ The `{\tt m}' prefix makes the command use a menu.
\item[\tb{\#travel}]
Travel to a specific location on the map. Default key is '{\tt _}'.
Using the ``request menu'' prefix shows a menu of interesting targets in sight
without asking to move the cursor.
without asking to move the cursor. When picking a target with cursor and
the {\it autodescribe\/}-option is on, the top line will show "(no travel path)" if
your character does not know of a path to that location.
%.lp
\item[\tb{\#turn}]
Turn undead away. Autocompletes. Default key is '{\tt M-t}'.
@@ -4573,7 +4575,7 @@ of moving 8 units at a time.
\item[\ib{nostatus\verb+_+updates}]
Prevent updates to the status lines at the bottom of the screen, if
your screen-reader reads those lines. The same information can be
seen via the #attributes command.
seen via the {\tt \#attributes} command.
\elist
%.hn2