more PR #771 - blast vs spell
Add the patch from entrez to describe the tower of flame effect from a scroll of fire as "the blast" rather than "your spell" if it reveals a secret door.
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@@ -85,6 +85,9 @@ explode(
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} else if (olet == BURNING_OIL) {
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/* used to provide extra information to zap_over_floor() */
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exploding_wand_typ = POT_OIL;
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} else if (olet == SCROLL_CLASS) {
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/* ditto */
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exploding_wand_typ = SCR_FIRE;
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}
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/* muse_unslime: SCR_FIRE */
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if (expltype < 0) {
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@@ -1763,7 +1763,9 @@ seffect_fire(struct obj **sobjp)
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burn_away_slime();
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}
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}
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explode(cc.x, cc.y, 11, dam, SCROLL_CLASS, EXPL_FIERY);
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#define ZT_SPELL_O_FIRE 11 /* explained in splatter_burning_oil(explode.c) */
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explode(cc.x, cc.y, ZT_SPELL_O_FIRE, dam, SCROLL_CLASS, EXPL_FIERY);
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#undef ZT_SPELL_O_FIRE
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}
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static void
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@@ -4841,11 +4841,13 @@ zap_over_floor(
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zapverb = "bolt"; /* wand zap */
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else if (abs(type) < ZT_BREATH(0))
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zapverb = "spell";
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} else if (exploding_wand_typ == POT_OIL) {
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} else if (exploding_wand_typ == POT_OIL
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|| exploding_wand_typ == SCR_FIRE) {
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/* breakobj() -> explode_oil() -> splatter_burning_oil()
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-> explode(ZT_SPELL(ZT_FIRE), BURNING_OIL)
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-> zap_over_floor(ZT_SPELL(ZT_FIRE), POT_OIL) */
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yourzap = FALSE; /* and leave zapverb as "blast" */
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/* leave zapverb as "blast"; exploding_wand_typ was nonzero, so
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'yourzap' is FALSE and the result will be "the blast" */
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exploding_wand_typ = 0; /* not actually an exploding wand */
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}
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