Accessibility: Pick travel/cursor targets from a menu

Adds two new configurable keys to the cursor targeting: 'A' (getpos.menu)
and 'a' (getpos.menu.cansee). First one shows a menu of all interesting
glyphs on the map, second one shows only those in sight.

Travel command also now obeys the "request menu" -prefix, showing
the menu with interesting targets in sight, and then traveling there.

Idea via the NetHack accessibility research by Alexei Pepers.
This commit is contained in:
Pasi Kallinen
2016-10-06 13:03:56 +03:00
parent 53cd30c54c
commit efd7526194
7 changed files with 129 additions and 9 deletions

View File

@@ -586,7 +586,8 @@ A few other commands (eat food, offer sacrifice, apply tinning-kit) use
the `m' prefix to skip checking for applicable objects on the floor
and go straight to checking inventory,
or (for ``#loot'' to remove a saddle),
skip containers and go straight to adjacent monsters.
skip containers and go straight to adjacent monsters. The prefix will
make ``#travel'' command show a menu of interesting targets in sight.
.lp F[yuhjklbn]
Prefix: fight a monster (even if you only guess one is there).
.lp M[yuhjklbn]
@@ -1119,6 +1120,8 @@ Tip over a container (bag or box) to pour out its contents.
Autocompletes. Default key is 'M-T'.
.lp #travel
Travel to a specific location on the map. Default key is '_'.
Using the ``request menu'' prefix shows a menu of interesting targets in sight
without asking to move the cursor.
.lp #turn
Turn undead away. Autocompletes. Default key is 'M-t'.
.lp #twoweapon
@@ -3212,6 +3215,10 @@ When asked for a location, the key to go to previous closest monster. Default is
When asked for a location, the key to go to next closest object. Default is 'o'.
.lp getpos.obj.prev
When asked for a location, the key to go to previous closest object. Default is 'O'.
.lp getpos.menu
When asked for a location, show a menu of all interesting targets. Default is 'A'.
.lp getpos.menu.cansee
When asked for a location, show a menu of interesting targets in view. Default is 'a'.
.lp getpos.pick
When asked for a location, the key to choose the location, and possibly ask for more info. Default is '.'.
.lp getpos.pick.once

View File

@@ -706,7 +706,8 @@ A few other commands (eat food, offer sacrifice, apply tinning-kit) use
the `{\tt m}' prefix to skip checking for applicable objects on the floor
and go straight to checking inventory,
or (for ``{\tt \#loot}'' to remove a saddle),
skip containers and go straight to adjacent monsters.
skip containers and go straight to adjacent monsters. The prefix will
make ``{\tt \#travel}'' command show a menu of interesting targets in sight.
%.lp
\item[\tb{F[yuhjklbn]}]
Prefix: fight a monster (even if you only guess one is there).
@@ -1386,6 +1387,8 @@ Autocompletes. Default key is '{\tt M-T}'.
%.lp
\item[\tb{\#travel}]
Travel to a specific location on the map. Default key is '{\tt _}'.
Using the ``request menu'' prefix shows a menu of interesting targets in sight
without asking to move the cursor.
%.lp
\item[\tb{\#turn}]
Turn undead away. Autocompletes. Default key is '{\tt M-t}'.
@@ -3935,6 +3938,12 @@ When asked for a location, the key to go to next closest object. Default is ``{\
\item{\bb{getpos.obj.prev}}
When asked for a location, the key to go to previous closest object. Default is ``{\tt O}''.
%.lp
\item{\bb{getpos.menu}}
When asked for a location, show a menu of all interesting targets. Default is '{\tt A}'.
%.lp
\item{\bb{getpos.menu.cansee}}
When asked for a location, show a menu of interesting targets in view. Default is '{\tt a}'.
%.lp
\item{\bb{getpos.pick}}
When asked for a location, the key to choose the location, and possibly ask for more info. Default is ``{\tt .}''.
%.lp

View File

@@ -379,6 +379,7 @@ E void NDECL(heal_legs);
/* ### do_name.c ### */
E char *FDECL(coord_desc, (int, int, char *, CHAR_P));
E boolean FDECL(getpos_menu, (coord *, boolean));
E int FDECL(getpos, (coord *, BOOLEAN_P, const char *));
E void FDECL(getpos_sethilite, (void (*f)(int)));
E void FDECL(new_mname, (struct monst *, int));

View File

@@ -468,6 +468,8 @@ enum nh_keyfunc {
NHKF_GETPOS_UNEX_NEXT,
NHKF_GETPOS_UNEX_PREV,
NHKF_GETPOS_HELP,
NHKF_GETPOS_MENU,
NHKF_GETPOS_MENU_FOV,
NUM_NHKF
};

View File

@@ -230,6 +230,7 @@
#define is_cmap_trap(i) ((i) >= S_arrow_trap && (i) <= S_polymorph_trap)
#define is_cmap_drawbridge(i) ((i) >= S_vodbridge && (i) <= S_hcdbridge)
#define is_cmap_door(i) ((i) >= S_vodoor && (i) <= S_hcdoor)
#define is_cmap_wall(i) ((i) >= S_stone && (i) <= S_trwall)
struct symdef {
uchar sym;

View File

@@ -3500,7 +3500,9 @@ struct {
{ NHKF_GETPOS_DOOR_PREV, 'D', "getpos.door.prev" },
{ NHKF_GETPOS_UNEX_NEXT, 'x', "getpos.unexplored.next" },
{ NHKF_GETPOS_UNEX_PREV, 'X', "getpos.unexplored.prev" },
{ NHKF_GETPOS_HELP, '?', "getpos.help" }
{ NHKF_GETPOS_HELP, '?', "getpos.help" },
{ NHKF_GETPOS_MENU, 'A', "getpos.menu" },
{ NHKF_GETPOS_MENU_FOV, 'a', "getpos.menu.cansee" }
};
boolean
@@ -3763,6 +3765,8 @@ int NDECL((*cmd_func));
/* 'm' for removing saddle from adjacent monster without checking
for containers at <u.ux,u.uy> */
|| cmd_func == doloot
/* travel: pop up a menu of interesting targets in view */
|| cmd_func == dotravel
/* 'm' prefix allowed for some extended commands */
|| cmd_func == doextcmd || cmd_func == doextlist)
return TRUE;
@@ -4665,11 +4669,18 @@ dotravel(VOID_ARGS)
cc.y = u.uy;
}
iflags.getloc_travelmode = TRUE;
pline("Where do you want to travel to?");
if (getpos(&cc, TRUE, "the desired destination") < 0) {
/* user pressed ESC */
iflags.getloc_travelmode = FALSE;
return 0;
if (iflags.menu_requested) {
if (!getpos_menu(&cc, TRUE)) {
iflags.getloc_travelmode = FALSE;
return 0;
}
} else {
pline("Where do you want to travel to?");
if (getpos(&cc, TRUE, "the desired destination") < 0) {
/* user pressed ESC */
iflags.getloc_travelmode = FALSE;
return 0;
}
}
iflags.getloc_travelmode = FALSE;
iflags.travelcc.x = u.tx = cc.x;

View File

@@ -88,6 +88,12 @@ const char *goal;
visctrl(Cmd.spkeys[NHKF_GETPOS_UNEX_PREV]));
putstr(tmpwin, 0, sbuf);
}
Sprintf(sbuf, "Use '%s' for a menu of interesting targets in view.",
visctrl(Cmd.spkeys[NHKF_GETPOS_MENU_FOV]));
putstr(tmpwin, 0, sbuf);
Sprintf(sbuf, "Use '%s' for a menu of all interesting targets.",
visctrl(Cmd.spkeys[NHKF_GETPOS_MENU]));
putstr(tmpwin, 0, sbuf);
if (!iflags.terrainmode) {
char kbuf[BUFSZ];
if (getpos_hilitefunc) {
@@ -174,7 +180,10 @@ enum gloctypes {
GLOC_DOOR,
GLOC_EXPLORE,
NUM_GLOCS
NUM_GLOCS,
GLOC_INTERESTING,
GLOC_INTERESTING_FOV
};
@@ -222,6 +231,23 @@ int x,y, gloc;
|| IS_UNEXPLORED_LOC(x - 1, y)
|| IS_UNEXPLORED_LOC(x, y + 1)
|| IS_UNEXPLORED_LOC(x, y - 1)));
case GLOC_INTERESTING_FOV:
if (!cansee(x,y))
return FALSE;
case GLOC_INTERESTING:
return gather_locs_interesting(x,y, GLOC_DOOR)
|| !(glyph_is_cmap(glyph)
&& (is_cmap_wall(glyph_to_cmap(glyph))
|| glyph_to_cmap(glyph) == S_tree
|| glyph_to_cmap(glyph) == S_ice
|| glyph_to_cmap(glyph) == S_air
|| glyph_to_cmap(glyph) == S_cloud
|| (glyph_to_cmap(glyph) == S_water && Is_waterlevel(&u.uz))
|| glyph_to_cmap(glyph) == S_ndoor
|| glyph_to_cmap(glyph) == S_room
|| glyph_to_cmap(glyph) == S_darkroom
|| glyph_to_cmap(glyph) == S_corr
|| glyph_to_cmap(glyph) == S_litcorr));
}
/*NOTREACHED*/
return FALSE;
@@ -370,6 +396,61 @@ int cx, cy;
}
}
boolean
getpos_menu(ccp, fovonly)
coord *ccp;
boolean fovonly;
{
coord *garr = DUMMY;
int gcount = 0;
winid tmpwin;
anything any;
int i, pick_cnt;
menu_item *picks = (menu_item *) 0;
char tmpbuf[BUFSZ];
gather_locs(&garr, &gcount,
fovonly ? GLOC_INTERESTING_FOV : GLOC_INTERESTING);
if (gcount < 2) { /* gcount always includes the hero */
You("cannot %s anything interesting.", fovonly ? "see" : "detect");
return FALSE;
}
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin);
any = zeroany;
for (i = 0; i < gcount; i++) {
char fullbuf[BUFSZ];
coord tmpcc;
const char *firstmatch = "unknown";
int sym = 0;
any.a_int = i + 1;
tmpcc.x = garr[i].x;
tmpcc.y = garr[i].y;
if (do_screen_description(tmpcc, TRUE, sym, tmpbuf, &firstmatch)) {
(void) coord_desc(garr[i].x, garr[i].y, tmpbuf, iflags.getpos_coords);
Sprintf(fullbuf, "%s%s%s", firstmatch, (*tmpbuf ? " " : ""), tmpbuf);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, fullbuf,
MENU_UNSELECTED);
}
}
Sprintf(tmpbuf, "Pick a target%s%s",
fovonly ? " in view" : "",
iflags.getloc_travelmode ? " for travel" : "");
end_menu(tmpwin, tmpbuf);
pick_cnt = select_menu(tmpwin, PICK_ONE, &picks);
destroy_nhwindow(tmpwin);
if (pick_cnt > 0) {
ccp->x = garr[picks->item.a_int - 1].x;
ccp->y = garr[picks->item.a_int - 1].y;
free((genericptr_t) picks);
}
free((genericptr_t) garr);
return (pick_cnt > 0);
}
int
getpos(ccp, force, goal)
coord *ccp;
@@ -533,6 +614,14 @@ const char *goal;
show_goal_msg = TRUE;
msg_given = TRUE;
goto nxtc;
} else if (c == Cmd.spkeys[NHKF_GETPOS_MENU]
|| c == Cmd.spkeys[NHKF_GETPOS_MENU_FOV]) {
coord tmpcrd;
if (getpos_menu(&tmpcrd, (c == Cmd.spkeys[NHKF_GETPOS_MENU_FOV]))) {
cx = tmpcrd.x;
cy = tmpcrd.y;
}
goto nxtc;
} else if (c == Cmd.spkeys[NHKF_GETPOS_SELF]) {
/* reset 'm&M', 'o&O', &c; otherwise, there's no way for player
to achieve that except by manually cycling through all spots */