Fix dark_room glyphs when restored from save
If color or dark_room options were toggled during gameplay, and then the game is saved and restored with different options, the dark room glyphs were wrong. Reported by both Boudewijn and Pat.
This commit is contained in:
@@ -883,6 +883,7 @@ register int fd;
|
||||
load_qtlist(); /* re-load the quest text info */
|
||||
/* Set up the vision internals, after levl[] data is loaded */
|
||||
/* but before docrt(). */
|
||||
reglyph_darkroom();
|
||||
vision_reset();
|
||||
vision_full_recalc = 1; /* recompute vision (not saved) */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user