Fix dark_room glyphs when restored from save

If color or dark_room options were toggled during gameplay, and then
the game is saved and restored with different options, the dark room
glyphs were wrong.

Reported by both Boudewijn and Pat.
This commit is contained in:
Pasi Kallinen
2015-07-10 16:17:01 +03:00
parent c1ef2e19df
commit f05f716dbc

View File

@@ -883,6 +883,7 @@ register int fd;
load_qtlist(); /* re-load the quest text info */
/* Set up the vision internals, after levl[] data is loaded */
/* but before docrt(). */
reglyph_darkroom();
vision_reset();
vision_full_recalc = 1; /* recompute vision (not saved) */