update 'mydogs' comment
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@@ -304,7 +304,8 @@ losedogs(void)
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/* place pets and/or any other monsters who accompany hero;
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any that fail to arrive (level may be full) will be moved
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to migrating_mons and immediately retry (and fail again) below */
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first to failed_arrivals, then to migrating_mons scheduled
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to arrive back on this level if hero leaves and returns */
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while ((mtmp = g.mydogs) != 0) {
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g.mydogs = mtmp->nmon;
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mon_arrive(mtmp, With_you);
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@@ -336,7 +337,7 @@ losedogs(void)
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because m_into_limbo() expects it to be there */
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mtmp->nmon = fmon;
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fmon = mtmp;
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/* set this monster to migrate back this level if hero leaves
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/* set this monster to migrate back to this level if hero leaves
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and then returns */
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m_into_limbo(mtmp);
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}
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