Add configurable symbol entry for strange object
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@@ -513,6 +513,7 @@ start: Blank
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S_ss4: \032
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S_ss4: \032
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S_statue_trap: \032
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S_statue_trap: \032
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S_stone: \032
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S_stone: \032
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S_strange_obj: \032
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S_sw_bc: \032
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S_sw_bc: \032
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S_sw_bl: \032
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S_sw_bl: \032
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S_sw_br: \032
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S_sw_br: \032
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@@ -3285,6 +3285,7 @@ s S_spider (arachnid or centipede)
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* S_ss4 (magic shield 4 of 4)
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* S_ss4 (magic shield 4 of 4)
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^ S_statue_trap (statue trap)
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^ S_statue_trap (statue trap)
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S_stone (dark part of a room)
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S_stone (dark part of a room)
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] S_strange_obj (strange object)
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- S_sw_bc (swallow bottom center)
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- S_sw_bc (swallow bottom center)
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`\e' S_sw_bl (swallow bottom left)
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`\e' S_sw_bl (swallow bottom left)
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/ S_sw_br (swallow bottom right)
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/ S_sw_br (swallow bottom right)
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@@ -3926,6 +3926,7 @@ Default & Symbol Name & Description\\
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\verb@*@ & S\verb+_+ss4 & (magic shield 4 of 4)\\
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\verb@*@ & S\verb+_+ss4 & (magic shield 4 of 4)\\
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\verb@^@ & S\verb+_+statue\verb+_+trap & (statue trap)\\
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\verb@^@ & S\verb+_+statue\verb+_+trap & (statue trap)\\
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\verb@ @ & S\verb+_+stone & (dark part of a room)\\
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\verb@ @ & S\verb+_+stone & (dark part of a room)\\
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\verb@]@ & S\verb+_+strange\verb+_+obj & (strange object)\\
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\verb@-@ & S\verb+_+sw\verb+_+bc & (swallow bottom center)\\
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\verb@-@ & S\verb+_+sw\verb+_+bc & (swallow bottom center)\\
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\verb@\@ & S\verb+_+sw\verb+_+bl & (swallow bottom left)\\
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\verb@\@ & S\verb+_+sw\verb+_+bl & (swallow bottom left)\\
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\verb@/@ & S\verb+_+sw\verb+_+br & (swallow bottom right )\\
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\verb@/@ & S\verb+_+sw\verb+_+br & (swallow bottom right )\\
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@@ -671,6 +671,7 @@ struct symparse loadsyms[] = {
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{ SYM_PCHAR, S_explode7, "S_explode7" },
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{ SYM_PCHAR, S_explode7, "S_explode7" },
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{ SYM_PCHAR, S_explode8, "S_explode8" },
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{ SYM_PCHAR, S_explode8, "S_explode8" },
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{ SYM_PCHAR, S_explode9, "S_explode9" },
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{ SYM_PCHAR, S_explode9, "S_explode9" },
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{ SYM_OC, ILLOBJ_CLASS + SYM_OFF_O, "S_strange_obj" },
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{ SYM_OC, WEAPON_CLASS + SYM_OFF_O, "S_weapon" },
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{ SYM_OC, WEAPON_CLASS + SYM_OFF_O, "S_weapon" },
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{ SYM_OC, ARMOR_CLASS + SYM_OFF_O, "S_armor" },
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{ SYM_OC, ARMOR_CLASS + SYM_OFF_O, "S_armor" },
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{ SYM_OC, ARMOR_CLASS + SYM_OFF_O, "S_armour" },
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{ SYM_OC, ARMOR_CLASS + SYM_OFF_O, "S_armour" },
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