warning about hidden monsters
If a monster is hiding, such as underwater, general warning should locate it
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@@ -681,6 +681,8 @@ newsym(x,y)
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/* also gets rid of any invisibility glyph */
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display_monster(x, y, mon, see_it ? PHYSICALLY_SEEN : DETECTED, worm_tail);
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}
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else if (mon && mon_warning(mon) && !is_worm_tail(mon))
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display_warning(mon);
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else if (glyph_is_invisible(levl[x][y].glyph))
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map_invisible(x, y);
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else
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