msdos now has its own sysconf as the sys/winnt/sysconf.template had incompatible entries
This commit is contained in:
@@ -623,10 +623,8 @@ endif
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if [ -f $(DAT)/symbols ]; then cp $(DAT)/symbols $(GAMEDIR)/SYMBOLS; fi;
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if [ -f $(SSHR)/NetHack.cnf ]; then cp $(SSHR)/NetHack.cnf $(GAMEDIR)/NETHACK.CNF; fi;
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-touch $(GAMEDIR)/RECORD
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if [ -f ../sys/winnt/sysconf.template ]; then cp ../sys/winnt/sysconf.template $(GAMEDIR)/SYSCONF; fi;
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if [ -f ../sys/msdos/sysconf ]; then cp ../sys/msdos/sysconf $(GAMEDIR)/SYSCONF; fi;
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if [ -f $(DOC)/nethack.txt ]; then cp $(DOC)/nethack.txt $(GAMEDIR)/NETHACK.TXT; fi;
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# if [ -f $(PLANAR_TIB) ]; then cp $(PLANAR_TIB) $(GAMEDIR)/$(PLANAR_TIB^^); fi;
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# if [ -f $(OVERVIEW_TIB ]; then cp $(OVERVIEW_TIB) $(GAMEDIR)/$(OVERVIEW_TIB^^); fi;
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@echo install done > $@
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#==========================================
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103
sys/msdos/sysconf
Normal file
103
sys/msdos/sysconf
Normal file
@@ -0,0 +1,103 @@
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#
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# NetHack 3.7 sysconf $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.7.0 $:$NHDT-Revision: 1.22 $
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# Copyright (c) 2015 by Michael Allison
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# NetHack may be freely redistributed. See license for details.
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#
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# Sample sysconf file.
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# The sysconf file is only used if NetHack is compiled with SYSCF defined.
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# This file uses the same syntax as nethack.cnf.
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# Which users can use WIZARD (debugging) mode (the -D flag).
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# A value of * allows anyone to enter debugging mode.
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WIZARDS=*
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# Users allowed to use the ! (shell escape) command or to suspend the game.
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# Uses the same syntax as the WIZARDS option above.
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#SHELLERS=
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG.
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#DEBUGFILES=*
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# Save end of game dump log to this file.
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# Only available if NetHack was compiled with DUMPLOG
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# Allows following placeholders:
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# %% literal '%'
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# %v version (eg. "3.7.0-0")
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# %u game UID
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# %t game start time, UNIX timestamp format
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# %T current time, UNIX timestamp format
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# %d game start time, YYYYMMDDhhmmss format
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# %D current time, YYYYMMDDhhmmss format
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# %n player name
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# %N first character of player name
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#DUMPLOGFILE=nethack-%n-%d.log
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# Number of bones file pools.
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# The pool you belong to is determined at game start. You will
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# load and save bones only from that pool. Generally useful
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# for public servers only.
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# Changing this might make existing bones inaccessible.
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# Disabled by setting to 0, or commenting out.
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#BONES_POOLS=10
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# Limit the number of simultaneous games (see also nethack.sh).
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#MAXPLAYERS=10
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# If not null, added to string "To get local support, " in the support
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# information help.
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#SUPPORT=call Izchak at extension 42.
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# Uncomment the next line to disable the SEDUCE option.
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#SEDUCE=0
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# Uncomment the next line to enable some accessibility features such
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# as S_hero_override and S_pet_override symbols for screen readers
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# in the user config file.
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#ACCESSIBILITY=1
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# Record (high score) file options.
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# CAUTION: changing these after people have started playing games can
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# lead to lost high scores!
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# Maximum entries for one person.
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#PERSMAX=10
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# Maximum entries in the record file.
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#ENTRYMAX=100
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# Minimum points to get an entry.
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#POINTSMIN=1
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# Determine identity of "person" in the score file with name (0) or
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# numeric (1) user id.
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#PERS_IS_UID=1
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# Maximum number of score file entries to use for random statue names
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#MAX_STATUENAME_RANK=10
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# *** LOCATIONS ***
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# IMPORTANT: If you change any of these locations, the directories they
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# point at must exist. NetHack will not create them for you.
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#
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# The location that users can adjust their config file startup options
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#CONFIGDIR=C:\NETHACK
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#
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# The location that a record of game aborts and self-diagnosed game problems
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# is kept (default=HACKDIR, writeable)
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#TROUBLEDIR=C:\NETHACK
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#
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# The location that documentation and helps files are placed
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#HACKDIR=C:\NETHACK
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#
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# The location that level files in progress are stored (writeable)
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#LEVELDIR=C:\NETHACK\LEVELS
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#
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# The location where saved games are kept (writeable)
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#SAVEDIR=C:\NETHACK\SAVES
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#
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# The location that bones files are kept (writeable)
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#BONESDIR=C:\NETHACK\BONES
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#
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# The location that score files are kept (writeable)
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#SCOREDIR=C:\NETHACK
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#
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# The location that file synchronization locks are stored (writeable)
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#LOCKDIR=C:\NETHACK
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