photograph experience gains often counted only prior to first move
More details in https://github.com/NetHack/NetHack/issues/1430 track photographed monsters using a distinct bit also adds a pair of new context fields to track the total number of monsters seen up close, and the total number of monsters photographed. So, if somebody wants to add unique end-of-game disclosure statements for tourists that relate to those, the groundwork should be there. NOTE: This increments EDITLEVEL, so existing save and bones files will become outdated. Fixes #1430
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@@ -135,6 +135,11 @@ struct achievement_tracking {
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boolean minetn_reached; /* avoid redundant checking for town entry */
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};
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struct lifelists {
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long total_seen_upclose; /* count of critters seen up close */
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long total_photographed; /* count of critters photographed (tourists) */
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};
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struct context_info {
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unsigned ident; /* social security number for each monster */
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unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
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@@ -175,6 +180,7 @@ struct context_info {
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struct tribute_info tribute;
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struct novel_tracking novel;
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struct achievement_tracking achieveo;
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struct lifelists lifelist;
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char jingle[5 + 1];
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};
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@@ -1812,7 +1812,7 @@ extern void dealloc_mextra(struct monst *);
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extern boolean usmellmon(struct permonst *);
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extern void mimic_hit_msg(struct monst *, short);
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extern void adj_erinys(unsigned);
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extern void see_monster_closeup(struct monst *) NONNULLARG1;
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extern void see_monster_closeup(struct monst *, boolean) NONNULLARG1;
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extern void see_nearby_monsters(void);
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extern void shieldeff_mon(struct monst *) NONNULLARG1;
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extern void flash_mon(struct monst *) NONNULLARG1;
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@@ -670,6 +670,7 @@ struct mvitals {
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uchar died;
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uchar mvflags;
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Bitfield(seen_close, 1);
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Bitfield(photographed, 1);
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};
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 128
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#define EDITLEVEL 129
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/*
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* Development status possibilities.
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@@ -68,7 +68,7 @@ do_blinding_ray(struct obj *obj)
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if (mtmp) {
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(void) flash_hits_mon(mtmp, obj);
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if (obj->otyp == EXPENSIVE_CAMERA)
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see_monster_closeup(mtmp);
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see_monster_closeup(mtmp, TRUE); /* TRUE for photo */
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}
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/* normally bhit() would do this but for FLASHED_LIGHT we want it
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to be deferred until after flash_hits_mon() */
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16
src/mon.c
16
src/mon.c
@@ -5896,13 +5896,18 @@ adj_erinys(unsigned abuse)
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pm->difficulty = min(10 + (u.ualign.abuse / 3), 25);
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}
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/* mark monster type as seen from close-up,
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/* mark individual monster type as seen from close-up,
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if we haven't seen it nearby before */
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void
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see_monster_closeup(struct monst *mtmp)
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see_monster_closeup(struct monst *mtmp, boolean photo)
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{
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if (!svm.mvitals[monsndx(mtmp->data)].seen_close) {
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svm.mvitals[monsndx(mtmp->data)].seen_close = TRUE;
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svc.context.lifelist.total_seen_upclose++;
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}
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if (photo && !svm.mvitals[monsndx(mtmp->data)].photographed) {
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svm.mvitals[monsndx(mtmp->data)].photographed = 1;
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svc.context.lifelist.total_photographed++;
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if (Role_if(PM_TOURIST)) {
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more_experienced(experience(mtmp, 0), 0);
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newexplevel();
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@@ -5921,8 +5926,11 @@ see_nearby_monsters(void)
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if (isok(x, y) && MON_AT(x, y)) {
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struct monst *mtmp = m_at(x, y);
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if (canspotmon(mtmp) && !mtmp->mundetected && !M_AP_TYPE(mtmp))
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svm.mvitals[monsndx(mtmp->data)].seen_close = TRUE;
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if (canspotmon(mtmp) && !mtmp->mundetected && !M_AP_TYPE(mtmp)
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&& !svm.mvitals[monsndx(mtmp->data)].seen_close) {
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svm.mvitals[monsndx(mtmp->data)].seen_close = 1;
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svc.context.lifelist.total_seen_upclose++;
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}
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}
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}
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