photograph experience gains often counted only prior to first move

More details in https://github.com/NetHack/NetHack/issues/1430

track photographed monsters using a distinct bit

also adds a pair of new context fields to track the total number of monsters seen up close,
and the total number of monsters photographed.

So, if somebody wants to add unique end-of-game disclosure statements for tourists that relate to
those, the groundwork should be there.

NOTE: This increments EDITLEVEL, so existing save and bones files will become outdated.

Fixes #1430
This commit is contained in:
nhmall
2025-07-26 11:03:20 -04:00
parent 36dcb92288
commit f145cc02f4
6 changed files with 22 additions and 7 deletions

View File

@@ -1812,7 +1812,7 @@ extern void dealloc_mextra(struct monst *);
extern boolean usmellmon(struct permonst *);
extern void mimic_hit_msg(struct monst *, short);
extern void adj_erinys(unsigned);
extern void see_monster_closeup(struct monst *) NONNULLARG1;
extern void see_monster_closeup(struct monst *, boolean) NONNULLARG1;
extern void see_nearby_monsters(void);
extern void shieldeff_mon(struct monst *) NONNULLARG1;
extern void flash_mon(struct monst *) NONNULLARG1;