photograph experience gains often counted only prior to first move
More details in https://github.com/NetHack/NetHack/issues/1430 track photographed monsters using a distinct bit also adds a pair of new context fields to track the total number of monsters seen up close, and the total number of monsters photographed. So, if somebody wants to add unique end-of-game disclosure statements for tourists that relate to those, the groundwork should be there. NOTE: This increments EDITLEVEL, so existing save and bones files will become outdated. Fixes #1430
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@@ -1812,7 +1812,7 @@ extern void dealloc_mextra(struct monst *);
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extern boolean usmellmon(struct permonst *);
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extern void mimic_hit_msg(struct monst *, short);
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extern void adj_erinys(unsigned);
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extern void see_monster_closeup(struct monst *) NONNULLARG1;
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extern void see_monster_closeup(struct monst *, boolean) NONNULLARG1;
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extern void see_nearby_monsters(void);
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extern void shieldeff_mon(struct monst *) NONNULLARG1;
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extern void flash_mon(struct monst *) NONNULLARG1;
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