Silence GCC warnings

This commit is contained in:
Pasi Kallinen
2015-04-02 14:04:31 +03:00
parent 884d9d4be5
commit f150adf0ce
4 changed files with 9 additions and 10 deletions

View File

@@ -103,9 +103,9 @@ NEARDATA struct multishot m_shot = { 0, 0, STRANGE_OBJECT, FALSE };
NEARDATA dungeon dungeons[MAXDUNGEON]; /* ini'ed by init_dungeon() */
NEARDATA s_level *sp_levchn;
NEARDATA stairway upstair = { 0, 0 }, dnstair = { 0, 0 };
NEARDATA stairway upladder = { 0, 0 }, dnladder = { 0, 0 };
NEARDATA stairway sstairs = { 0, 0 };
NEARDATA stairway upstair = { 0, 0, { 0,0 }, 0 }, dnstair = { 0, 0, { 0,0 }, 0 };
NEARDATA stairway upladder = { 0, 0, { 0,0 }, 0 }, dnladder = { 0, 0, { 0,0 }, 0 };
NEARDATA stairway sstairs = { 0, 0, { 0,0 }, 0 };
NEARDATA dest_area updest = { 0, 0, 0, 0, 0, 0, 0, 0 };
NEARDATA dest_area dndest = { 0, 0, 0, 0, 0, 0, 0, 0 };
NEARDATA coord inv_pos = { 0, 0 };

View File

@@ -537,7 +537,7 @@ STATIC_OVL void
clear_level_structures()
{
static struct rm zerorm = { cmap_to_glyph(S_stone),
0, 0, 0, 0, 0, 0, 0, 0 };
0, 0, 0, 0, 0, 0, 0, 0, 0 };
register int x,y;
register struct rm *lev;

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@@ -916,9 +916,9 @@ movebubbles()
register int x, y, i, j;
struct trap *btrap;
static const struct rm water_pos =
{ cmap_to_glyph(S_water), WATER, 0, 0, 0, 0, 0, 0, 0 };
{ cmap_to_glyph(S_water), WATER, 0, 0, 0, 0, 0, 0, 0, 0 };
static const struct rm air_pos =
{ cmap_to_glyph(S_cloud), AIR, 0, 0, 0, 1, 0, 0, 0 };
{ cmap_to_glyph(S_cloud), AIR, 0, 0, 0, 1, 0, 0, 0, 0 };
/* set up the portal the first time bubbles are moved */
if (!wportal) set_wportal();

View File

@@ -523,10 +523,9 @@ remove_boundary_syms()
void
maybe_add_door(x,y, droom, i,s)
maybe_add_door(x,y, droom)
int x,y;
struct mkroom *droom;
int i,s;
{
if (droom->hx >= 0 && doorindex < DOORMAX && inside_room(droom, x,y))
add_door(x, y, droom);
@@ -541,9 +540,9 @@ link_doors_rooms()
for (x = 0; x < COLNO; x++)
if (IS_DOOR(levl[x][y].typ) || levl[x][y].typ == SDOOR) {
for (tmpi = 0; tmpi < nroom; tmpi++) {
maybe_add_door(x,y, &rooms[tmpi], tmpi,-1);
maybe_add_door(x,y, &rooms[tmpi]);
for (m = 0; m < rooms[tmpi].nsubrooms; m++) {
maybe_add_door(x,y, rooms[tmpi].sbrooms[m], tmpi,m);
maybe_add_door(x,y, rooms[tmpi].sbrooms[m]);
}
}
}