U337 - putting gold in a shop container
When you drop a container in a shop, gold in that container is added to your credit. However, if you put gold into a container after it was already on the shop floor, no credit was given. Then when you picked up the bag or tried to take out the gold, you'd be debited for it. This change causes in_container to handle gold the same as container dropping does.
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@@ -18,6 +18,8 @@ perform artifact touch checks when putting on accessories
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missing noun in message when horns pierce through your helmet
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don't use hcolor() for trapped chest gases when you aren't hallucinating
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the age of a potion of oil from a bones file wasn't being handled correctly
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putting gold in a container on the shop floor wasn't credited the way
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gold already in the container when dropped was credited
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Platform- and/or Interface-Specific Fixes
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@@ -38,4 +40,3 @@ win32tty: keystroke handlers can be dynamically loaded to assist in resolving
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internationalization issues
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@@ -1802,6 +1802,9 @@ register struct obj *obj;
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Strcpy(buf, the(xname(current_container)));
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You("put %s into %s.", doname(obj), buf);
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/* gold in container always needs to be added to credit */
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if (floor_container && obj->oclass == COIN_CLASS)
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sellobj(obj, current_container->ox, current_container->oy);
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(void) add_to_container(current_container, obj);
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current_container->owt = weight(current_container);
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}
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