*** empty log message ***
This commit is contained in:
355
dat/Ranger.des
Normal file
355
dat/Ranger.des
Normal file
@@ -0,0 +1,355 @@
|
||||
# SCCS Id: @(#)Ranger.des 3.3 2001/02/01
|
||||
# Copyright (c) 1989 by Jean-Christophe Collet
|
||||
# Copyright (c) 1991 by M. Stephenson
|
||||
# NetHack may be freely redistributed. See license for details.
|
||||
#
|
||||
# The "start" level for the quest.
|
||||
#
|
||||
# Here you meet your (besieged) class leader, Orion,
|
||||
# and receive your quest assignment.
|
||||
#
|
||||
MAZE: "Ran-strt",'.'
|
||||
FLAGS: noteleport,hardfloor,arboreal
|
||||
INIT_MAP:'.','.',true,true,lit,false
|
||||
GEOMETRY:left,center
|
||||
#1234567890123456789012345678901234567890123456789012345678901234567890
|
||||
MAP
|
||||
..
|
||||
................................... .
|
||||
.. ..
|
||||
.. ...............F............... ..
|
||||
. .. .F. .. .
|
||||
. .. .............F............. .. .
|
||||
. . .. .. . .
|
||||
. . .. ....................... .. ...
|
||||
. . . .. .. .
|
||||
... . .. .|..................... ......
|
||||
FFF . . ..S..................
|
||||
... . .. .|................. .... ...
|
||||
. . . .. .. . . .
|
||||
. . .. ....................... .. . .
|
||||
. . .. .. . .
|
||||
. .. .............F............. .. .
|
||||
. .. .F. .. .
|
||||
.. ...............F............... ..
|
||||
.. ..
|
||||
................................... .
|
||||
..
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,40,20),lit,"ordinary"
|
||||
# Stairs
|
||||
STAIR:(10,10),down
|
||||
# Portal arrival point; just about anywhere on the right hand side of the map
|
||||
BRANCH:levregion(51,2,77,18),(0,0,40,20)
|
||||
# Orion
|
||||
MONSTER:'@',"Orion",(20,10)
|
||||
# The treasure of Orion
|
||||
OBJECT:'(',"chest",(20,10)
|
||||
# Guards for the audience chamber
|
||||
MONSTER:'@',"hunter",(19,09)
|
||||
MONSTER:'@',"hunter",(20,09)
|
||||
MONSTER:'@',"hunter",(21,09)
|
||||
MONSTER:'@',"hunter",(19,10)
|
||||
MONSTER:'@',"hunter",(21,10)
|
||||
MONSTER:'@',"hunter",(19,11)
|
||||
MONSTER:'@',"hunter",(20,11)
|
||||
MONSTER:'@',"hunter",(21,11)
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,40,20)
|
||||
# Traps
|
||||
TRAP:"arrow",(30,09)
|
||||
TRAP:"arrow",(30,10)
|
||||
TRAP:"pit",(40,09)
|
||||
TRAP:"spiked pit",random
|
||||
TRAP:"bear",random
|
||||
TRAP:"bear",random
|
||||
# Monsters on siege duty.
|
||||
MONSTER: 'H',"minotaur",(33,09),hostile,asleep
|
||||
MONSTER: 'C',"forest centaur",(19,03),hostile
|
||||
MONSTER: 'C',"forest centaur",(19,04),hostile
|
||||
MONSTER: 'C',"forest centaur",(19,05),hostile
|
||||
MONSTER: 'C',"forest centaur",(21,03),hostile
|
||||
MONSTER: 'C',"forest centaur",(21,04),hostile
|
||||
MONSTER: 'C',"forest centaur",(21,05),hostile
|
||||
MONSTER: 'C',"forest centaur",(01,09),hostile
|
||||
MONSTER: 'C',"forest centaur",(02,09),hostile
|
||||
MONSTER: 'C',"forest centaur",(03,09),hostile
|
||||
MONSTER: 'C',"forest centaur",(01,11),hostile
|
||||
MONSTER: 'C',"forest centaur",(02,11),hostile
|
||||
MONSTER: 'C',"forest centaur",(03,11),hostile
|
||||
MONSTER: 'C',"forest centaur",(19,15),hostile
|
||||
MONSTER: 'C',"forest centaur",(19,16),hostile
|
||||
MONSTER: 'C',"forest centaur",(19,17),hostile
|
||||
MONSTER: 'C',"forest centaur",(21,15),hostile
|
||||
MONSTER: 'C',"forest centaur",(21,16),hostile
|
||||
MONSTER: 'C',"forest centaur",(21,17),hostile
|
||||
MONSTER: 'C',"plains centaur",random,hostile
|
||||
MONSTER: 'C',"plains centaur",random,hostile
|
||||
MONSTER: 'C',"plains centaur",random,hostile
|
||||
MONSTER: 'C',"plains centaur",random,hostile
|
||||
MONSTER: 'C',"plains centaur",random,hostile
|
||||
MONSTER: 'C',"plains centaur",random,hostile
|
||||
MONSTER: 's',"scorpion",random,hostile
|
||||
MONSTER: 's',"scorpion",random,hostile
|
||||
|
||||
|
||||
#
|
||||
# The "locate" level for the quest.
|
||||
#
|
||||
# Here you have to infiltrate the Cave of the Wumpus to go
|
||||
# further towards your assigned quest.
|
||||
#
|
||||
|
||||
MAZE: "Ran-loca",' '
|
||||
FLAGS: hardfloor
|
||||
GEOMETRY:center,center
|
||||
#1234567890123456789012345678901234567890123456789012345678901234567890
|
||||
MAP
|
||||
....... ......... .......
|
||||
................... ...................
|
||||
.... ....... ....... ....
|
||||
... ..... . ..... . ..... ...
|
||||
. .......... ..... ........... ..... .......... .
|
||||
. .. ..... .......... ..... .......... ..... .. .
|
||||
. . . ..... . ..... . . .
|
||||
. . ..... ............. ..... . .
|
||||
. . ................ ....... ................ . .
|
||||
. . ..... ....... ..... . .
|
||||
. . . ...... ...... . . .
|
||||
. . ........... ......... ........... . .
|
||||
. . .......... .......... . .
|
||||
. .. ..... . ..... . ..... .. .
|
||||
. .......... ..... ........... ..... .......... .
|
||||
. ..... .......... ..... .......... ..... .
|
||||
. . ..... . ..... . .
|
||||
... ....... ....... ....... ...
|
||||
.............. ............. ..............
|
||||
....... ....... ....... ....... .......
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,54,19),lit,"ordinary"
|
||||
# Stairs
|
||||
STAIR:(25,05),up
|
||||
STAIR:(27,18),down
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,54,19)
|
||||
# Objects
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
# Random traps
|
||||
TRAP:"spiked pit",random
|
||||
TRAP:"spiked pit",random
|
||||
TRAP:"teleport",random
|
||||
TRAP:"teleport",random
|
||||
TRAP:"arrow",random
|
||||
TRAP:"arrow",random
|
||||
# Random monsters.
|
||||
MONSTER:'q',"wumpus",(27,18),hostile,asleep
|
||||
MONSTER:'B',"giant bat",random,hostile
|
||||
MONSTER:'B',"giant bat",random,hostile
|
||||
MONSTER:'B',"giant bat",random,hostile
|
||||
MONSTER:'B',"giant bat",random,hostile
|
||||
MONSTER:'C',"forest centaur",random,hostile
|
||||
MONSTER:'C',"forest centaur",random,hostile
|
||||
MONSTER:'C',"forest centaur",random,hostile
|
||||
MONSTER:'C',"forest centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'s',"scorpion",random,hostile
|
||||
MONSTER:'s',"scorpion",random,hostile
|
||||
MONSTER:'s',"scorpion",random,hostile
|
||||
MONSTER:'s',"scorpion",random,hostile
|
||||
MONSTER:'s',random,random,hostile
|
||||
MONSTER:'s',random,random,hostile
|
||||
|
||||
|
||||
#
|
||||
# The "goal" level for the quest.
|
||||
#
|
||||
# Here you meet Scorpius, your nemesis monster. You have to
|
||||
# defeat Scorpius in combat to gain the artifact you have
|
||||
# been assigned to retrieve.
|
||||
#
|
||||
|
||||
MAZE: "Ran-goal", ' '
|
||||
GEOMETRY:center,center
|
||||
MAP
|
||||
|
||||
... ...
|
||||
..........................................................................
|
||||
... + ...
|
||||
. ............ ....... . ....... .
|
||||
. ............................. . ........ .........S.. .
|
||||
. ............ . ...... . . . ....... .. .
|
||||
. ......... . .... + . ... . .. .
|
||||
. S . ......... .S. .S............... .
|
||||
. ... . ... . ......... . .
|
||||
. ........ .....S.+.......+....\....+........+. .
|
||||
. ... ... S ......... .. ..... .
|
||||
. .. ......... .. ...... .
|
||||
. ....... ... + .... .... .......... .
|
||||
. .............. .. . ...... .. ............. .
|
||||
. ............. . .......... ...... .
|
||||
... + ...
|
||||
..........................................................................
|
||||
... ...
|
||||
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
# Stairs
|
||||
STAIR:(19,10),up
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,75,19)
|
||||
# Objects
|
||||
OBJECT:')',"bow",(37,10),blessed,0,"The Longbow of Diana"
|
||||
OBJECT:'(',"chest",(37,10)
|
||||
OBJECT:random,random,(36,09)
|
||||
OBJECT:random,random,(36,10)
|
||||
OBJECT:random,random,(36,11)
|
||||
OBJECT:random,random,(37,09)
|
||||
OBJECT:random,random,(37,11)
|
||||
OBJECT:random,random,(38,09)
|
||||
OBJECT:random,random,(38,10)
|
||||
OBJECT:random,random,(38,11)
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
# Random traps
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# doors
|
||||
DOOR:locked,(12,08)
|
||||
DOOR:closed,(22,10)
|
||||
DOOR:locked,(24,10)
|
||||
DOOR:closed,(25,11)
|
||||
DOOR:closed,(32,10)
|
||||
DOOR:closed,(37,03)
|
||||
DOOR:closed,(37,07)
|
||||
DOOR:closed,(37,13)
|
||||
DOOR:closed,(37,16)
|
||||
DOOR:closed,(42,10)
|
||||
DOOR:locked,(46,08)
|
||||
DOOR:closed,(51,10)
|
||||
DOOR:locked,(53,08)
|
||||
DOOR:closed,(65,05)
|
||||
# Random monsters.
|
||||
MONSTER:'s',"Scorpius",(37,10),hostile
|
||||
MONSTER:'C',"forest centaur",(36,09),hostile
|
||||
MONSTER:'C',"forest centaur",(36,10),hostile
|
||||
MONSTER:'C',"forest centaur",(36,11),hostile
|
||||
MONSTER:'C',"forest centaur",(37,09),hostile
|
||||
MONSTER:'C',"forest centaur",(37,11),hostile
|
||||
MONSTER:'C',"forest centaur",(38,09),hostile
|
||||
MONSTER:'C',"mountain centaur",(38,10),hostile
|
||||
MONSTER:'C',"mountain centaur",(38,11),hostile
|
||||
MONSTER:'C',"mountain centaur",(02,02),hostile
|
||||
MONSTER:'C',"mountain centaur",(71,02),hostile
|
||||
MONSTER:'C',"mountain centaur",(02,16),hostile
|
||||
MONSTER:'C',"mountain centaur",(71,16),hostile
|
||||
MONSTER:'C',"forest centaur",random,hostile
|
||||
MONSTER:'C',"forest centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',"mountain centaur",random,hostile
|
||||
MONSTER:'C',random,random,hostile
|
||||
MONSTER:'C',random,random,hostile
|
||||
MONSTER:'s',"scorpion",(03,02),hostile
|
||||
MONSTER:'s',"scorpion",(72,02),hostile
|
||||
MONSTER:'s',"scorpion",(03,17),hostile
|
||||
MONSTER:'s',"scorpion",(72,17),hostile
|
||||
MONSTER:'s',"scorpion",(41,10),hostile
|
||||
MONSTER:'s',"scorpion",(33,09),hostile
|
||||
MONSTER:'s',"scorpion",random,hostile
|
||||
MONSTER:'s',"scorpion",random,hostile
|
||||
MONSTER:'s',random,random,hostile
|
||||
|
||||
WALLIFY
|
||||
|
||||
#
|
||||
# The "fill" levels for the quest.
|
||||
#
|
||||
# These levels are used to fill out any levels not occupied by specific
|
||||
# levels as defined above. "fila" is the upper filler, between the
|
||||
# start and locate levels, and "filb" the lower between the locate
|
||||
# and goal levels.
|
||||
#
|
||||
|
||||
MAZE: "Ran-fila" , ' '
|
||||
INIT_MAP: '.' , 'T', true, true, random, true
|
||||
NOMAP
|
||||
#
|
||||
STAIR: random, up
|
||||
STAIR: random, down
|
||||
#
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
#
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
#
|
||||
MONSTER: 'C', "mountain centaur", random, hostile
|
||||
MONSTER: 'C', "mountain centaur", random, hostile
|
||||
MONSTER: 'C', "forest centaur", random, hostile
|
||||
MONSTER: 'C', "forest centaur", random, hostile
|
||||
MONSTER: 'C', "forest centaur", random, hostile
|
||||
MONSTER: 'C', random, random, hostile
|
||||
MONSTER: 's', "scorpion", random, hostile
|
||||
|
||||
MAZE: "Ran-filb" , ' '
|
||||
INIT_MAP: '.' , ' ', true, true, random, true
|
||||
NOMAP
|
||||
#
|
||||
STAIR: random, up
|
||||
STAIR: random, down
|
||||
#
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
#
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
#
|
||||
MONSTER: 'C', "mountain centaur", random, hostile
|
||||
MONSTER: 'C', "mountain centaur", random, hostile
|
||||
MONSTER: 'C', "mountain centaur", random, hostile
|
||||
MONSTER: 'C', "mountain centaur", random, hostile
|
||||
MONSTER: 'C', random, random, hostile
|
||||
MONSTER: 's', "scorpion", random, hostile
|
||||
MONSTER: 's', "scorpion", random, hostile
|
||||
|
||||
Reference in New Issue
Block a user