concealing unknown branch stairs

First cut at displaying branch stairs/ladder up/down as ordinary
stairs/ladder up/down if the destination hasn't been visited yet.

Stepping on stairs with 'mention_decor' enabled, or using ':' when
already on them, will report regular stairs' destination level.
Probably not very useful since it's just N+1 for downstairs or N-1
for upstairs when currently on level N.

It's based on whether the destination level has been visited, not
on whether the stairs have been traversed, so reaching a level via
trap or level teleporation can make the level's stairs known when
their destination really shouldn't be discovered yet.
This commit is contained in:
PatR
2021-07-29 03:32:58 -07:00
parent 7bfbe0fba9
commit f2019e2ec6
4 changed files with 65 additions and 14 deletions

View File

@@ -634,6 +634,7 @@ extern unsigned int induced_align(int);
extern boolean Invocation_lev(d_level *);
extern xchar level_difficulty(void);
extern schar lev_by_name(const char *);
extern boolean known_branch_stairs(stairway *, char *, boolean);
extern schar print_dungeon(boolean, schar *, xchar *);
extern char *get_annotation(d_level *);
extern int donamelevel(void);

View File

@@ -1856,14 +1856,14 @@ back_to_glyph(xchar x, xchar y)
break;
case STAIRS:
sway = stairway_at(x, y);
if (sway && (sway->tolev.dnum != u.uz.dnum))
if (known_branch_stairs(sway, (char *) 0, FALSE))
idx = (ptr->ladder & LA_DOWN) ? S_brdnstair : S_brupstair;
else
idx = (ptr->ladder & LA_DOWN) ? S_dnstair : S_upstair;
break;
case LADDER:
sway = stairway_at(x, y);
if (sway && (sway->tolev.dnum != u.uz.dnum))
if (known_branch_stairs(sway, (char *) 0, FALSE))
idx = (ptr->ladder & LA_DOWN) ? S_brdnladder : S_brupladder;
else
idx = (ptr->ladder & LA_DOWN) ? S_dnladder : S_upladder;

View File

@@ -1279,7 +1279,8 @@ ledger_to_dnum(xchar ledgerno)
/* find i such that (i->base + 1) <= ledgerno <= (i->base + i->count) */
for (i = 0; i < g.n_dgns; i++)
if (g.dungeons[i].ledger_start < ledgerno
&& ledgerno <= g.dungeons[i].ledger_start + g.dungeons[i].num_dunlevs)
&& (ledgerno
<= g.dungeons[i].ledger_start + g.dungeons[i].num_dunlevs))
return (xchar) i;
panic("level number out of range [ledger_to_dnum(%d)]", (int) ledgerno);
@@ -1950,7 +1951,7 @@ level_difficulty(void)
* below rather than stairs 1 level beneath the entry level.
*/
else if (On_W_tower_level(&u.uz) && In_W_tower(some_X, some_Y, &u.uz))
res += (fakewiz1.dlev - u.uz.dlev);
res += (fakewiz1.dlevel - u.uz.dlevel);
/*
* Handling this properly would need more information here:
* an inside/outside flag, or coordinates to calculate it.
@@ -2105,6 +2106,50 @@ tport_menu(winid win, char *entry, struct lchoice *lchoices,
return;
}
/* this is only an approximation; to make it accurate, the stair list
should track which stairs have been traversed */
boolean
known_branch_stairs(stairway *sway, char *outbuf, boolean stcase)
{
d_level tolev;
const char *stairs, *updown;
int ledgr, dest_visited;
if (outbuf)
*outbuf = '\0';
if (!sway)
return FALSE;
tolev = sway->tolev;
stairs = sway->isladder ? "ladder" : stcase ? "staircase" : "stairs";
updown = sway->up ? "up" : "down";
ledgr = ledger_no(&tolev);
dest_visited = (g.level_info[ledgr].flags & VISITED) != 0;
if (tolev.dnum == u.uz.dnum || !dest_visited) {
if (outbuf) {
Sprintf(outbuf, "%s %s", stairs, updown);
if (dest_visited) {
boolean specialdepth = (tolev.dnum == quest_dnum
|| tolev.dnum == knox_level.dnum);
int to_dlev = specialdepth ? dunlev(&tolev) : depth(&tolev);
Sprintf(eos(outbuf), " to level %d", to_dlev);
}
}
/* might actually be branch stairs but if the branch hasn't been
visited yet, the hero won't know that */
return FALSE;
}
if (outbuf) {
Sprintf(outbuf, "branch %s %s to %s",
stairs, updown, g.dungeons[tolev.dnum].dname);
(void) strsubst(outbuf, "The ", "the ");
}
/* branch stairs and hero knows it */
return TRUE;
}
/* Convert a branch type to a string usable by print_dungeon(). */
static const char *
br_string(int type)

View File

@@ -3283,7 +3283,7 @@ dfeature_at(int x, int y, char *buf)
int ltyp = lev->typ, cmap = -1;
const char *dfeature = 0;
static char altbuf[BUFSZ];
stairway *stway = stairway_at(x,y);
stairway *stway = stairway_at(x, y);
if (IS_DOOR(ltyp)) {
switch (lev->doormask) {
@@ -3324,15 +3324,20 @@ dfeature_at(int x, int y, char *buf)
a_gname(),
align_str(Amask2align(lev->altarmask & ~AM_SHRINE)));
dfeature = altbuf;
} else if (stway && !stway->isladder && stway->up)
cmap = S_upstair; /* "staircase up" */
else if (stway && !stway->isladder && !stway->up)
cmap = S_dnstair; /* "staircase down" */
else if (stway && stway->isladder && stway->up)
cmap = S_upladder; /* "ladder up" */
else if (stway && stway->isladder && !stway->up)
cmap = S_dnladder; /* "ladder down" */
else if (ltyp == DRAWBRIDGE_DOWN)
} else if (stway) {
(void) known_branch_stairs(stway, altbuf, TRUE);
dfeature = altbuf;
#if 0
if (!stway->isladder && stway->up)
cmap = S_upstair; /* "staircase up" */
else if (!stway->isladder && !stway->up)
cmap = S_dnstair; /* "staircase down" */
else if (stway->isladder && stway->up)
cmap = S_upladder; /* "ladder up" */
else if (stway->isladder && !stway->up)
cmap = S_dnladder; /* "ladder down" */
#endif
} else if (ltyp == DRAWBRIDGE_DOWN)
cmap = S_vodbridge; /* "lowered drawbridge" */
else if (ltyp == DBWALL)
cmap = S_vcdbridge; /* "raised drawbridge" */