special level's lit state when changing terrain
Part of pull request #308: when using des.terrain to set terrain, default for lit state becomes 'unchanged' rather than 'unlit'. des.replace_terrain already operates that way. Replace lit state magic numbers -1 and -2 with SET_LIT_RANDOM and SET_LIT_NOCHANGE. Also change SET_TYPLIT() to not operate on map column 0 and move it from rm.h to sp_lev.h. It never belonged there, is only used in sp_lev.c, and now because of the SET_LIT_ macros it couldn't be used anywhere else unless sp_lev.h gets included too.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.297 $ $NHDT-Date: 1599255099 2020/09/04 21:31:39 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.298 $ $NHDT-Date: 1599434249 2020/09/06 23:17:29 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -326,6 +326,8 @@ the fix to make worm visibility checks work as intended forced the coordinates
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reverses the segments and can throw some away if there isn't room,
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but throwing away the extra segment removed the worm from the map
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using 'O' to try to change 'symset' was a no-op; 'roguesymset' worked
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change default for lit attribute in special level des.terrain directives to
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'unchanged' instead of 'unlit'
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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32
include/rm.h
32
include/rm.h
@@ -1,4 +1,4 @@
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/* NetHack 3.7 rm.h $NHDT-Date: 1596498558 2020/08/03 23:49:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.83 $ */
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/* NetHack 3.7 rm.h $NHDT-Date: 1599434249 2020/09/06 23:17:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.84 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2017. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -436,22 +436,6 @@ struct rm {
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Bitfield(candig, 1); /* Exception to Can_dig_down; was a trapdoor */
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};
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#define SET_TYPLIT(x, y, ttyp, llit) \
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{ \
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if ((x) >= 0 && (y) >= 0 && (x) < COLNO && (y) < ROWNO) { \
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if ((ttyp) < MAX_TYPE) \
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levl[(x)][(y)].typ = (ttyp); \
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if ((ttyp) == LAVAPOOL) \
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levl[(x)][(y)].lit = 1; \
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else if ((schar)(llit) != -2) { \
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if ((schar)(llit) == -1) \
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levl[(x)][(y)].lit = rn2(2); \
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else \
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levl[(x)][(y)].lit = (llit); \
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} \
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} \
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}
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/*
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* Add wall angle viewing by defining "modes" for each wall type. Each
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* mode describes which parts of a wall are finished (seen as as wall)
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@@ -631,10 +615,10 @@ typedef struct {
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* Macros for encapsulation of level.monsters references.
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*/
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#if 0
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#define MON_AT(x, y) \
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#define MON_AT(x, y) \
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(g.level.monsters[x][y] != (struct monst *) 0 \
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&& !(g.level.monsters[x][y])->mburied)
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#define MON_BURIED_AT(x, y) \
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#define MON_BURIED_AT(x, y) \
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(g.level.monsters[x][y] != (struct monst *) 0 \
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&& (g.level.monsters[x][y])->mburied)
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#else /* without 'mburied' */
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@@ -642,15 +626,15 @@ typedef struct {
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#endif
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#ifdef EXTRA_SANITY_CHECKS
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#define place_worm_seg(m, x, y) \
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do { \
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do { \
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if (g.level.monsters[x][y] && g.level.monsters[x][y] != m) \
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impossible("place_worm_seg over mon"); \
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g.level.monsters[x][y] = m; \
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impossible("place_worm_seg over mon"); \
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g.level.monsters[x][y] = m; \
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} while(0)
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#define remove_monster(x, y) \
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do { \
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do { \
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if (!g.level.monsters[x][y]) \
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impossible("no monster to remove"); \
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impossible("no monster to remove"); \
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g.level.monsters[x][y] = (struct monst *) 0; \
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} while(0)
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#else
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 sp_lev.h $NHDT-Date: 1596498560 2020/08/03 23:49:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.38 $ */
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/* NetHack 3.7 sp_lev.h $NHDT-Date: 1599434249 2020/09/06 23:17:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.39 $ */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -62,6 +62,11 @@ enum lvlinit_types {
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#define SEL_GRADIENT_RADIAL 0
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#define SEL_GRADIENT_SQUARE 1
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/* light states for terrain replacements, specifically for SET_TYPLIT
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* (not used for init_level) */
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#define SET_LIT_RANDOM -1
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#define SET_LIT_NOCHANGE -2
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#define SP_COORD_IS_RANDOM 0x01000000L
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/* Humidity flags for get_location() and friends, used with
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* SP_COORD_PACK_RANDOM() */
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@@ -188,4 +193,20 @@ struct mapfragment {
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char *data;
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};
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#define SET_TYPLIT(x, y, ttyp, llit) \
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{ \
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if ((x) >= 1 && (y) >= 0 && (x) < COLNO && (y) < ROWNO) { \
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if ((ttyp) < MAX_TYPE) \
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levl[(x)][(y)].typ = (ttyp); \
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if ((ttyp) == LAVAPOOL) \
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levl[(x)][(y)].lit = 1; \
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else if ((schar)(llit) != SET_LIT_NOCHANGE) { \
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if ((schar)(llit) == SET_LIT_RANDOM) \
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levl[(x)][(y)].lit = rn2(2); \
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else \
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levl[(x)][(y)].lit = (llit); \
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} \
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} \
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}
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#endif /* SP_LEV_H */
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39
src/sp_lev.c
39
src/sp_lev.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 sp_lev.c $NHDT-Date: 1596498212 2020/08/03 23:43:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.201 $ */
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/* NetHack 3.7 sp_lev.c $NHDT-Date: 1599434249 2020/09/06 23:17:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.202 $ */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -10,7 +10,7 @@
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*/
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#define IN_SP_LEV_C
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#include "hack.h"
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#include "sp_lev.h"
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@@ -5089,12 +5089,15 @@ lua_State *L;
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return 0;
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}
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/* terrain({ x=NN, y=NN, typ=MAPCHAR, lit=BOOL }); */
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/* terrain({ coord={X, Y}, typ=MAPCHAR, lit=BOOL }); */
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/* terrain({ selection=SELECTION, typ=MAPCHAR, lit=BOOL }); */
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/* terrain( SELECTION, MAPCHAR [, BOOL ] ); */
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/* terrain({x,y}, MAPCHAR); */
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/* terrain(x,y, MAPCHAR); */
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/*
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* [lit_state: 1 On, 0 Off, -1 random, -2 leave as-is]
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* terrain({ x=NN, y=NN, typ=MAPCHAR, lit=lit_state });
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* terrain({ coord={X, Y}, typ=MAPCHAR, lit=lit_state });
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* terrain({ selection=SELECTION, typ=MAPCHAR, lit=lit_state });
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* terrain( SELECTION, MAPCHAR [, lit_state ] );
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* terrain({x,y}, MAPCHAR);
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* terrain(x,y, MAPCHAR);
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*/
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int
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lspo_terrain(L)
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lua_State *L;
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@@ -5105,7 +5108,7 @@ lua_State *L;
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int argc = lua_gettop(L);
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create_des_coder();
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tmpterrain.tlit = 0;
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tmpterrain.tlit = SET_LIT_NOCHANGE;
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tmpterrain.ter = INVALID_TYPE;
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if (argc == 1) {
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@@ -5120,7 +5123,7 @@ lua_State *L;
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lua_pop(L, 1);
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}
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tmpterrain.ter = get_table_mapchr(L, "typ");
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tmpterrain.tlit = get_table_int_opt(L, "lit", 0);
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tmpterrain.tlit = get_table_int_opt(L, "lit", SET_LIT_NOCHANGE);
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} else if (argc == 2 && lua_type(L, 1) == LUA_TTABLE
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&& lua_type(L, 2) == LUA_TSTRING) {
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int tx, ty;
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@@ -5154,10 +5157,16 @@ lua_State *L;
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return 0;
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}
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/* replace_terrain({ x1=NN,y1=NN, x2=NN,y2=NN, fromterrain=MAPCHAR, toterrain=MAPCHAR, lit=N, chance=NN }); */
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/* replace_terrain({ region={x1,y1, x2,y2}, fromterrain=MAPCHAR, toterrain=MAPCHAR, lit=N, chance=NN }); */
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/* replace_terrain({ selection=selection.area(2,5, 40,10), fromterrain=MAPCHAR, toterrain=MAPCHAR }); */
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/* replace_terrain({ selection=SEL, mapfragment=[[...]], toterrain=MAPCHAR }); */
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/*
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* replace_terrain({ x1=NN,y1=NN, x2=NN,y2=NN, fromterrain=MAPCHAR,
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* toterrain=MAPCHAR, lit=N, chance=NN });
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* replace_terrain({ region={x1,y1, x2,y2}, fromterrain=MAPCHAR,
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* toterrain=MAPCHAR, lit=N, chance=NN });
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* replace_terrain({ selection=selection.area(2,5, 40,10),
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* fromterrain=MAPCHAR, toterrain=MAPCHAR });
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* replace_terrain({ selection=SEL, mapfragment=[[...]],
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* toterrain=MAPCHAR });
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*/
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int
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lspo_replace_terrain(L)
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lua_State *L;
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@@ -5195,7 +5204,7 @@ lua_State *L;
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}
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chance = get_table_int_opt(L, "chance", 100);
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tolit = get_table_int_opt(L, "lit", -2);
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tolit = get_table_int_opt(L, "lit", SET_LIT_NOCHANGE);
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x1 = get_table_int_opt(L, "x1", -1);
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y1 = get_table_int_opt(L, "y1", -1);
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x2 = get_table_int_opt(L, "x2", -1);
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