fix #H7446 and #H7448 - Guidebook bits
\#H7448 - option 'dark_room' showed incorrect default value. \#H7446 - persistence of objects section was missing a word in its second paragraph. Also, fix up some clumsy wording in the first paragraph of that same section.
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.271 $ $NHDT-Date: 1535668900 2018/08/30 22:41:40 $
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.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.278 $ $NHDT-Date: 1539507753 2018/10/14 09:02:33 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -21,7 +21,7 @@
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.ds vr "NetHack 3.6
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "September 26, 2018
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.ds f2 "October 14, 2018
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.
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.\" labeled paragraph start (should be part of tmac.n, but I don't want to
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.\" make changes to that file)
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@@ -2257,13 +2257,14 @@ you are carrying (shopkeepers aside).
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Persistence of Objects
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.pg
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Normally, if you have seen an object at a particular map location and
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move to another location which can't directly see that object any
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move to another location where you can't directly see that object any
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more, if will continue to be displayed on your map.
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That remains the case even if it is not actually there any more \(em
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perhaps a monster has picked it up or it has rotted away \(em
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until you can see or feel that location again.
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One notable exception is that if the object gets covered by the
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``remembered, unseen monster'' marker and that marker is later removed
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``remembered, unseen monster'' marker.
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When that marker is later removed
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after you've verified that no monster is there, you will forget that
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there was any object there regardless of whether the unseen monster
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actually took the object.
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@@ -2274,7 +2275,7 @@ The situation is the same for a pile of objects, except that only the
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top item of the pile is displayed.
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The
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.op hilite_pile
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option can be enabled in order to show an item differently when is
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option can be enabled in order to show an item differently when it is
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the top one of a pile.
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.
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.hn 1
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@@ -2663,7 +2664,7 @@ new players if it detects some anticipated mistakes (default on).
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Have user confirm attacks on pets, shopkeepers, and other
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peaceable creatures (default on). Persistent.
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.lp dark_room
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Show out-of-sight areas of lit rooms (default off). Persistent.
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Show out-of-sight areas of lit rooms (default on). Persistent.
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.lp disclose
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{September 26, 2018}
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\date{October 14, 2018}
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\maketitle
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@@ -2619,13 +2619,14 @@ you are carrying (shopkeepers aside).
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%.pg
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Normally, if you have seen an object at a particular map location and
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move to another location which can't directly see that object any
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move to another location where you can't directly see that object any
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more, if will continue to be displayed on your map.
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That remains the case even if it is not actually there any more--
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perhaps a monster has picked it up or it has rotted away--
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until you can see or feel that location again.
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One notable exception is that if the object gets covered by the
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``remembered, unseen monster'' marker and that marker is later removed
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``remembered, unseen monster'' marker.
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When that marker is later removed
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after you've verified that no monster is there, you will forget that
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there was any object there regardless of whether the unseen monster
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actually took the object.
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@@ -2637,7 +2638,7 @@ The situation is the same for a pile of objects, except that only the
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top item of the pile is displayed.
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The
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{\it hilite\verb+_+pile\/}
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option can be enabled in order to show an item differently when is
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option can be enabled in order to show an item differently when it is
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the top one of a pile.
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%.hn 1
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@@ -3109,7 +3110,7 @@ peaceable creatures (default on). Persistent.
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%.lp
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%.lp
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\item[\ib{dark\verb+_+room}]
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Show out-of-sight areas of lit rooms (default off). Persistent.
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Show out-of-sight areas of lit rooms (default on). Persistent.
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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