fix #H7446 and #H7448 - Guidebook bits

\#H7448 - option 'dark_room' showed incorrect default value.

\#H7446 - persistence of objects section was missing a word in
its second paragraph.

Also, fix up some clumsy wording in the first paragraph of that
same section.
This commit is contained in:
PatR
2018-10-14 02:02:41 -07:00
parent e4db2b4721
commit f22d32316d
2 changed files with 13 additions and 11 deletions

View File

@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.271 $ $NHDT-Date: 1535668900 2018/08/30 22:41:40 $
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.278 $ $NHDT-Date: 1539507753 2018/10/14 09:02:33 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
@@ -21,7 +21,7 @@
.ds vr "NetHack 3.6
.ds f0 "\*(vr
.ds f1
.ds f2 "September 26, 2018
.ds f2 "October 14, 2018
.
.\" labeled paragraph start (should be part of tmac.n, but I don't want to
.\" make changes to that file)
@@ -2257,13 +2257,14 @@ you are carrying (shopkeepers aside).
Persistence of Objects
.pg
Normally, if you have seen an object at a particular map location and
move to another location which can't directly see that object any
move to another location where you can't directly see that object any
more, if will continue to be displayed on your map.
That remains the case even if it is not actually there any more \(em
perhaps a monster has picked it up or it has rotted away \(em
until you can see or feel that location again.
One notable exception is that if the object gets covered by the
``remembered, unseen monster'' marker and that marker is later removed
``remembered, unseen monster'' marker.
When that marker is later removed
after you've verified that no monster is there, you will forget that
there was any object there regardless of whether the unseen monster
actually took the object.
@@ -2274,7 +2275,7 @@ The situation is the same for a pile of objects, except that only the
top item of the pile is displayed.
The
.op hilite_pile
option can be enabled in order to show an item differently when is
option can be enabled in order to show an item differently when it is
the top one of a pile.
.
.hn 1
@@ -2663,7 +2664,7 @@ new players if it detects some anticipated mistakes (default on).
Have user confirm attacks on pets, shopkeepers, and other
peaceable creatures (default on). Persistent.
.lp dark_room
Show out-of-sight areas of lit rooms (default off). Persistent.
Show out-of-sight areas of lit rooms (default on). Persistent.
.lp disclose
Controls what information the program reveals when the game ends.
Value is a space separated list of prompting/category pairs

View File

@@ -45,7 +45,7 @@
%.au
\author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.6 by Mike Stephenson and others)}
\date{September 26, 2018}
\date{October 14, 2018}
\maketitle
@@ -2619,13 +2619,14 @@ you are carrying (shopkeepers aside).
%.pg
Normally, if you have seen an object at a particular map location and
move to another location which can't directly see that object any
move to another location where you can't directly see that object any
more, if will continue to be displayed on your map.
That remains the case even if it is not actually there any more--
perhaps a monster has picked it up or it has rotted away--
until you can see or feel that location again.
One notable exception is that if the object gets covered by the
``remembered, unseen monster'' marker and that marker is later removed
``remembered, unseen monster'' marker.
When that marker is later removed
after you've verified that no monster is there, you will forget that
there was any object there regardless of whether the unseen monster
actually took the object.
@@ -2637,7 +2638,7 @@ The situation is the same for a pile of objects, except that only the
top item of the pile is displayed.
The
{\it hilite\verb+_+pile\/}
option can be enabled in order to show an item differently when is
option can be enabled in order to show an item differently when it is
the top one of a pile.
%.hn 1
@@ -3109,7 +3110,7 @@ peaceable creatures (default on). Persistent.
%.lp
%.lp
\item[\ib{dark\verb+_+room}]
Show out-of-sight areas of lit rooms (default off). Persistent.
Show out-of-sight areas of lit rooms (default on). Persistent.
\item[\ib{disclose}]
Controls what information the program reveals when the game ends.
Value is a space separated list of prompting/category pairs