Monster or hero placement should avoid wall of water

This commit is contained in:
Pasi Kallinen
2022-02-13 18:06:45 +02:00
parent c1a6dd40bc
commit f2ea207936

View File

@@ -83,12 +83,14 @@ goodpos(int x, int y, struct monst* mtmp, long gpflags)
if (mtmp == &g.youmonst)
return (Swimming || Amphibious
|| (!Is_waterlevel(&u.uz)
&& !(levl[x][y].typ == WATER)
/* water on the Plane of Water has no surface
so there's no way to be on or above that */
&& (Levitation || Flying || Wwalking)));
else
return (is_swimmer(mdat)
|| (!Is_waterlevel(&u.uz)
&& !(levl[x][y].typ == WATER)
&& (is_floater(mdat) || is_flyer(mdat)
|| is_clinger(mdat))));
} else if (mdat->mlet == S_EEL && rn2(13) && !ignorewater) {