more debug enlightenment
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@@ -1007,11 +1007,12 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
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the situation when invisibility would be an expected attribute */
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else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis)
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you_are("visible","");
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if (Displaced) you_are("displaced","");
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if (Displaced) you_are("displaced",from_what(DISPLACED));
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if (Stealth) you_are("stealthy",from_what(STEALTH));
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if (Aggravate_monster)
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enl_msg("You aggravate", "", "d", " monsters","");
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if (Conflict) enl_msg("You cause", "", "d", " conflict","");
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enl_msg("You aggravate", "", "d",
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" monsters",from_what(AGGRAVATE_MONSTER));
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if (Conflict) enl_msg("You cause", "", "d", " conflict",from_what(CONFLICT));
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/*** Transportation ***/
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if (Jumping) you_can("jump",from_what(JUMPING));
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