Unify mon throwing missile collision check
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@@ -414,6 +414,24 @@ boolean verbose; /* give message(s) even when you can't see what happened */
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return 0;
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}
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#define MT_FLIGHTCHECK(pre) \
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(/* missile hits edge of screen */ \
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!isok(bhitpos.x + dx, bhitpos.y + dy) \
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/* missile hits the wall */ \
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|| IS_ROCK(levl[bhitpos.x + dx][bhitpos.y + dy].typ) \
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/* missile hit closed door */ \
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|| closed_door(bhitpos.x + dx, bhitpos.y + dy) \
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/* missile might hit iron bars */ \
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/* the random chance for small objects hitting bars is */ \
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/* skipped when reaching them at point blank range */ \
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|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS \
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&& hits_bars(&singleobj, \
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bhitpos.x, bhitpos.y, \
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bhitpos.x + dx, bhitpos.y + dy, \
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((pre) ? 0 : !rn2(5)), 0)) \
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/* Thrown objects "sink" */ \
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|| (!(pre) && IS_SINK(levl[bhitpos.x][bhitpos.y].typ)))
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void
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m_throw(mon, x, y, dx, dy, range, obj)
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struct monst *mon; /* launching monster */
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@@ -471,17 +489,7 @@ struct obj *obj; /* missile (or stack providing it) */
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}
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}
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/* pre-check for doors, walls and boundaries.
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Also need to pre-check for bars regardless of direction;
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the random chance for small objects hitting bars is
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skipped when reaching them at point blank range */
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if (!isok(bhitpos.x + dx, bhitpos.y + dy)
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|| IS_ROCK(levl[bhitpos.x + dx][bhitpos.y + dy].typ)
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|| closed_door(bhitpos.x + dx, bhitpos.y + dy)
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|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS
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&& hits_bars(&singleobj,
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bhitpos.x, bhitpos.y,
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bhitpos.x + dx, bhitpos.y + dy, 0, 0))) {
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if (MT_FLIGHTCHECK(TRUE)) {
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(void) drop_throw(singleobj, 0, bhitpos.x, bhitpos.y);
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return;
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}
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@@ -611,20 +619,7 @@ struct obj *obj; /* missile (or stack providing it) */
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}
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}
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if (!range /* reached end of path */
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/* missile hits edge of screen */
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|| !isok(bhitpos.x + dx, bhitpos.y + dy)
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/* missile hits the wall */
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|| IS_ROCK(levl[bhitpos.x + dx][bhitpos.y + dy].typ)
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/* missile hit closed door */
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|| closed_door(bhitpos.x + dx, bhitpos.y + dy)
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/* missile might hit iron bars */
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|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS
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&& hits_bars(&singleobj,
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bhitpos.x, bhitpos.y,
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bhitpos.x + dx, bhitpos.y + dy,
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!rn2(5), 0))
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/* Thrown objects "sink" */
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|| IS_SINK(levl[bhitpos.x][bhitpos.y].typ)) {
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|| MT_FLIGHTCHECK(FALSE)) {
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if (singleobj) { /* hits_bars might have destroyed it */
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if (m_shot.n > 1 && (cansee(bhitpos.x, bhitpos.y)
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|| (archer && canseemon(archer))))
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@@ -648,6 +643,8 @@ struct obj *obj; /* missile (or stack providing it) */
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}
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}
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#undef MT_FLIGHTCHECK
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/* Monster throws item at another monster */
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int
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thrwmm(mtmp, mtarg)
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