Unify mon throwing missile collision check

This commit is contained in:
Pasi Kallinen
2016-06-22 21:59:29 +03:00
parent dc6827ce12
commit f32a9778b2

View File

@@ -414,6 +414,24 @@ boolean verbose; /* give message(s) even when you can't see what happened */
return 0;
}
#define MT_FLIGHTCHECK(pre) \
(/* missile hits edge of screen */ \
!isok(bhitpos.x + dx, bhitpos.y + dy) \
/* missile hits the wall */ \
|| IS_ROCK(levl[bhitpos.x + dx][bhitpos.y + dy].typ) \
/* missile hit closed door */ \
|| closed_door(bhitpos.x + dx, bhitpos.y + dy) \
/* missile might hit iron bars */ \
/* the random chance for small objects hitting bars is */ \
/* skipped when reaching them at point blank range */ \
|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS \
&& hits_bars(&singleobj, \
bhitpos.x, bhitpos.y, \
bhitpos.x + dx, bhitpos.y + dy, \
((pre) ? 0 : !rn2(5)), 0)) \
/* Thrown objects "sink" */ \
|| (!(pre) && IS_SINK(levl[bhitpos.x][bhitpos.y].typ)))
void
m_throw(mon, x, y, dx, dy, range, obj)
struct monst *mon; /* launching monster */
@@ -471,17 +489,7 @@ struct obj *obj; /* missile (or stack providing it) */
}
}
/* pre-check for doors, walls and boundaries.
Also need to pre-check for bars regardless of direction;
the random chance for small objects hitting bars is
skipped when reaching them at point blank range */
if (!isok(bhitpos.x + dx, bhitpos.y + dy)
|| IS_ROCK(levl[bhitpos.x + dx][bhitpos.y + dy].typ)
|| closed_door(bhitpos.x + dx, bhitpos.y + dy)
|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS
&& hits_bars(&singleobj,
bhitpos.x, bhitpos.y,
bhitpos.x + dx, bhitpos.y + dy, 0, 0))) {
if (MT_FLIGHTCHECK(TRUE)) {
(void) drop_throw(singleobj, 0, bhitpos.x, bhitpos.y);
return;
}
@@ -611,20 +619,7 @@ struct obj *obj; /* missile (or stack providing it) */
}
}
if (!range /* reached end of path */
/* missile hits edge of screen */
|| !isok(bhitpos.x + dx, bhitpos.y + dy)
/* missile hits the wall */
|| IS_ROCK(levl[bhitpos.x + dx][bhitpos.y + dy].typ)
/* missile hit closed door */
|| closed_door(bhitpos.x + dx, bhitpos.y + dy)
/* missile might hit iron bars */
|| (levl[bhitpos.x + dx][bhitpos.y + dy].typ == IRONBARS
&& hits_bars(&singleobj,
bhitpos.x, bhitpos.y,
bhitpos.x + dx, bhitpos.y + dy,
!rn2(5), 0))
/* Thrown objects "sink" */
|| IS_SINK(levl[bhitpos.x][bhitpos.y].typ)) {
|| MT_FLIGHTCHECK(FALSE)) {
if (singleobj) { /* hits_bars might have destroyed it */
if (m_shot.n > 1 && (cansee(bhitpos.x, bhitpos.y)
|| (archer && canseemon(archer))))
@@ -648,6 +643,8 @@ struct obj *obj; /* missile (or stack providing it) */
}
}
#undef MT_FLIGHTCHECK
/* Monster throws item at another monster */
int
thrwmm(mtmp, mtarg)