User-friendly options menu

Make the default options menu only show the most important
options, split into categories. The full, traditional menu
can be accessed by using the m-prefix.
This commit is contained in:
Pasi Kallinen
2022-08-03 14:07:17 +03:00
parent c7a467701f
commit f3591ea07d
6 changed files with 388 additions and 234 deletions

View File

@@ -868,6 +868,7 @@ The available options
are listed later in this Guidebook.
Options are usually set before the game rather than with the \(oqO\(cq
command; see the section on options below.
Precede \(oqO\(cq with the \(oqm\(cq prefix to show advanced options.
.lp \(haO
Show overview.
.lp ""
@@ -1384,6 +1385,7 @@ Default key is \(oqo\(cq.
.lp "#options "
Show and change option settings.
Default key is \(oqO\(cq.
Precede with the \(oqm\(cq prefix to show advanced options.
.lp #overview
Display information you've discovered about the dungeon.
Any visited

View File

@@ -962,6 +962,7 @@ a further menu or prompt will appear once you've closed this menu.
The available options
are listed later in this Guidebook. Options are usually set before the
game rather than with the `{\tt O}' command; see the section on options below.
Precede {\tt O} with the {\tt m} prefix to show advanced options.
%.lp
\item[\tb{\^{}O}]
Show overview.\\
@@ -1494,6 +1495,7 @@ Open a door. Default key is `{\tt o}'.
%.lp
\item[\tb{\#options}]
Show and change option settings. Default key is `{\tt O}'.
Precede with the {\tt m} prefix to show advanced options.
%.lp
\item[\tb{\#overview}]
Display information you've discovered about the dungeon. Any visited

View File

@@ -1763,6 +1763,7 @@ add wizard mode #wizkill command to remove monster(s) from play
some quest nemeses release a cloud of poisonous gas when they die
taming magic acting on an already tame creature might make it become tamer
eliminate scimitar skill and have scimitars use saber skill
simplified configuration options menu
Platform- and/or Interface-Specific New Features

View File

@@ -16,9 +16,12 @@ static int optfn_boolean(int, int, boolean, char *, char *);
enum OptType {BoolOpt, CompOpt, OthrOpt};
enum Y_N {No, Yes};
enum Off_On {Off, On};
/* Advanced options are only shown in the full, traditional options menu */
enum OptSection {OptS_General, OptS_Behavior, OptS_Map, OptS_Status, OptS_Advanced};
struct allopt_t {
const char *name;
enum OptSection section;
int minmatch;
int expectedbuf;
int idx;
@@ -43,36 +46,36 @@ struct allopt_t {
#define NoAlias ((const char *) 0)
#if defined(NHOPT_PROTO)
#define NHOPTB(a, b, c, s, i, n, v, d, al, bp)
#define NHOPTC(a, b, c, s, n, v, d, h, al, z) \
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp)
#define NHOPTC(a, sec, b, c, s, n, v, d, h, al, z) \
static int optfn_##a(int, int, boolean, char *, char *);
#define NHOPTP(a, b, c, s, n, v, d, h, al, z) \
#define NHOPTP(a, sec, b, c, s, n, v, d, h, al, z) \
static int pfxfn_##a(int, int, boolean, char *, char *);
#define NHOPTO(m, a, b, c, s, n, v, d, al, z) \
#define NHOPTO(m, sec, a, b, c, s, n, v, d, al, z) \
static int optfn_##a(int, int, boolean, char *, char *);
#elif defined(NHOPT_ENUM)
#define NHOPTB(a, b, c, s, i, n, v, d, al, bp) \
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp) \
opt_##a,
#define NHOPTC(a, b, c, s, n, v, d, h, al, z) \
#define NHOPTC(a, sec, b, c, s, n, v, d, h, al, z) \
opt_##a,
#define NHOPTP(a, b, c, s, n, v, d, h, al, z) \
#define NHOPTP(a, sec, b, c, s, n, v, d, h, al, z) \
pfx_##a,
#define NHOPTO(m, a, b, c, s, n, v, d, al, z) \
#define NHOPTO(m, sec, a, b, c, s, n, v, d, al, z) \
opt_##a,
#elif defined(NHOPT_PARSE)
#define NHOPTB(a, b, c, s, i, n, v, d, al, bp) \
{ #a, 0, b, opt_##a, s, BoolOpt, n, v, d, No, c, bp, &optfn_boolean, \
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp) \
{ #a, OptS_##sec, 0, b, opt_##a, s, BoolOpt, n, v, d, No, c, bp, &optfn_boolean, \
al, (const char *) 0, (const char *) 0, i, 0, 0 },
#define NHOPTC(a, b, c, s, n, v, d, h, al, z) \
{ #a, 0, b, opt_##a, s, CompOpt, n, v, d, No, c, (boolean *) 0, &optfn_##a, \
#define NHOPTC(a, sec, b, c, s, n, v, d, h, al, z) \
{ #a, OptS_##sec, 0, b, opt_##a, s, CompOpt, n, v, d, No, c, (boolean *) 0, &optfn_##a, \
al, z, (const char *) 0, Off, h, 0 },
#define NHOPTP(a, b, c, s, n, v, d, h, al, z) \
{ #a, 0, b, pfx_##a, s, CompOpt, n, v, d, Yes, c, (boolean *) 0, &pfxfn_##a, \
#define NHOPTP(a, sec, b, c, s, n, v, d, h, al, z) \
{ #a, OptS_##sec, 0, b, pfx_##a, s, CompOpt, n, v, d, Yes, c, (boolean *) 0, &pfxfn_##a, \
al, z, #a, Off, h, 0 },
#define NHOPTO(m, a, b, c, s, n, v, d, al, z) \
{ m, 0, b, opt_##a, s, OthrOpt, n, v, d, No, c, (boolean *) 0, &optfn_##a, \
#define NHOPTO(m, sec, a, b, c, s, n, v, d, al, z) \
{ m, OptS_##sec, 0, b, opt_##a, s, OthrOpt, n, v, d, No, c, (boolean *) 0, &optfn_##a, \
al, z, (const char *) 0, On, On, 0 },
#ifdef USE_TILES
@@ -88,521 +91,521 @@ opt_##a,
/* C:nm, ln, opt_*, setwhere?, negateok?, valok?, dupok?, hndlr? Alias, desc */
/* P:pfx, ln, opt_*, setwhere?, negateok?, valok?, dupok?, hndlr? Alias, desc*/
NHOPTB(acoustics, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(acoustics, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.acoustics)
NHOPTC(align, 8, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(align, Advanced, 8, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"your starting alignment (lawful, neutral, or chaotic)")
NHOPTC(align_message, 20, opt_in, set_gameview, Yes, Yes, No, Yes, NoAlias,
NHOPTC(align_message, Advanced, 20, opt_in, set_gameview, Yes, Yes, No, Yes, NoAlias,
"message window alignment")
NHOPTC(align_status, 20, opt_in, set_gameview, No, Yes, No, Yes, NoAlias,
NHOPTC(align_status, Advanced, 20, opt_in, set_gameview, No, Yes, No, Yes, NoAlias,
"status window alignment")
#ifdef WIN32
NHOPTC(altkeyhandling, 20, opt_in, set_in_game, No, Yes, No, Yes,
NHOPTC(altkeyhandling, Advanced, 20, opt_in, set_in_game, No, Yes, No, Yes,
"altkeyhandler", "alternative key handling")
#else
NHOPTC(altkeyhandling, 20, opt_in, set_in_config, No, Yes, No, Yes,
NHOPTC(altkeyhandling, Advanced, 20, opt_in, set_in_config, No, Yes, No, Yes,
"altkeyhandler", "(not applicable)")
#endif
#ifdef ALTMETA
NHOPTB(altmeta, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(altmeta, Advanced, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.altmeta)
#else
NHOPTB(altmeta, 0, opt_out, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(altmeta, Advanced, 0, opt_out, set_in_config, Off, Yes, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(ascii_map, 0, opt_in, set_in_game, ascii_map_Def, Yes, No, No,
NHOPTB(ascii_map, Advanced, 0, opt_in, set_in_game, ascii_map_Def, Yes, No, No,
NoAlias, &iflags.wc_ascii_map)
NHOPTB(autodescribe, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(autodescribe, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&iflags.autodescribe)
NHOPTB(autodig, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(autodig, Behavior, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.autodig)
NHOPTB(autoopen, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(autoopen, Behavior, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.autoopen)
NHOPTB(autopickup, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(autopickup, Behavior, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
&flags.pickup)
NHOPTO("autopickup exceptions", o_autopickup_exceptions, BUFSZ, opt_in,
NHOPTO("autopickup exceptions", Behavior, o_autopickup_exceptions, BUFSZ, opt_in,
set_in_game, No, Yes, No, NoAlias, "edit autopickup exceptions")
NHOPTB(autoquiver, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(autoquiver, Behavior, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.autoquiver)
NHOPTC(autounlock,
NHOPTC(autounlock, Behavior,
(sizeof "none" + sizeof "untrap" + sizeof "apply-key"
+ sizeof "kick" + sizeof "force" + 20),
opt_out, set_in_game, Yes, Yes, No, Yes, NoAlias,
"action to take when encountering locked door or chest")
#if defined(MICRO) && !defined(AMIGA)
NHOPTB(BIOS, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(BIOS, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.BIOS)
#else
NHOPTB(BIOS, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
NHOPTB(BIOS, Advanced, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(blind, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(blind, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&u.uroleplay.blind)
NHOPTB(bones, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
NHOPTB(bones, Advanced, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
&flags.bones)
#ifdef BACKWARD_COMPAT
NHOPTC(boulder, 1, opt_in, set_in_game , No, Yes, No, No, NoAlias,
NHOPTC(boulder, Advanced, 1, opt_in, set_in_game , No, Yes, No, No, NoAlias,
"deprecated (use S_boulder in sym file instead)")
#endif
NHOPTC(catname, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(catname, Advanced, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"name of your starting pet if it is a kitten")
#ifdef INSURANCE
NHOPTB(checkpoint, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(checkpoint, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.ins_chkpt)
#else
NHOPTB(checkpoint, 0, opt_out, set_in_game, Off, No, No, No, NoAlias,
NHOPTB(checkpoint, Advanced, 0, opt_out, set_in_game, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(clicklook, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(clicklook, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.clicklook)
NHOPTB(cmdassist, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(cmdassist, Behavior, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&iflags.cmdassist)
NHOPTB(color, 0, opt_in, set_in_game, On, Yes, No, No, "colour",
NHOPTB(color, Advanced, 0, opt_in, set_in_game, On, Yes, No, No, "colour",
&iflags.wc_color)
NHOPTB(confirm, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(confirm, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.confirm)
#ifdef CURSES_GRAPHICS
NHOPTC(cursesgraphics, 70, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(cursesgraphics, Advanced, 70, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"load curses display symbols")
#endif
NHOPTB(dark_room, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(dark_room, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.dark_room)
#ifdef BACKWARD_COMPAT
NHOPTC(DECgraphics, 70, opt_in, set_in_config, Yes, Yes, No, No, NoAlias,
NHOPTC(DECgraphics, Advanced, 70, opt_in, set_in_config, Yes, Yes, No, No, NoAlias,
"load DECGraphics display symbols")
#endif
NHOPTC(disclose, sizeof flags.end_disclose * 2,
NHOPTC(disclose, Advanced, sizeof flags.end_disclose * 2,
opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
"the kinds of information to disclose at end of game")
NHOPTC(dogname, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(dogname, Advanced, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"name of your starting pet if it is a little dog")
NHOPTC(dungeon, MAXDCHARS + 1,opt_in, set_in_config, No, Yes, No, No,
NHOPTC(dungeon, Advanced, MAXDCHARS + 1,opt_in, set_in_config, No, Yes, No, No,
NoAlias, "list of symbols to use in drawing the dungeon map")
NHOPTC(effects, MAXECHARS + 1, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(effects, Advanced, MAXECHARS + 1, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "list of symbols to use in drawing special effects")
NHOPTB(eight_bit_tty, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(eight_bit_tty, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.wc_eight_bit_input)
NHOPTB(extmenu, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(extmenu, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.extmenu)
NHOPTB(female, 0, opt_in, set_in_config, Off, Yes, No, No, "male",
NHOPTB(female, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, "male",
&flags.female)
NHOPTB(fireassist, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(fireassist, Behavior, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&iflags.fireassist)
NHOPTB(fixinv, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(fixinv, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.invlet_constant)
NHOPTC(font_map, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
NHOPTC(font_map, Advanced, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
"font to use in the map window")
NHOPTC(font_menu, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
NHOPTC(font_menu, Advanced, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
"font to use in menus")
NHOPTC(font_message, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
NHOPTC(font_message, Advanced, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
"font to use in the message window")
NHOPTC(font_size_map, 20, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
NHOPTC(font_size_map, Advanced, 20, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
"size of the map font")
NHOPTC(font_size_menu, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NHOPTC(font_size_menu, Advanced, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NoAlias, "size of the menu font")
NHOPTC(font_size_message, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NHOPTC(font_size_message, Advanced, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NoAlias, "size of the message font")
NHOPTC(font_size_status, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NHOPTC(font_size_status, Advanced, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NoAlias, "size of the status font")
NHOPTC(font_size_text, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NHOPTC(font_size_text, Advanced, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
NoAlias, "size of the text font")
NHOPTC(font_status, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
NHOPTC(font_status, Advanced, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
"font to use in status window")
NHOPTC(font_text, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
NHOPTC(font_text, Advanced, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
"font to use in text windows")
NHOPTB(force_invmenu, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(force_invmenu, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.force_invmenu)
NHOPTC(fruit, PL_FSIZ, opt_in, set_in_game, No, Yes, No, No, NoAlias,
NHOPTC(fruit, General, PL_FSIZ, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"name of a fruit you enjoy eating")
NHOPTB(fullscreen, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(fullscreen, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.wc2_fullscreen)
NHOPTC(gender, 8, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(gender, Advanced, 8, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"your starting gender (male or female)")
NHOPTC(glyph, 40, opt_in, set_in_game, No, Yes, Yes, No, NoAlias,
NHOPTC(glyph, Advanced, 40, opt_in, set_in_game, No, Yes, Yes, No, NoAlias,
"set representation of a glyph to a unicode value and color")
NHOPTB(goldX, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(goldX, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.goldX)
NHOPTB(guicolor, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(guicolor, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&iflags.wc2_guicolor)
NHOPTB(help, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(help, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.help)
NHOPTB(herecmd_menu, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(herecmd_menu, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.herecmd_menu)
#if defined(MAC)
NHOPTC(hicolor, 15, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(hicolor, Advanced, 15, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"same as palette, only order is reversed")
#endif
NHOPTB(hilite_pet, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(hilite_pet, Map, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.wc_hilite_pet)
NHOPTB(hilite_pile, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(hilite_pile, Map, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.hilite_pile)
#ifdef STATUS_HILITES
NHOPTC(hilite_status, 13, opt_out, set_in_game, Yes, Yes, Yes, No, NoAlias,
NHOPTC(hilite_status, Advanced, 13, opt_out, set_in_game, Yes, Yes, Yes, No, NoAlias,
"a status highlighting rule (can occur multiple times)")
#else
NHOPTC(hilite_status, 13, opt_out, set_in_config, Yes, Yes, Yes, No,
NHOPTC(hilite_status, Advanced, 13, opt_out, set_in_config, Yes, Yes, Yes, No,
NoAlias, "(not available)")
#endif
NHOPTB(hitpointbar, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(hitpointbar, Status, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.wc2_hitpointbar)
NHOPTC(horsename, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(horsename, Advanced, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"name of your starting pet if it is a pony")
#ifdef BACKWARD_COMPAT
NHOPTC(IBMgraphics, 70, opt_in, set_in_config, Yes, Yes, No, No, NoAlias,
NHOPTC(IBMgraphics, Advanced, 70, opt_in, set_in_config, Yes, Yes, No, No, NoAlias,
"load IBMGraphics display symbols")
#endif
#ifndef MAC
NHOPTB(ignintr, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(ignintr, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.ignintr)
#else
NHOPTB(ignintr, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(ignintr, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(implicit_uncursed, 0, opt_out, set_in_game, On, Yes, No, No,
NHOPTB(implicit_uncursed, Advanced, 0, opt_out, set_in_game, On, Yes, No, No,
NoAlias, &flags.implicit_uncursed)
#if 0 /* obsolete - pre-OSX Mac */
NHOPTB(large_font, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(large_font, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.obsolete)
#endif
NHOPTB(legacy, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
NHOPTB(legacy, Advanced, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
&flags.legacy)
NHOPTB(lit_corridor, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(lit_corridor, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.lit_corridor)
NHOPTB(lootabc, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(lootabc, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.lootabc)
#if defined(BACKWARD_COMPAT) && defined(MAC_GRAPHICS_ENV)
NHOPTC(Macgraphics, 70, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(Macgraphics, Advanced, 70, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"load MACGraphics display symbols")
#endif
NHOPTB(mail, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(mail, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.biff)
NHOPTC(map_mode, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
NHOPTC(map_mode, Advanced, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
"map display mode under Windows")
NHOPTB(mention_decor, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(mention_decor, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.mention_decor)
NHOPTB(mention_walls, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(mention_walls, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.mention_walls)
NHOPTC(menu_deselect_all, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_deselect_all, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "deselect all items in a menu")
NHOPTC(menu_deselect_page, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_deselect_page, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "deselect all items on this page of a menu")
NHOPTC(menu_first_page, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_first_page, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "jump to the first page in a menu")
NHOPTC(menu_headings, 4, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
NHOPTC(menu_headings, Advanced, 4, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
"display style for menu headings")
NHOPTC(menu_invert_all, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(menu_invert_all, Advanced, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"invert all items in a menu")
NHOPTC(menu_invert_page, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_invert_page, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "invert all items on this page of a menu")
NHOPTC(menu_last_page, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(menu_last_page, Advanced, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"jump to the last page in a menu")
NHOPTC(menu_next_page, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(menu_next_page, Advanced, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"go to the next menu page")
NHOPTB(menu_objsyms, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(menu_objsyms, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.menu_head_objsym)
#ifdef TTY_GRAPHICS
NHOPTB(menu_overlay, 0, opt_in, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(menu_overlay, Advanced, 0, opt_in, set_in_game, On, Yes, No, No, NoAlias,
&iflags.menu_overlay)
#else
NHOPTB(menu_overlay, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
NHOPTB(menu_overlay, Advanced, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTC(menu_previous_page, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_previous_page, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "go to the previous menu page")
NHOPTC(menu_search, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(menu_search, Advanced, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"search for a menu item")
NHOPTC(menu_select_all, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(menu_select_all, Advanced, 4, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"select all items in a menu")
NHOPTC(menu_select_page, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_select_page, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "select all items on this page of a menu")
NHOPTC(menu_shift_left, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_shift_left, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "pan current menu page left")
NHOPTC(menu_shift_right, 4, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(menu_shift_right, Advanced, 4, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "pan current menu page right")
NHOPTB(menu_tab_sep, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
NHOPTB(menu_tab_sep, Advanced, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
&iflags.menu_tab_sep)
NHOPTB(menucolors, 0, opt_in, set_in_game, Off, Yes, Yes, No, NoAlias,
NHOPTB(menucolors, Advanced, 0, opt_in, set_in_game, Off, Yes, Yes, No, NoAlias,
&iflags.use_menu_color)
NHOPTO("menu colors", o_menu_colors, BUFSZ, opt_in, set_in_game,
NHOPTO("menu colors", Status, o_menu_colors, BUFSZ, opt_in, set_in_game,
No, Yes, No, NoAlias, "edit menu colors")
NHOPTC(menuinvertmode, 5, opt_in, set_in_game, No, Yes, No, No, NoAlias,
NHOPTC(menuinvertmode, Advanced, 5, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"experimental behaviour of menu inverts")
NHOPTC(menustyle, MENUTYPELEN, opt_in, set_in_game, Yes, Yes, No, Yes,
NHOPTC(menustyle, Advanced, MENUTYPELEN, opt_in, set_in_game, Yes, Yes, No, Yes,
NoAlias, "user interface for object selection")
NHOPTO("message types", o_message_types, BUFSZ, opt_in, set_in_game,
NHOPTO("message types", Advanced, o_message_types, BUFSZ, opt_in, set_in_game,
No, Yes, No, NoAlias, "edit message types")
NHOPTB(monpolycontrol, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
NHOPTB(monpolycontrol, Advanced, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
&iflags.mon_polycontrol)
NHOPTC(monsters, MAXMCLASSES, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(monsters, Advanced, MAXMCLASSES, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "list of symbols to use for monsters")
NHOPTC(mouse_support, 0, opt_in, set_in_game, No, Yes, No, No, NoAlias,
NHOPTC(mouse_support, Advanced, 0, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"game receives click info from mouse")
#if PREV_MSGS /* tty or curses */
NHOPTC(msg_window, 1, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
NHOPTC(msg_window, Advanced, 1, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
"control of \"view previous message(s)\" (^P) behavior")
#else
NHOPTC(msg_window, 1, opt_in, set_in_config, Yes, Yes, No, Yes, NoAlias,
NHOPTC(msg_window, Advanced, 1, opt_in, set_in_config, Yes, Yes, No, Yes, NoAlias,
"control of \"view previous message(s)\" (^P) behavior")
#endif
NHOPTC(msghistory, 5, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
NHOPTC(msghistory, Advanced, 5, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
"number of top line messages to save")
NHOPTC(name, PL_NSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(name, Advanced, PL_NSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"your character's name (e.g., name:Merlin-W)")
#ifdef NEWS
NHOPTB(news, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(news, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.news)
#else
NHOPTB(news, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
NHOPTB(news, Advanced, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(nudist, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(nudist, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&u.uroleplay.nudist)
NHOPTB(null, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(null, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.null)
NHOPTC(number_pad, 1, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
NHOPTC(number_pad, General, 1, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
"use the number pad for movement")
NHOPTC(objects, MAXOCLASSES, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(objects, Advanced, MAXOCLASSES, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "list of symbols to use for objects")
NHOPTC(packorder, MAXOCLASSES, opt_in, set_in_game, No, Yes, No, No,
NHOPTC(packorder, Advanced, MAXOCLASSES, opt_in, set_in_game, No, Yes, No, No,
NoAlias, "the inventory order of the items in your pack")
#ifdef CHANGE_COLOR
#ifndef WIN32
NHOPTC(palette, 15, opt_in, set_in_game, No, Yes, No, No, "hicolor",
NHOPTC(palette, Advanced, 15, opt_in, set_in_game, No, Yes, No, No, "hicolor",
"palette (00c/880/-fff is blue/yellow/reverse white)")
#else
NHOPTC(palette, 15, opt_in, set_in_config, No, Yes, No, No, "hicolor",
NHOPTC(palette, Advanced, 15, opt_in, set_in_config, No, Yes, No, No, "hicolor",
"palette (adjust an RGB color in palette (color-R-G-B)")
#endif
#endif
NHOPTC(paranoid_confirmation, 28, opt_in, set_in_game, Yes, Yes, Yes, Yes,
NHOPTC(paranoid_confirmation, Advanced, 28, opt_in, set_in_game, Yes, Yes, Yes, Yes,
"prayconfirm", "extra prompting in certain situations")
NHOPTB(perm_invent, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(perm_invent, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.perm_invent)
NHOPTC(petattr, 88, opt_in, set_in_game, No, Yes, No, No, NoAlias,
NHOPTC(petattr, Advanced, 88, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"attributes for highlighting pets")
NHOPTC(pettype, 4, opt_in, set_gameview, Yes, Yes, No, No, "pet",
NHOPTC(pettype, Advanced, 4, opt_in, set_gameview, Yes, Yes, No, No, "pet",
"your preferred initial pet type")
NHOPTC(pickup_burden, 20, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
NHOPTC(pickup_burden, Advanced, 20, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
"maximum burden picked up before prompt")
NHOPTB(pickup_thrown, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(pickup_thrown, Behavior, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.pickup_thrown)
NHOPTC(pickup_types, MAXOCLASSES, opt_in, set_in_game, No, Yes, No, Yes,
NHOPTC(pickup_types, Advanced, MAXOCLASSES, opt_in, set_in_game, No, Yes, No, Yes,
NoAlias, "types of objects to pick up automatically")
NHOPTC(pile_limit, 24, opt_in, set_in_game, Yes, Yes, No, No, NoAlias,
NHOPTC(pile_limit, Advanced, 24, opt_in, set_in_game, Yes, Yes, No, No, NoAlias,
"threshold for \"there are many objects here\"")
NHOPTC(player_selection, 12, opt_in, set_gameview, No, Yes, No, No,
NHOPTC(player_selection, Advanced, 12, opt_in, set_gameview, No, Yes, No, No,
NoAlias, "choose character via dialog or prompts")
NHOPTC(playmode, 8, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(playmode, Advanced, 8, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"normal play, non-scoring explore mode, or debug mode")
NHOPTB(popup_dialog, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(popup_dialog, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.wc_popup_dialog)
NHOPTB(preload_tiles, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
NHOPTB(preload_tiles, Advanced, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
&iflags.wc_preload_tiles)
NHOPTB(pushweapon, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(pushweapon, Behavior, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.pushweapon)
NHOPTB(quick_farsight, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(quick_farsight, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.quick_farsight)
NHOPTC(race, PL_CSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(race, Advanced, PL_CSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"your starting race (e.g., Human, Elf)")
#ifdef MICRO
NHOPTB(rawio, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(rawio, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.rawio)
#else
NHOPTB(rawio, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
NHOPTB(rawio, Advanced, 0, opt_in, set_in_config, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(rest_on_space, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(rest_on_space, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.rest_on_space)
NHOPTC(roguesymset, 70, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
NHOPTC(roguesymset, Advanced, 70, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
"load a set of rogue display symbols from symbols file")
NHOPTC(role, PL_CSIZ, opt_in, set_gameview, No, Yes, No, No, "character",
NHOPTC(role, Advanced, PL_CSIZ, opt_in, set_gameview, No, Yes, No, No, "character",
"your starting role (e.g., Barbarian, Valkyrie)")
NHOPTC(runmode, sizeof "teleport", opt_in, set_in_game, Yes, Yes, No, Yes,
NHOPTC(runmode, Advanced, sizeof "teleport", opt_in, set_in_game, Yes, Yes, No, Yes,
NoAlias, "display frequency when `running' or `travelling'")
NHOPTB(safe_pet, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(safe_pet, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.safe_dog)
NHOPTB(safe_wait, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(safe_wait, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.safe_wait)
NHOPTB(sanity_check, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
NHOPTB(sanity_check, Advanced, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
&iflags.sanity_check)
NHOPTC(scores, 32, opt_in, set_in_game, No, Yes, No, No, NoAlias,
NHOPTC(scores, Advanced, 32, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"the parts of the score list you wish to see")
NHOPTC(scroll_amount, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
NHOPTC(scroll_amount, Advanced, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
"amount to scroll map when scroll_margin is reached")
NHOPTC(scroll_margin, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
NHOPTC(scroll_margin, Advanced, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
"scroll map when this far from the edge")
NHOPTB(selectsaved, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
NHOPTB(selectsaved, Advanced, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
&iflags.wc2_selectsaved)
NHOPTB(showexp, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(showexp, Status, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.showexp)
NHOPTB(showrace, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(showrace, Map, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.showrace)
#ifdef SCORE_ON_BOTL
NHOPTB(showscore, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(showscore, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.showscore)
#else
NHOPTB(showscore, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(showscore, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(silent, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(silent, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.silent)
NHOPTB(softkeyboard, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(softkeyboard, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.wc2_softkeyboard)
NHOPTC(sortdiscoveries, 0, opt_in, set_in_game, Yes, Yes, No, Yes,
NHOPTC(sortdiscoveries, Advanced, 0, opt_in, set_in_game, Yes, Yes, No, Yes,
NoAlias, "preferred order when displaying discovered objects")
NHOPTC(sortloot, 4, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
NHOPTC(sortloot, Advanced, 4, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
"sort object selection lists by description")
NHOPTB(sortpack, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(sortpack, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.sortpack)
NHOPTB(sparkle, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(sparkle, Map, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.sparkle)
NHOPTB(splash_screen, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
NHOPTB(splash_screen, Advanced, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
&iflags.wc_splash_screen)
NHOPTB(standout, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(standout, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.standout)
NHOPTB(status_updates, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
NHOPTB(status_updates, Advanced, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
&iflags.status_updates)
NHOPTO("status condition fields", o_status_cond, BUFSZ, opt_in,
NHOPTO("status condition fields", Status, o_status_cond, BUFSZ, opt_in,
set_in_game, No, Yes, No, NoAlias, "edit status condition fields")
#ifdef STATUS_HILITES
NHOPTC(statushilites, 20, opt_in, set_in_game, Yes, Yes, Yes, No, NoAlias,
NHOPTC(statushilites, Advanced, 20, opt_in, set_in_game, Yes, Yes, Yes, No, NoAlias,
"0=no status highlighting, N=show highlights for N turns")
NHOPTO("status highlight rules", o_status_hilites, BUFSZ, opt_in,
NHOPTO("status highlight rules", Status, o_status_hilites, BUFSZ, opt_in,
set_in_game, No, Yes, No, NoAlias, "edit status hilites")
#else
NHOPTC(statushilites, 20, opt_in, set_in_config, Yes, Yes, Yes, No,
NHOPTC(statushilites, Advanced, 20, opt_in, set_in_config, Yes, Yes, Yes, No,
NoAlias, "highlight control")
#endif
NHOPTC(statuslines, 20, opt_in, set_in_game, No, Yes, No, No, NoAlias,
NHOPTC(statuslines, Advanced, 20, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"2 or 3 lines for status display")
#ifdef WIN32
NHOPTC(subkeyvalue, 7, opt_in, set_in_config, No, Yes, Yes, No, NoAlias,
NHOPTC(subkeyvalue, Advanced, 7, opt_in, set_in_config, No, Yes, Yes, No, NoAlias,
"override keystroke value")
#endif
NHOPTC(suppress_alert, 8, opt_in, set_in_game, No, Yes, Yes, No, NoAlias,
NHOPTC(suppress_alert, Advanced, 8, opt_in, set_in_game, No, Yes, Yes, No, NoAlias,
"suppress alerts about version-specific features")
NHOPTC(symset, 70, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
NHOPTC(symset, Map, 70, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
"load a set of display symbols from symbols file")
NHOPTC(term_cols, 6, opt_in, set_in_config, No, Yes, No, No, "termcolumns",
NHOPTC(term_cols, Advanced, 6, opt_in, set_in_config, No, Yes, No, No, "termcolumns",
"number of columns")
NHOPTC(term_rows, 6, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(term_rows, Advanced, 6, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"number of rows")
NHOPTC(tile_file, 70, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(tile_file, Advanced, 70, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"name of tile file")
NHOPTC(tile_height, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
NHOPTC(tile_height, Advanced, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
"height of tiles")
NHOPTC(tile_width, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
NHOPTC(tile_width, Advanced, 20, opt_in, set_gameview, Yes, Yes, No, No, NoAlias,
"width of tiles")
NHOPTB(tiled_map, 0, opt_in, set_in_game, tiled_map_Def, Yes, No, No,
NHOPTB(tiled_map, Advanced, 0, opt_in, set_in_game, tiled_map_Def, Yes, No, No,
NoAlias, &iflags.wc_tiled_map)
NHOPTB(time, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(time, Status, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&flags.time)
#ifdef TIMED_DELAY
NHOPTB(timed_delay, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(timed_delay, Map, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
&flags.nap)
#else
NHOPTB(timed_delay, 0, opt_in, set_in_game, Off, No, No, No, NoAlias,
NHOPTB(timed_delay, Map, 0, opt_in, set_in_game, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(tombstone, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(tombstone, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.tombstone)
NHOPTB(toptenwin, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(toptenwin, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.toptenwin)
NHOPTC(traps, MAXTCHARS + 1, opt_in, set_in_config, No, Yes, No, No,
NHOPTC(traps, Advanced, MAXTCHARS + 1, opt_in, set_in_config, No, Yes, No, No,
NoAlias, "list of symbols to use in drawing traps")
NHOPTB(travel, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(travel, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.travelcmd)
#ifdef DEBUG
NHOPTB(travel_debug, 0, opt_out, set_wizonly, Off, Yes, No, No, NoAlias,
NHOPTB(travel_debug, Advanced, 0, opt_out, set_wizonly, Off, Yes, No, No, NoAlias,
&iflags.trav_debug)
#else
NHOPTB(travel_debug, 0, opt_out, set_wizonly, Off, No, No, No, NoAlias,
NHOPTB(travel_debug, Advanced, 0, opt_out, set_wizonly, Off, No, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTB(use_darkgray, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
NHOPTB(use_darkgray, Advanced, 0, opt_out, set_in_config, On, Yes, No, No, NoAlias,
&iflags.wc2_darkgray)
NHOPTB(use_inverse, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(use_inverse, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&iflags.wc_inverse)
NHOPTB(use_truecolor, 0, opt_in, set_in_config, Off, Yes, No, No,
NHOPTB(use_truecolor, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No,
"use_truecolour", &iflags.use_truecolor)
NHOPTC(vary_msgcount, 20, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(vary_msgcount, Advanced, 20, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"show more old messages at a time")
#if defined(NO_VERBOSE_GRANULARITY)
NHOPTB(verbose, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
NHOPTB(verbose, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
&flags.verbose)
#endif
#ifdef MSDOS
NHOPTC(video, 20, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(video, Advanced, 20, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"method of video updating")
#endif
#ifdef VIDEOSHADES
NHOPTC(videocolors, 40, opt_in, set_gameview, No, Yes, No, No,
NHOPTC(videocolors, Advanced, 40, opt_in, set_gameview, No, Yes, No, No,
"videocolours", "color mappings for internal screen routines")
NHOPTC(videoshades, 32, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(videoshades, Advanced, 32, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"gray shades to map to black/gray/white")
#endif
#ifdef MSDOS
NHOPTC(video_width, 10, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(video_width, Advanced, 10, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"video width")
NHOPTC(video_height, 10, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(video_height, Advanced, 10, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"video height")
#endif
#ifdef TTY_TILES_ESCCODES
NHOPTB(vt_tiledata, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(vt_tiledata, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.vt_tiledata)
#else
NHOPTB(vt_tiledata, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(vt_tiledata, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
(boolean *) 0)
#endif
#ifdef TTY_SOUND_ESCCODES
NHOPTB(vt_sounddata, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(vt_sounddata, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
&iflags.vt_sounddata)
#else
NHOPTB(vt_sounddata, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
NHOPTB(vt_sounddata, Advanced, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
(boolean *) 0)
#endif
NHOPTC(warnings, 10, opt_in, set_in_config, No, Yes, No, No, NoAlias,
NHOPTC(warnings, Advanced, 10, opt_in, set_in_config, No, Yes, No, No, NoAlias,
"display characters for warnings")
NHOPTC(whatis_coord, 1, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
NHOPTC(whatis_coord, Advanced, 1, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
"show coordinates when auto-describing cursor position")
NHOPTC(whatis_filter, 1, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
NHOPTC(whatis_filter, Advanced, 1, opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
"filter coordinate locations when targeting next or previous")
NHOPTB(whatis_menu, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(whatis_menu, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.getloc_usemenu)
NHOPTB(whatis_moveskip, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(whatis_moveskip, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.getloc_moveskip)
NHOPTC(windowborders, 9, opt_in, set_in_game, Yes, Yes, No, No, NoAlias,
NHOPTC(windowborders, Advanced, 9, opt_in, set_in_game, Yes, Yes, No, No, NoAlias,
"0 (off), 1 (on), 2 (auto)")
#ifdef WINCHAIN
NHOPTC(windowchain, WINTYPELEN, opt_in, set_in_sysconf, No, Yes, No, No,
NHOPTC(windowchain, Advanced, WINTYPELEN, opt_in, set_in_sysconf, No, Yes, No, No,
NoAlias, "window processor to use")
#endif
NHOPTC(windowcolors, 80, opt_in, set_gameview, No, Yes, No, No, NoAlias,
NHOPTC(windowcolors, Advanced, 80, opt_in, set_gameview, No, Yes, No, No, NoAlias,
"the foreground/background colors of windows")
NHOPTC(windowtype, WINTYPELEN, opt_in, set_gameview, No, Yes, No, No,
NHOPTC(windowtype, Advanced, WINTYPELEN, opt_in, set_gameview, No, Yes, No, No,
NoAlias, "windowing system to use (should be specified first)")
NHOPTB(wizmgender, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
NHOPTB(wizmgender, Advanced, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
&iflags.wizmgender)
NHOPTB(wizweight, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
NHOPTB(wizweight, Advanced, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
&iflags.wizweight)
NHOPTB(wraptext, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
NHOPTB(wraptext, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.wc2_wraptext)
/*
* Prefix-based Options
*/
NHOPTP(cond_, 0, opt_in, set_hidden, No, No, Yes, Yes, NoAlias,
NHOPTP(cond_, Advanced, 0, opt_in, set_hidden, No, No, Yes, Yes, NoAlias,
"prefix for cond_ options")
NHOPTP(font, 0, opt_in, set_hidden, Yes, Yes, Yes, No, NoAlias,
NHOPTP(font, Advanced, 0, opt_in, set_hidden, Yes, Yes, Yes, No, NoAlias,
"prefix for font options")
#if defined(MICRO) && !defined(AMIGA)
/* included for compatibility with old NetHack.cnf files */
NHOPTP(IBM_, 0, opt_in, set_hidden, No, No, Yes, No, NoAlias,
NHOPTP(IBM_, Advanced, 0, opt_in, set_hidden, No, No, Yes, No, NoAlias,
"prefix for old micro IBM_ options")
#endif /* MICRO */
#if !defined(NO_VERBOSE_GRANULARITY)
NHOPTP(verbose, 0, opt_out, set_in_game, Yes, Yes, Yes, Yes, NoAlias,
NHOPTP(verbose, Advanced, 0, opt_out, set_in_game, Yes, Yes, Yes, Yes, NoAlias,
"suppress verbose messages")
#endif
#undef NoAlias

View File

@@ -2529,7 +2529,7 @@ struct ext_func_tab extcmdlist[] = {
{ 'o', "open", "open a door",
doopen, 0, NULL },
{ 'O', "options", "show option settings, possibly change them",
doset, IFBURIED | GENERALCMD, NULL },
doset, IFBURIED | GENERALCMD | CMD_M_PREFIX, NULL },
/* #overview used to need autocomplete and has retained that even
after being assigned to ^O [old wizard mode ^O is now #wizwhere] */
{ C('o'), "overview", "show a summary of the explored dungeon",

View File

@@ -64,7 +64,7 @@ enum opt {
#define NHOPT_PARSE
static struct allopt_t allopt_init[] = {
#include "optlist.h"
{(const char *) 0, 0, 0, 0, set_in_sysconf, BoolOpt,
{(const char *) 0, OptS_Advanced, 0, 0, 0, set_in_sysconf, BoolOpt,
No, No, No, No, 0, (boolean *) 0,
(int (*)(int, int, boolean, char *, char *)) 0,
(char *) 0, (const char *) 0, (const char *) 0, 0, 0, 0}
@@ -112,6 +112,11 @@ extern char ttycolors[CLR_MAX]; /* in sys/msdos/video.c */
static char empty_optstr[] = { '\0' };
boolean duplicate, using_alias;
static boolean give_opt_msg = TRUE;
static NEARDATA const char *OptS_type[OptS_Advanced+1] = {
"General", "Behavior", "Map", "Status", "Advanced"
};
static const char def_inv_order[MAXOCLASSES] = {
COIN_CLASS, AMULET_CLASS, WEAPON_CLASS, ARMOR_CLASS, FOOD_CLASS,
@@ -297,6 +302,7 @@ static void free_one_menu_coloring(int);
static int count_menucolors(void);
static boolean parse_role_opts(int, boolean, const char *,
char *, char **);
static int doset_simple(void);
static unsigned int longest_option_name(int, int);
static void doset_add_menu(winid, const char *, int, int);
static int handle_add_list_remove(const char *, int);
@@ -1360,7 +1366,8 @@ optfn_fruit(int optidx UNUSED, int req, boolean negated,
a new fruit; it can only be nonNull if no fruits have
been created since the previous name was put in place */
(void) fruitadd(g.pl_fruit, forig);
pline("Fruit is now \"%s\".", g.pl_fruit);
if (give_opt_msg)
pline("Fruit is now \"%s\".", g.pl_fruit);
}
/* If initial, then initoptions is allowed to do it instead
* of here (initoptions always has to do it even if there's
@@ -4552,8 +4559,9 @@ optfn_boolean(int optidx, int req, boolean negated, char *opts, char *op)
/* boolean value has been toggled but some option changes can
still be pending at this point (mainly for opt_need_redraw);
give the toggled message now regardless */
pline("'%s' option toggled %s.", allopt[optidx].name,
!negated ? "on" : "off");
if (give_opt_msg)
pline("'%s' option toggled %s.", allopt[optidx].name,
!negated ? "on" : "off");
return optn_ok;
}
@@ -4745,7 +4753,7 @@ handler_autounlock(int optidx)
}
destroy_nhwindow(tmpwin);
chngd = (flags.autounlock != oldflags);
if (chngd || Verbose(2, handler_autounlock)) {
if ((chngd || Verbose(2, handler_autounlock)) && give_opt_msg) {
optfn_autounlock(optidx, get_val, FALSE, buf, (char *) NULL);
pline("'%s' %s '%s'.", optname,
chngd ? "changed to" : "is still", buf);
@@ -7712,6 +7720,141 @@ longest_option_name(int startpass, int endpass)
return longest_name_len;
}
/* #options - the user friendly version */
static int
doset_simple(void)
{
static boolean made_fmtstr = FALSE;
char buf[BUFSZ];
winid tmpwin;
anything any;
menu_item *pick_list;
int i, pick_cnt, pick_idx;
enum OptSection section;
boolean *bool_p;
const char *name;
if (!made_fmtstr) {
Sprintf(fmtstr_doset, "%%s%%-%us [%%s]",
longest_option_name(set_gameview, set_in_game));
made_fmtstr = TRUE;
}
give_opt_msg = FALSE;
rerun:
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
for (section = OptS_General; section < OptS_Advanced; section++) {
any = cg.zeroany;
if (section != OptS_General)
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
0, "", MENU_ITEMFLAGS_NONE);
Sprintf(buf, " %-30s ", OptS_type[section]);
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
iflags.menu_headings, 0,
buf /*OptS_type[section]*/, MENU_ITEMFLAGS_NONE);
for (i = 0; (name = allopt[i].name) != 0; i++) {
if (allopt[i].section != section)
continue;
if ((is_wc_option(name) && !wc_supported(name))
|| (is_wc2_option(name) && !wc2_supported(name)))
continue;
any.a_int = i + 1;
switch (allopt[i].opttyp) {
case BoolOpt:
bool_p = allopt[i].addr;
Sprintf(buf, fmtstr_doset, "",
name, *bool_p ? "X" : " ");
break;
case CompOpt:
case OthrOpt:
{
const char *value = "unknown";
int reslt = optn_err;
char buf2[BUFSZ];
buf2[0] = '\0';
if (allopt[i].optfn)
reslt = (*allopt[i].optfn)(allopt[i].idx, get_val,
FALSE, buf2, empty_optstr);
if (reslt == optn_ok && buf2[0])
value = (const char *) buf2;
Sprintf(buf, fmtstr_doset, "", name, value);
}
break;
default:
Sprintf(buf, "ERROR");
break;
}
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, 0, buf, MENU_ITEMFLAGS_NONE);
}
}
end_menu(tmpwin, "Options");
g.opt_need_redraw = FALSE;
g.opt_need_glyph_reset = FALSE;
if ((pick_cnt = select_menu(tmpwin, PICK_ONE, &pick_list)) > 0) {
for (pick_idx = 0; pick_idx < pick_cnt; ++pick_idx) {
int k = pick_list[pick_idx].item.a_int - 1;
if (allopt[k].opttyp == BoolOpt) {
/* boolean option */
Sprintf(buf, "%s%s", *allopt[k].addr ? "!" : "",
allopt[k].name);
(void) parseoptions(buf, FALSE, FALSE);
} else {
/* compound option */
int reslt UNUSED;
if (allopt[k].has_handler && allopt[k].optfn) {
reslt = (*allopt[k].optfn)(allopt[k].idx, do_handler,
FALSE, empty_optstr,
empty_optstr);
} else {
char abuf[BUFSZ];
Sprintf(buf, "Set %s to what?", allopt[k].name);
abuf[0] = '\0';
getlin(buf, abuf);
if (abuf[0] == '\033')
continue;
Sprintf(buf, "%s:", allopt[k].name);
(void) strncat(eos(buf), abuf,
(sizeof buf - 1 - strlen(buf)));
/* pass the buck */
(void) parseoptions(buf, FALSE, FALSE);
}
}
if (wc_supported(allopt[k].name)
|| wc2_supported(allopt[k].name))
preference_update(allopt[k].name);
}
free((genericptr_t) pick_list), pick_list = (menu_item *) 0;
}
destroy_nhwindow(tmpwin);
if (g.opt_need_glyph_reset) {
reset_glyphmap(gm_optionchange);
}
if (g.opt_need_redraw) {
check_gold_symbol();
reglyph_darkroom();
(void) doredraw();
}
if (g.context.botl || g.context.botlx) {
bot();
}
if (pick_cnt > 0)
goto rerun;
give_opt_msg = TRUE;
return ECMD_OK;
}
/* the #options command */
int
doset(void) /* changing options via menu by Per Liboriussen */
@@ -7729,6 +7872,9 @@ doset(void) /* changing options via menu by Per Liboriussen */
gavehelp = FALSE, skiphelp = !iflags.cmdassist;
int clr = 0;
if (!iflags.menu_requested)
return doset_simple();
/* if we offer '?' as a choice and it is the only thing chosen,
we'll end up coming back here after showing the explanatory text */
rerun: