allow monster that has swallowed hero to be named
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@@ -1278,6 +1278,8 @@ make spell menu work with repeat
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when attempting to look up a named fruit in data.base, try harder
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set and check mon->mstate flags more consistently
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fix sanity error when cloud was created over an engraving
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docall naming of the monster that currently has the hero swallowed by
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using their visible interior
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -1335,6 +1335,7 @@ do_mgivenname(void)
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coord cc;
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int cx, cy;
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struct monst *mtmp = 0;
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boolean do_swallow = FALSE;
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if (Hallucination) {
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You("would never recognize it anyway.");
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@@ -1358,12 +1359,23 @@ do_mgivenname(void)
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} else
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mtmp = m_at(cx, cy);
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if (!mtmp
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/* Allow you to name the monster that has swallowed you */
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if (!mtmp && u.uswallow) {
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int glyph = glyph_at(cx, cy);
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if (glyph_is_swallow(glyph)) {
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mtmp = u.ustuck;
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do_swallow = TRUE;
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}
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}
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if (!do_swallow && (!mtmp
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|| (!sensemon(mtmp)
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&& (!(cansee(cx, cy) || see_with_infrared(mtmp))
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|| mtmp->mundetected || M_AP_TYPE(mtmp) == M_AP_FURNITURE
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|| M_AP_TYPE(mtmp) == M_AP_OBJECT
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|| (mtmp->minvis && !See_invisible)))) {
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|| (mtmp->minvis && !See_invisible))))) {
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pline("I see no monster there.");
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return;
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}
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